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lua/entities/obj_vj_gonome_spit/init.lua
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64
lua/entities/obj_vj_gonome_spit/init.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile("shared.lua")
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include("shared.lua")
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/*-----------------------------------------------
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*** Copyright (c) 2012-2021 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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-----------------------------------------------*/
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ENT.Model = {"models/spitball_small.mdl","models/spitball_medium.mdl","models/spitball_medium.mdl"} -- The models it should spawn with | Picks a random one from the table
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ENT.DoesRadiusDamage = true -- Should it do a blast damage when it hits something?
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ENT.RadiusDamageRadius = 70 -- How far the damage go? The farther away it's from its enemy, the less damage it will do | Counted in world units
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ENT.RadiusDamage = 20 -- How much damage should it deal? Remember this is a radius damage, therefore it will do less damage the farther away the entity is from its enemy
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ENT.RadiusDamageUseRealisticRadius = true -- Should the damage decrease the farther away the enemy is from the position that the projectile hit?
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ENT.RadiusDamageType = DMG_ACID-- Damage type
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ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something?
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ENT.DirectDamage = 10 -- How much damage should it do when it hits something
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ENT.DirectDamageType = DMG_ACID -- Damage type
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ENT.DecalTbl_DeathDecals = {"VJ_Blood_Red"}
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ENT.SoundTbl_Idle = {"vj_acid/acid_idle1.wav"}
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ENT.SoundTbl_OnCollide = {"vj_acid/acid_splat.wav"}
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ENT.VJ_IsPickupableDanger = true
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnThink()
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ParticleEffectAttach("blood_impact_red_01", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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ParticleEffectAttach("blood_impact_red_01", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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end
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function ENT:CustomOnInitialize()
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self:SetKeyValue("rendercolor","172 0 0 255")
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ParticleEffectAttach("antlion_spit_trail",PATTACH_ABSORIGIN_FOLLOW,self,0)
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ParticleEffect("antlion_spit",self:GetPos(),Angle(0,0,0),nil)
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end
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function ENT:CustomPhysicsObjectOnInitialize(phys)
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phys:Wake()
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phys:SetBuoyancyRatio(0)
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phys:EnableDrag(false)
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end
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function ENT:DeathEffects(data,phys)
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util.VJ_SphereDamage(self,self,self:GetPos(),300,20,DMG_NERVEGAS,true,true)
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ParticleEffect("antliongib",self:GetPos(),Angle(0,0,0),nil)
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local bloodeffect = EffectData()
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bloodeffect:SetOrigin(self:GetPos()+self:OBBCenter())
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bloodeffect:SetColor(VJ_Color2Byte(Color(130,19,10)))
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bloodeffect:SetScale(100)
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util.Effect("VJ_Blood1",bloodeffect)
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local bloodspray = EffectData()
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bloodspray:SetOrigin(self:GetPos()+self:OBBCenter())
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bloodspray:SetScale(5)
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bloodspray:SetFlags(3)
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bloodspray:SetColor(0)
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util.Effect("bloodspray",bloodspray)
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util.Effect("bloodspray",bloodspray)
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end
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26
lua/entities/obj_vj_gonome_spit/shared.lua
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26
lua/entities/obj_vj_gonome_spit/shared.lua
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@@ -0,0 +1,26 @@
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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ENT.Type = "anim"
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ENT.Base = "obj_vj_projectile_base"
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ENT.PrintName = "Corrosive Projectie"
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ENT.Author = "Random72638"
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ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
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ENT.Information = "It's a projectile type weapon"
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ENT.Category = "Yo Mama"
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if (CLIENT) then
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local Name = "Corrosive Projectile"
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local LangName = "obj_vj_corrosive_proj"
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language.Add(LangName, Name)
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killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
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language.Add("#"..LangName, Name)
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killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
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end
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