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132
lua/vgui/dnotify.lua
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132
lua/vgui/dnotify.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local PANEL = {}
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AccessorFunc( PANEL, "Spacing", "Spacing" )
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AccessorFunc( PANEL, "Alignment", "Alignment" )
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AccessorFunc( PANEL, "m_fLifeLength", "Life" )
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function PANEL:Init()
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self.Items = {}
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self:SetSpacing( 4 )
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self:SetAlignment( 7 )
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self:SetLife( 5 )
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-- This turns off the engine drawing
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self:SetPaintBackgroundEnabled( false )
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self:SetPaintBorderEnabled( false )
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end
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function PANEL:GetItems()
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return self.Items
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end
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function PANEL:AddItem( item, LifeLength )
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if ( !IsValid( item ) ) then return end
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LifeLength = LifeLength || self.m_fLifeLength
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item:SetVisible( true )
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item:SetParent( self )
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table.insert( self.Items, item )
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item:SetAlpha( 1 )
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item:SetTerm( LifeLength )
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item:AlphaTo( 0, 0.3, LifeLength - 0.3 )
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self:Shuffle()
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end
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function PANEL:Think()
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local bChange = false
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for k, panel in pairs( self.Items ) do
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if ( !IsValid( panel ) ) then
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self.Items[ k ] = false
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bChange = true
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end
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end
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if ( bChange ) then
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self:Shuffle()
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end
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end
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function PANEL:Shuffle()
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local y = 0
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if ( self.Alignment == 1 || self.Alignment == 3 ) then
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y = self:GetTall()
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end
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local Count = 0
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for k, panel in pairs( self.Items ) do
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if ( IsValid( panel ) ) then
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local x = 0
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if ( self.Alignment == 8 || self.Alignment == 2 ) then
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x = (self:GetWide() + panel:GetWide()) / 2
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elseif ( self.Alignment == 9 || self.Alignment == 3 ) then
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x = self:GetWide() - panel:GetWide()
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end
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if ( self.Alignment == 1 || self.Alignment == 3 ) then
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y = y - panel:GetTall()
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end
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if ( panel.bHasEntered ) then
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panel:SetPos( x, y )
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else
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panel:SetPos( x, y )
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panel:LerpPositions( 1, true )
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panel:AlphaTo( 255, 0.3 )
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panel.bHasEntered = true
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end
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if ( self.Alignment == 1 || self.Alignment == 3 ) then
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y = y - self.Spacing
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else
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y = y + panel:GetTall() + self.Spacing
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end
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Count = Count + 1
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end
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end
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-- By only removing them when the list is empty
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-- we keep the order.
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if ( Count == 0 && #self.Items > 0 ) then
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self.Items = {}
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end
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end
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function PANEL:PerformLayout()
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end
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derma.DefineControl( "DNotify", "", PANEL, "Panel" )
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