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57
lua/arccw/shared/attachments/ur_mp5_ub_surefire_mlok.lua
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57
lua/arccw/shared/attachments/ur_mp5_ub_surefire_mlok.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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att.PrintName = "Sherlock Handguard"
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att.Icon = Material("entities/att/ur_mp5/hg_flash_mlok.png", "smooth mips")
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att.Description = "Alternative handguard with an integrated flashlight and M-LOK pattern attachment points.\n\nFunctionally identical to the Surefire Handguard."
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att.Desc_Pros = {
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"uc.light"
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}
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att.Desc_Cons = {
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"con.light",
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"uc.noubs"
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}
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att.AutoStats = true
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att.Slot = "ur_mp5_hg"
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att.SortOrder = 998
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att.Model = "models/weapons/arccw/atts/ud_flashlight_1.mdl"
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att.ModelOffset = Vector(0,0,.1)
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att.OffsetAng = Angle(0,0,180)
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att.ModelScale = Vector(.01,.01,.01) -- THIS IS TEMPORARY UNTIL THE MODEL GETS THE BONE WE NEED, DO NOT RELEASE WITH A TINY FLASHLIGHT INSIDE THE MODEL
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att.Flashlight = false
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att.FlashlightFOV = 50
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att.FlashlightFarZ = 1024 -- how far it goes
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att.FlashlightNearZ = 1 -- how far away it starts
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att.FlashlightAttenuationType = ArcCW.FLASH_ATT_LINEAR -- LINEAR, CONSTANT, QUADRATIC are available
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att.FlashlightColor = Color(255, 242, 229)
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att.FlashlightTexture = "effects/flashlight001"
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att.FlashlightBrightness = 3
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att.FlashlightBone = "light"
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att.ToggleStats = {
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{
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PrintName = "On",
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Flashlight = true
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},
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{
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PrintName = "Off",
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Flashlight = false,
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}
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}
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att.Mult_SightTime = 0.9
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att.ActivateElements = {"ur_mp5_ub_surelock"}
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att.GivesFlags = {"hg_surefire","mp5_badhg"} -- badhg flag is temporary until underbarrel rail model is implemented (it disables use of underbarrel atts)
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att.ExcludeFlags = {"barrel_sd","mp5_kurz"}
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