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lua/tfa/modules/tfa_particles.lua
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79
lua/tfa/modules/tfa_particles.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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-- Copyright (c) 2018-2020 TFA Base Devs
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-- Permission is hereby granted, free of charge, to any person obtaining a copy
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-- of this software and associated documentation files (the "Software"), to deal
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-- in the Software without restriction, including without limitation the rights
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-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-- copies of the Software, and to permit persons to whom the Software is
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-- furnished to do so, subject to the following conditions:
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-- The above copyright notice and this permission notice shall be included in all
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-- copies or substantial portions of the Software.
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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-- SOFTWARE.
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TFA.Particles = TFA.Particles or {}
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TFA.Particles.FlareParts = {}
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TFA.Particles.VMAttachments = {}
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TFA.Particles.PCFParticles = TFA.Particles.PCFParticles or {}
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TFA.Particles.PCFParticles["tfa_muzzle_rifle"] = "tfa_muzzleflashes"
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TFA.Particles.PCFParticles["tfa_muzzle_sniper"] = "tfa_muzzleflashes"
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TFA.Particles.PCFParticles["tfa_muzzle_energy"] = "tfa_muzzleflashes"
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TFA.Particles.PCFParticles["tfa_muzzle_energy"] = "tfa_muzzleflashes"
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TFA.Particles.PCFParticles["tfa_muzzle_gauss"] = "tfa_muzzleflashes"
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-- TFA.Particles.PCFParticles["weapon_muzzle_smoke_long"] = "csgo_fx"
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-- TFA.Particles.PCFParticles["weapon_muzzle_smoke"] = "csgo_fx"
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TFA.Particles.PCFParticles["tfa_ins2_weapon_muzzle_smoke"] = "tfa_ins2_muzzlesmoke"
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TFA.Particles.PCFParticles["tfa_ins2_weapon_shell_smoke"] = "tfa_ins2_shellsmoke"
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TFA.Particles.PCFParticles["tfa_bullet_smoke_tracer"] = "tfa_ballistics"
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TFA.Particles.PCFParticles["tfa_bullet_fire_tracer"] = "tfa_ballistics"
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TFA.Particles.PCFParticles["tfa_ins2_shell_eject"] = "tfa_ins2_ejectionsmoke"
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--legacy
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TFA.Particles.PCFParticles["smoke_trail_tfa"] = "tfa_smoke"
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TFA.Particles.PCFParticles["smoke_trail_controlled"] = "tfa_smoke"
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TFA.Particles.SmokeLightingMin = Vector(0.15, 0.15, 0.15)
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TFA.Particles.SmokeLightingMax = Vector(0.75, 0.75, 0.75)
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TFA.Particles.SmokeLightingClamp = 1
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local addedparts = {}
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local cachedparts = {}
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function TFA.Particles.Initialize()
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for k, v in pairs(TFA.Particles.PCFParticles) do
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if not addedparts[v] then
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game.AddParticles("particles/" .. v .. ".pcf")
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addedparts[v] = true
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end
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if not cachedparts[k] and not string.find(k, "DUMMY") then
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PrecacheParticleSystem(k)
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cachedparts[k] = true
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end
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end
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end
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hook.Add("InitPostEntity", "TFA.Particles.Initialize", TFA.Particles.Initialize)
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TFA.Particles.Initialize()
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