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lua/effects/vj_hlr_rico/init.lua
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80
lua/effects/vj_hlr_rico/init.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
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/*--------------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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--------------------------------------------------*/
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function EFFECT:Init(data) // You're welcome @DrVrej for not making the effect name Ricochet you illiterate boi
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self.Pos = data:GetOrigin()
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self.Size = data:GetScale()
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self.EffectType = math.Round(data:GetMagnitude())
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local Emitter = ParticleEmitter(self.Pos)
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if Emitter == nil then return end
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sound.Play("vj_hlr/fx/ric" .. math.random(1,5) .. ".wav",self.Pos,80,100)
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if GetConVar("vj_hlr1_sparkfx"):GetInt() == 1 then
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for i = 1,math.random(5,15) do
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local particle = Emitter:Add("vj_hl/tracer_middle",self.Pos)
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particle:SetVelocity(VectorRand() *math.Rand(100,350))
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particle:SetDieTime(math.Rand(0.1,1))
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particle:SetStartAlpha(200)
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particle:SetEndAlpha(0)
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particle:SetStartSize(1)
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particle:SetEndSize(3)
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particle:SetRoll(math.random(0,360))
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particle:SetGravity(Vector(math.random(-300,300),math.random(-300,300),math.random(-300,-700)))
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particle:SetCollide(true)
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particle:SetBounce(0.9)
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particle:SetAirResistance(120)
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particle:SetStartLength(0)
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particle:SetEndLength(0.1)
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particle:SetVelocityScale(true)
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particle:SetCollide(true)
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particle:SetColor(255,231,166)
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end
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end
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local effect = self.EffectType or math.random(1,2)
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if effect == 1 then
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local fx = Emitter:Add("vj_hl/rico2",self.Pos)
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fx:SetVelocity(Vector(0, 0, 0))
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fx:SetAirResistance(160)
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fx:SetDieTime(0.15)
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fx:SetStartAlpha(255)
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fx:SetEndAlpha(0)
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fx:SetStartSize(self.Size or math.random(5,8))
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fx:SetEndSize(5)
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fx:SetRoll(math.Rand(180,360))
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fx:SetRollDelta(math.Rand(-1,1))
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fx:SetColor(255,255,255)
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elseif effect == 2 then
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local fx = Emitter:Add("vj_hl/rico1",self.Pos)
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fx:SetVelocity(Vector(0, 0, 0))
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fx:SetAirResistance(160)
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fx:SetDieTime(0.15)
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fx:SetStartAlpha(255)
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fx:SetEndAlpha(0)
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fx:SetStartSize(self.Size or 4)
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fx:SetEndSize(self.Size && self.Size *2 or 8)
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fx:SetColor(255,255,255)
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end
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Emitter:Finish()
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function EFFECT:Think()
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return false
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function EFFECT:Render() end
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