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120
lua/entities/sent_vj_xen_crystal.lua
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120
lua/entities/sent_vj_xen_crystal.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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/*--------------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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--------------------------------------------------*/
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AddCSLuaFile()
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ENT.Base = "base_entity"
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ENT.Type = "ai"
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ENT.PrintName = "Xen Crystal"
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ENT.Author = "DrVrej"
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ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
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ENT.Purpose = "Used to make simple props and animate them, since prop_dynamic doesn't work properly in Garry's Mod."
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ENT.Instructions = "Don't change anything."
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ENT.Category = "VJ Base"
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function ENT:Draw() self:DrawModel() end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:DrawTranslucent() self:Draw() end
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---------------------------------------------------------------------------------------------------------------------------------------------
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if (!SERVER) then return end
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ENT.VJ_NPC_Class = {"CLASS_XEN"} -- NPCs with the same class with be allied to each other
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-- Custom
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ENT.Assignee = NULL -- Is another entity the owner of this crystal?
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:Initialize()
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if !IsValid(self.Assignee) then
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self:SetPos(self:GetPos() + self:GetUp()*-40)
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end
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self:SetModel("models/vj_hlr/hl1/crystal.mdl")
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self:SetMoveType(MOVETYPE_FLY)
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self:SetSolid(SOLID_BBOX)
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self:SetMaxHealth(200)
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self:SetHealth(200)
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local StartLight1 = ents.Create("light_dynamic")
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StartLight1:SetKeyValue("brightness", "4")
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StartLight1:SetKeyValue("distance", "150")
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StartLight1:SetKeyValue("style", 5)
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StartLight1:SetLocalPos(self:GetPos() + self:GetUp()*30)
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StartLight1:SetLocalAngles(self:GetAngles())
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StartLight1:Fire("Color", "255 128 0")
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StartLight1:SetParent(self)
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StartLight1:Spawn()
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StartLight1:Activate()
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StartLight1:SetParent(self)
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StartLight1:Fire("TurnOn", "", 0)
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self:DeleteOnRemove(StartLight1)
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self.IdleSd = CreateSound(self, "vj_hlr/fx/alien_cycletone.wav")
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self.IdleSd:SetSoundLevel(80)
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self.IdleSd:Play()
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for i = 0, 0.8, 0.2 do -- Create 5 energy charges
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timer.Simple(i, function()
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if IsValid(self) && IsValid(self.Assignee) then
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local charge = ents.Create("sent_vj_hlr1_orb_crystal_charge")
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charge:SetAngles(self.Assignee:GetAngles())
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charge:SetPos(self:GetPos() + self:GetUp()*50)
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charge.Assignee = self.Assignee
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charge:Spawn()
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charge:Activate()
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//charge:SetParent(self)
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self.Assignee:DeleteOnRemove(charge)
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table.insert(self.Assignee.Nih_Charges, charge)
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end
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end)
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end
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:Think()
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self:NextThink(CurTime())
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return true
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:OnTakeDamage(dmginfo)
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self:SetHealth(self:Health() - dmginfo:GetDamage())
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self:EmitSound(VJ_PICK({"vj_hlr/fx/glass1.wav","vj_hlr/fx/glass2.wav","vj_hlr/fx/glass3"}), 70)
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if self:Health() <= 0 then
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local spr = ents.Create("env_sprite")
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spr:SetKeyValue("model","vj_hl/sprites/fexplo1.vmt")
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spr:SetKeyValue("GlowProxySize","2.0")
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spr:SetKeyValue("HDRColorScale","1.0")
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spr:SetKeyValue("renderfx","14")
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spr:SetKeyValue("rendermode","5")
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spr:SetKeyValue("renderamt","255")
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spr:SetKeyValue("disablereceiveshadows","0")
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spr:SetKeyValue("mindxlevel","0")
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spr:SetKeyValue("maxdxlevel","0")
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spr:SetKeyValue("framerate","15.0")
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spr:SetKeyValue("spawnflags","0")
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spr:SetKeyValue("scale","7")
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spr:SetPos(self:GetPos() + Vector(0,0,90))
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spr:Spawn()
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spr:Fire("Kill","",0.9)
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util.VJ_SphereDamage(self, self, self:GetPos(), 100, 50, DMG_NERVEGAS, true, true)
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self:EmitSound("vj_hlr/fx/xtal_down1.wav", 100)
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self:EmitSound(VJ_PICK({"vj_hlr/fx/bustglass1.wav","vj_hlr/fx/bustglass2.wav"}), 70)
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self:Remove()
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end
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:OnRemove()
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VJ_STOPSOUND(self.IdleSd)
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end
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