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42
lua/entities/npc_vj_hlr1_m1a1abrams_gun/init.lua
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42
lua/entities/npc_vj_hlr1_m1a1abrams_gun/init.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile("shared.lua")
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include('shared.lua')
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/*-----------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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-----------------------------------------------*/
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ENT.Model = {"models/vj_hlr/hl1/tank_cannon_new.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want
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ENT.StartHealth = 0
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ENT.VJ_NPC_Class = {"CLASS_UNITED_STATES"} -- NPCs with the same class with be allied to each other
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ENT.HasDeathRagdoll = false -- If set to false, it will not spawn the regular ragdoll of the SNPC
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-- Tank Base
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ENT.Tank_SoundTbl_Turning = {"vj_hlr/hl1_npc/tanks/abrams_turret_rot.wav"}
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ENT.Tank_SoundTbl_ReloadShell = {"vj_hlr/hl1_npc/tanks/tank_reload.wav"}
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ENT.Tank_SoundTbl_FireShell = {"vj_hlr/hl1_npc/tanks/shoot.wav"}
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ENT.Tank_AngleDiffuseNumber = 0
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ENT.Tank_Shell_SpawnPos = Vector(221.83, 1.24, 95.09)
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ENT.Tank_Shell_EntityToSpawn = "obj_vj_hlr1_rocket" -- The entity that is spawned when the shell is fired
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ENT.Tank_Shell_VelocitySpeed = 3000 -- How fast should the tank shell travel?
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ENT.Tank_Shell_DynamicLightPos = Vector(267.83, 1.24, 91.09)
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ENT.Tank_Shell_MuzzleFlashPos = Vector(267.83, 1.24, 91.09)
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ENT.Tank_Shell_ParticlePos = Vector(267.83, 1.24, 91.09)
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util.AddNetworkString("vj_hlr1_m1a1abrams_shooteffects")
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:StartShootEffects()
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net.Start("vj_hlr1_m1a1abrams_shooteffects")
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net.WriteEntity(self)
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net.Broadcast()
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end
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46
lua/entities/npc_vj_hlr1_m1a1abrams_gun/shared.lua
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lua/entities/npc_vj_hlr1_m1a1abrams_gun/shared.lua
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@@ -0,0 +1,46 @@
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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ENT.Base = "npc_vj_tankg_base"
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ENT.Type = "ai"
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ENT.PrintName = "M1A1 Abrams"
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ENT.Author = "DrVrej"
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ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
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ENT.Purpose = "Spawn it and fight with it!"
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ENT.Instructions = "Click on the spawnicon to spawn it."
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ENT.Category = "Half-Life Resurgence"
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if CLIENT then
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local Name = "M1A1 Abrams"
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local LangName = "npc_vj_hlr1_m1a1abrams_gun"
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language.Add(LangName, Name)
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killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
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language.Add("#"..LangName, Name)
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killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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local vec = Vector(267.83, 1.24, 91.09)
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--
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net.Receive("vj_hlr1_m1a1abrams_shooteffects", function()
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local ent = net.ReadEntity()
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if IsValid(ent) then
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ent.Emitter = ParticleEmitter(ent:GetPos())
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ent.SmokeEffect2 = ent.Emitter:Add("particles/smokey", ent:LocalToWorld(vec))
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ent.SmokeEffect2:SetVelocity(ent:GetForward()*math.Rand(0, -50) + Vector(0, -30, math.Rand(-10, -20)) + ent:GetVelocity())
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ent.SmokeEffect2:SetDieTime(2)
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ent.SmokeEffect2:SetStartAlpha(30)
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ent.SmokeEffect2:SetEndAlpha(0)
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ent.SmokeEffect2:SetStartSize(3)
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ent.SmokeEffect2:SetEndSize(50)
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ent.SmokeEffect2:SetRoll(math.Rand(-0.2, 0.2))
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ent.SmokeEffect2:SetColor(150, 150, 150, 255)
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ent.Emitter:Finish()
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end
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end)
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