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40
lua/entities/lvs_base/cl_boneposeparemeter.lua
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40
lua/entities/lvs_base/cl_boneposeparemeter.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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function ENT:CreateBonePoseParameter( name, bone, ang_min, ang_max, pos_min, pos_max )
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if not istable( self._BonePoseParameters ) then self._BonePoseParameters = {} end
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self._BonePoseParameters[ name ] = {
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bone = (bone or -1),
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ang_min = ang_min or angle_zero,
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ang_max = ang_max or angle_zero,
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pos_min = pos_min or vector_origin,
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pos_max = pos_max or vector_origin,
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}
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end
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function ENT:SetBonePoseParameter( name, value )
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if name and string.StartsWith( name, "!" ) then
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name = string.Replace( name, "!", "" )
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end
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local EntTable = self:GetTable()
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if not istable( EntTable._BonePoseParameters ) or not EntTable._BonePoseParameters[ name ] then return end
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local data = EntTable._BonePoseParameters[ name ]
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local ang = LerpAngle( value, data.ang_min, data.ang_max )
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local pos = LerpVector( value, data.pos_min, data.pos_max )
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self:ManipulateBoneAngles( data.bone, ang )
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self:ManipulateBonePosition( data.bone, pos )
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end
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