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111
lua/entities/obj_vj_hlr1_toxicspit.lua
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111
lua/entities/obj_vj_hlr1_toxicspit.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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/*--------------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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--------------------------------------------------*/
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AddCSLuaFile()
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ENT.Type = "anim"
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ENT.Base = "obj_vj_projectile_base"
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ENT.PrintName = "Toxic Spit"
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ENT.Author = "DrVrej"
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ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
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ENT.Information = "Projectiles for my addons"
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ENT.Category = "Projectiles"
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if CLIENT then
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local Name = "Toxic Spit"
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local LangName = "obj_vj_hlr1_toxicspit"
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language.Add(LangName, Name)
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killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
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language.Add("#"..LangName, Name)
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killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
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end
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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if !SERVER then return end
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ENT.Model = "models/vj_hlr/hla/spit.mdl" -- The models it should spawn with | Picks a random one from the table
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ENT.DoesRadiusDamage = true -- Should it do a blast damage when it hits something?
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ENT.RadiusDamageRadius = 70 -- How far the damage go? The farther away it's from its enemy, the less damage it will do | Counted in world units
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ENT.RadiusDamage = 15 -- How much damage should it deal? Remember this is a radius damage, therefore it will do less damage the farther away the entity is from its enemy
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ENT.RadiusDamageUseRealisticRadius = true -- Should the damage decrease the farther away the enemy is from the position that the projectile hit?
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ENT.RadiusDamageType = DMG_ACID -- Damage type
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ENT.DecalTbl_DeathDecals = {"VJ_HLR_Spit_Acid"}
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ENT.SoundTbl_Idle = {"vj_hlr/hl1_npc/bullchicken/bc_acid1.wav", "vj_hlr/hl1_npc/bullchicken/bc_acid2.wav"}
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ENT.SoundTbl_OnCollide = {"vj_hlr/hl1_npc/bullchicken/bc_spithit1.wav", "vj_hlr/hl1_npc/bullchicken/bc_spithit2.wav"}
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-- Custom
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ENT.Spit_AlphaStyle = false -- Should it act like HL Alpha toxic spit?
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomPhysicsObjectOnInitialize(phys)
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phys:Wake()
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phys:SetMass(1)
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phys:SetBuoyancyRatio(0)
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phys:EnableDrag(false)
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if IsValid(self:GetOwner()) && self:GetOwner().Bullsquid_BullSquidding == true then
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phys:EnableGravity(false)
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end
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnInitialize()
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-- ParticleEffectAttach("vj_hl_spit_bullsquid", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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self.Scale = math.Rand(0.5, 1.15)
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if self.Spit_AlphaStyle then
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self:SetNoDraw(false)
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else
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self:SetNoDraw(true)
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local sprIdle = ents.Create("env_sprite")
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sprIdle:SetKeyValue("model","vj_hl/sprites/bigspit.vmt")
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sprIdle:SetKeyValue("rendercolor","255 255 255")
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sprIdle:SetKeyValue("GlowProxySize","5.0")
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sprIdle:SetKeyValue("HDRColorScale","1.0")
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sprIdle:SetKeyValue("renderfx","0")
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sprIdle:SetKeyValue("rendermode","2")
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sprIdle:SetKeyValue("renderamt","255")
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sprIdle:SetKeyValue("disablereceiveshadows","0")
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sprIdle:SetKeyValue("mindxlevel","0")
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sprIdle:SetKeyValue("maxdxlevel","0")
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sprIdle:SetKeyValue("framerate","40.0")
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sprIdle:SetKeyValue("spawnflags","0")
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sprIdle:SetKeyValue("scale",tostring(self.Scale))
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sprIdle:SetPos(self:GetPos())
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sprIdle:Spawn()
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sprIdle:SetParent(self)
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self:DeleteOnRemove(sprIdle)
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end
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self:SetAngles(self:GetVelocity():GetNormal():Angle())
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:DeathEffects(data, phys)
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local spr = ents.Create("env_sprite")
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spr:SetKeyValue("model","vj_hl/sprites/bigspit_impact.vmt")
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spr:SetKeyValue("GlowProxySize","2.0")
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spr:SetKeyValue("HDRColorScale","1.0")
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spr:SetKeyValue("renderfx","0")
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spr:SetKeyValue("rendermode","2")
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spr:SetKeyValue("renderamt","255")
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spr:SetKeyValue("disablereceiveshadows","0")
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spr:SetKeyValue("mindxlevel","0")
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spr:SetKeyValue("maxdxlevel","0")
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spr:SetKeyValue("framerate","15.0")
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spr:SetKeyValue("spawnflags","0")
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spr:SetKeyValue("scale",tostring(self.Scale *0.3))
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spr:SetPos(data.HitPos)
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spr:Spawn()
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spr:Fire("Kill","",0.3)
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timer.Simple(0.3, function() if IsValid(spr) then spr:Remove() end end)
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//ParticleEffect("vj_hl_spit_bullsquid_impact", data.HitPos, Angle(0,0,0), nil)
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end
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