This commit is contained in:
lifestorm
2024-08-04 23:54:45 +03:00
parent 0e770b2b49
commit df294d03aa
7526 changed files with 4011945 additions and 15 deletions

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tfa.inspect.creator=Creator: %s
tfa.inspect.manufacturer=Manufacturer: %s
tfa.inspect.capacity=Capacity: %s Rounds
tfa.inspect.ammotype=Ammo: %s
tfa.inspect.purpose=Purpose: %s
tfa.inspect.condition=Condition: %s%%
tfa.inspect.stat.accuracy=Accuracy: %s
tfa.inspect.stat.accuracy.hip=Hipfire Accuracy: %s
tfa.inspect.stat.rpm=Firerate: %sRPM
tfa.inspect.stat.mobility=Mobility: %s%%
tfa.inspect.stat.damage=Damage: %s
tfa.inspect.stat.range=Range: %skm
tfa.inspect.stat.stability=Stability: %s%%
tfa.inspect.stat.bashdamage=Bash Damage: %s
tfa.inspect.damagedrop=Damage drop over distance
tfa.inspect.val.degrees=%.2f\u00B0
tfa.inspect.val.moa=%d MOA
tfa.hud.ammo.clip1=MAG: %s
tfa.hud.ammo.reserve1=RESERVE: %s
tfa.hud.ammo.clip2=ALT-MAG: %s
tfa.hud.ammo.reserve2=ALT-RESERVE: %s
tfa.hud.ammo1=AMMO: %s
tfa.hud.ammo2=ALT-AMMO: %s
tfa.hud.jammed=Weapon is jammed!
tfa.msg.weaponjammed=Your weapon has jammed. Reload it.
tfa.settings.client=Clientside
tfa.settings.server=Serverside
tfa.svsettings.dryfire=Require reload keypress
tfa.svsettings.dynaccuracy=Dynamic Accuracy
tfa.svsettings.stripempty=Strip Empty Weapons
tfa.svsettings.ironsight=Enable Ironsights
tfa.svsettings.sprint=Enable Modern-Style Sprinting
tfa.svsettings.cmenu=Enable Custom C-Menu
tfa.svsettings.penetration=Enable Bullet Penetration
tfa.svsettings.ricochet=Enable Bullet Ricochet
tfa.svsettings.doorbust=Enable Bullet Door Destruction
tfa.svsettings.doorbash=Enable Melee Door Busting
tfa.svsettings.reloads=Enable Reloading
tfa.svsettings.jamming=Enable Jamming
tfa.svsettings.nearlyempty=Enable nearly-empty sounds
tfa.svsettings.legacyreloads=Enable Legacy-Style Reloading
tfa.svsettings.fixedcrosshair=Stick crosshair to center of screen
tfa.svsettings.damagemult=Damage Multiplier
tfa.svsettings.damagemultnpc=Damage Multiplier for NPCs weapons
tfa.svsettings.doorrespawntime=Door Respawn Time
tfa.svsettings.jamchance=Jam Chance Multiplier
tfa.svsettings.jamfactormult=Jam Factor Multiplier
tfa.svsettings.jamfactorinc=Jam Factor Increase Multiplier
tfa.svsettings.forcemult=Impact Force Multiplier
tfa.svsettings.penpowermul=Penetration Power Multiplier
tfa.svsettings.spreadmult=Spread Multiplier
tfa.svsettings.penetrationlimit=Penetration Count Limit
tfa.svsettings.defaultclip=Default Clip Count (-1 = default)
tfa.svsettings.rangemod=Bullet Range Damage Degredation
tfa.svsettings.randomseed=Populate extra seed in RNG while shooting serverside
tfa.svsettings.randomseed_tip=This will cause shots to be out of sync with server. Enable it if you really know what you are doing!
tfa.sightsettings.3dscopes=Enable 3D Scopes
tfa.sightsettings.3dscopeshadows=Enable 3D Scope Shadows
tfa.sightsettings.3dsm=3D Scope Sensitivity Mode
tfa.sightsettings.3dsm.nc=0 - No Compensation
tfa.sightsettings.3dsm.sc=1 - Standard Compensation
tfa.sightsettings.3dsm.3d=2 - 3D Compensation
tfa.sightsettings.3dsm.rt=3 - RT FOV Compensation
tfa.sightsettings.3dsq=3D Scope Quality
tfa.sightsettings.3dsq.at=-1 - Autodetected
tfa.sightsettings.3dsq.ul=0 - High (1x)
tfa.sightsettings.3dsq.hq=1 - Medium (0.5x)
tfa.sightsettings.3dsq.mq=2 - Low (0.25x)
tfa.sightsettings.3dsq.lq=3 - Very Low (0.125x)
tfa.sightsettings.3dsb=3D Scope Blur Mode
tfa.sightsettings.3dsb.nb=0 - No Blur
tfa.sightsettings.3dsb.sb=1 - Standard Blur
tfa.sightsettings.3dsb.bb=2 - Bokeh Blur
tfa.sightsettings.rtbgblurpasses=Scope Blur Quality
tfa.sightsettings.rtbgblurintensity=Scope Blur Strength
tfa.sightsettings.adstoggle=Toggle Ironsights
tfa.sightsettings.adsresight=Preserve Sights On Reload, Sprint, etc.
tfa.sightsettings.responsive=Responsive (mixed held down/toggle)
tfa.sightsettings.responsive_timer=Held time thersold
tfa.sightsettings.scopesensscale=Compensate Sensitivity for FOV
tfa.sightsettings.scopesenspct=Scope Sensitivity (%)
tfa.vmsettings.viewbobanim=Use Animated Viewbob
tfa.vmsettings.viewbobmult=View Bob Intensity
tfa.vmsettings.gunbobcustom=Custom Gun Bob
tfa.vmsettings.gunbobmult=Gun Bob Intensity
tfa.vmsettings.offset.x=Viemodel Offset - X
tfa.vmsettings.offset.y=Viemodel Offset - Y
tfa.vmsettings.offset.z=Viemodel Offset - Z
tfa.vmsettings.offset.fov=Viemodel Offset - FOV
tfa.vmsettings.centered=Centered Viewmodel
tfa.vmsettings.flip=Flip Viewmodel
tfa.vmsettings.laserdottrail=Laser Dot Trails
tfa.vmsettings.nearwall=Near Wall Viewmodel Offset
tfa.perfsettings.gasblur=Use Gas Blur
tfa.perfsettings.mzsmoke=Use Muzzle Flash Smoke
tfa.perfsettings.mztrail=Use Muzzle Smoke Trails
tfa.perfsettings.mztrail.limit=Limit Muzzle Smoke Trails
tfa.perfsettings.ejsmoke=Use Ejection Smoke
tfa.perfsettings.impactfx=Use Custom Impact FX
tfa.perfsettings.ricochetfx=Use Ricochet FX
tfa.perfsettings.oldshells=Use Legacy Shell-Ejection
tfa.perfsettings.adsdof=Enable Iron Sights DoF
tfa.perfsettings.adsdof.hd=Enable true DoF
tfa.perfsettings.ejlife=Ejected Shell Life
tfa.perfsettings.ricochetspark.amount=Ricochet Spark Amount
tfa.perfsettings.ricochetspark.life=Ricochet Spark Life
tfa.perfsettings.penetrationdecal=Use Penetration Decal
tfa.hudsettings.enabled=Use Custom HUD
tfa.hudsettings.fadein=Ammo HUD Fadein Time
tfa.hudsettings.hangtime=HUD Hang Time (after a reload, etc.)
tfa.hudsettings.crosshair.enabled=Use Custom Crosshair
tfa.hudsettings.crosshair.dot=Use Crosshair Dot
tfa.hudsettings.crosshair.triangular=Use Triangular Crosshair
tfa.hudsettings.crosshair.pump=Pump feedback on crosshair
tfa.hudsettings.crosshair.length.usepixels=Crosshair Length In Pixels
tfa.hudsettings.crosshair.length=Crosshair Length
tfa.hudsettings.crosshair.gapscale=Crosshair Gap Scale
tfa.hudsettings.crosshair.width=Crosshair Width
tfa.hudsettings.crosshair.color=Crosshair Color
tfa.hudsettings.crosshair.teamcolor=Enable Crosshair Team Highlight
tfa.hudsettings.crosshair.outline.enabled=Enable Crosshair Outline
tfa.hudsettings.crosshair.outline.width=Crosshair Outline Width
tfa.hudsettings.crosshair.outline.color=Crosshair Outline Color
tfa.hudsettings.hitmarker.enabled=Enable Hitmarker
tfa.hudsettings.hitmarker.3d.all=3D Hitmarker For All Weapons
tfa.hudsettings.hitmarker.3d.shotguns=3D Hitmarker For Shotguns
tfa.hudsettings.hitmarker.solidtime=Hitmarker Solid Time
tfa.hudsettings.hitmarker.fadetime=Hitmarker Fade Time
tfa.hudsettings.hitmarker.scale=Hitmarker Scale
tfa.hudsettings.hitmarker.color=Hitmarker Color
tfa.hudsettings.scalemul=HUD Size Multiplier
tfa.devsettings.adminonly=WARNING! These options are only useful for developers and may slow down the game when enabled!
tfa.devsettings.debug.crosshair=Draw Debug Crosshair (Dot)
tfa.devsettings.debug.animations=Draw Status and Animation Name
tfa.devsettings.debug.rtshadow=Debug RT Overlay
tfa.devsettings.debug.cache=Disable Stat Caching
tfa.colorsettings.laser=Laser Color
tfa.colorsettings.reticule=Reticule Color
tfa.ballisticsettings.enabled=Enable Ballistics
tfa.ballisticsettings.customgravity=Custom bullet gravity
tfa.ballisticsettings.customgravityvalue=Custom gravity velocity
tfa.ballisticsettings.mindist=Activation Distance (-1 = always)
tfa.ballisticsettings.bullet.life=Bullet Life
tfa.ballisticsettings.bullet.damping.air=Bullet Air Resistance
tfa.ballisticsettings.bullet.damping.water=Bullet Water Resistance
tfa.ballisticsettings.bullet.velocity=Bullet Velocity
tfa.ballisticsettings.substeps=Sub-Steps
tfa.ballisticsettings.fx.bullet=Bullet Models
tfa.ballisticsettings.fx.hq=HQ Position Calcuations
tfa.ballisticsettings.fx.mp=Multiplayer Ballistics
tfa.ballisticsettings.fx.mptracer=Multiplayer Tracers
tfa.ballisticsettings.tracer=Tracer Style
tfa.ballisticsettings.tracer.di=0 - Disabled
tfa.ballisticsettings.tracer.sm=1 - Smokey
tfa.ballisticsettings.tracer.re=2 - Bright Red
tfa.about.version=Version %s
tfa.about.author=Made by %s
tfa.about.maintain=Maintained by %s and %s
tfa.about.help.label=Get Help/Support/Report a bug:
tfa.about.help.btn.discord=Help channel in Discord
tfa.about.help.btn.gitlab=GitLab Issues
tfa.about.help.btn.steam=Steam Group Discussions
tfa.about.chat.label=Stay updated and chat with us:
tfa.about.chat.btn.discord=Discord Community
tfa.about.chat.btn.steam=Steam Group
tfa.about.contrib.label=Contribute:
tfa.about.contrib.btn.gitlab=TFA Base GitLab Repository
tfa.about.changelog.label=Changelog/version history:
tfa.about.changelog.btn.gitlab=CHANGELOG.md @ GitLab
tfa.about.changelog.btn.steam=Steam Change Notes
tfa.inspectsettings.inspectdof.enabled=Use Inspection Bokeh DOF
tfa.inspectsettings.inspectdof.radius=Bokeh DOF Radius
tfa.inspectsettings.hide=Hide Inspection Screen
tfa.inspectsettings.hidehud=Hide HUD When Screen Is Active
tfa.inspectsettings.hideinscreenshots=Hide Inspection Screen On Screenshots
tfa.inspectsettings.newbars=Use Flat Stat Bars
tfa.inspectsettings.spreadinmoa=Show Spread In MOA
tfa.smsettings.viewmodel=Viewmodel
tfa.smsettings.sights=Scopes / Sights
tfa.smsettings.perf=Performance
tfa.smsettings.hud=HUD / Crosshair
tfa.smsettings.dev=Developer
tfa.smsettings.color=Color Customisation
tfa.smsettings.ballistics=Ballistics
tfa.smsettings.server=Admin / Server
tfa.smsettings.keybinds=Keybinds
tfa.smsettings.about=About
tfa.smsettings.inspect=Inspection GUI
tfa.menubar.npcs.weapon=TFA Weapon Override
tfa.hudpreset.cross=Cross
tfa.hudpreset.crysis2=Crysis 2
tfa.hudpreset.dot=Dot (Minimalist)
tfa.hudpreset.hl2=Half-Life 2
tfa.hudpreset.hl2plus=Half-Life 2 Enhanced
tfa.hudpreset.rockstar=Rockstar (GTA V / Max Payne 3)
tfa.keybinds.help.bind=In this menu you can assign a key to a certain base action.
tfa.keybinds.help.bound=When a key is bound for an action, default key combination for it is disabled.
tfa.keybinds.help.unbind=Right click on a key to unbind/reset to default value.
tfa.keybind.bash=Bash / Secondary Attack
tfa.keybind.customize=Customization / Stats Menu
tfa.keybind.inspect=Inspect Weapon
tfa.keybind.firemode=Toggle Firemode
tfa.firemode.safe=Safety
tfa.firemode.auto=Full-Auto
tfa.firemode.single=Single-Action
tfa.firemode.revolver=Double-Action
tfa.firemode.bolt=Bolt-Action
tfa.firemode.pump=Pump-Action
tfa.firemode.semi=Semi-Auto
tfa.firemode.burst=%s Round Burst
tfa.ammo.pistol=Generic Pistol
tfa.ammo.smg1=Generic SMG
tfa.ammo.ar2=Generic Rifle
tfa.ammo.buckshot=Generic Shotgun
tfa.ammo.357=Generic Revolver
tfa.ammo.sniperpenetratedround=Generic Sniper
tfa.weptype.generic=Weapon
tfa.weptype.pistol=Pistol
tfa.weptype.machpistol=Machine Pistol
tfa.weptype.revolver=Revolver
tfa.weptype.smg=Sub-Machine Gun
tfa.weptype.rifle=Rifle
tfa.weptype.carbine=Carbine
tfa.weptype.lmg=Light Machine Gun
tfa.weptype.shotgun=Shotgun
tfa.weptype.dmr=Designated Marksman Rifle
tfa.weptype.sniper=Sniper Rifle
tfa.weptype.grenade=Grenade
tfa.weptype.launcher=Launcher
tfa.weptype.pistol.dual=Dual Pistols
tfa.weptype.revolver.dual=Dual Revolvers
tfa.weptype.smg.dual=Dual Sub-Machine Guns
tfa.weptype.generic.dual=Dual Guns
tfbow_arrow_ammo=Arrows
tfbow_bolt_ammo=Bolts
SniperPenetratedRound_ammo=Sniper Ammo
AirboatGun_ammo=Winchester Ammo

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tfa.inspect.creator=Cr\u00E9ateur: %s
tfa.inspect.manufacturer=Fabricant: %s
tfa.inspect.capacity=Capacit\u00E9: %s Balles
tfa.inspect.ammotype=Munition: %s
tfa.inspect.purpose=Fonctionnement: %s
tfa.inspect.condition=\u00C9tat: %s%%
tfa.inspect.stat.accuracy=Pr\u00E9cision: %s
tfa.inspect.stat.accuracy.hip=Pr\u00E9cision sans vis\u00E9e: %s
tfa.inspect.stat.rpm=Cadence de tir: %sCPM
tfa.inspect.stat.mobility=Mobilit\u00E9: %s%%
tfa.inspect.stat.damage=Dommages: %s
tfa.inspect.stat.range=Port\u00E9e: %skm
tfa.inspect.stat.stability=Stabilit\u00E9: %s%%
tfa.inspect.stat.bashdamage=Dommages corporels: %s
tfa.inspect.damagedrop=Diminution des dommages sur la distance
tfa.inspect.val.degrees=%.2f\u00B0
tfa.inspect.val.moa=%d MOA
tfa.hud.ammo.clip1=CHARGEUR: %s
tfa.hud.ammo.reserve1=R\u00C9SERVE: %s
tfa.hud.ammo.clip2=CHARGEUR ALT.: %s
tfa.hud.ammo.reserve2=R\u00C9SERVE ALT.: %s
tfa.hud.ammo1=MUNITION: %s
tfa.hud.ammo2=MUNITION ALT.: %s
tfa.hud.jammed=L'arme est enray\u00E9e !
tfa.msg.weaponjammed=Votre arme s'est enray\u00E9e. Rechargez-la.
tfa.settings.client=C\u00F4t\u00E9 client
tfa.settings.server=C\u00F4t\u00E9 serveur
tfa.svsettings.dryfire=Requiert une touche de rechargement
tfa.svsettings.dynaccuracy=Pr\u00E9cision dynamique
tfa.svsettings.stripempty=Supprimer les armes vides
tfa.svsettings.ironsight=Activer la vis\u00E9e
tfa.svsettings.sprint=Activer le style de sprint moderne
tfa.svsettings.cmenu=Activer le menu C personnalis\u00E9
tfa.svsettings.penetration=Activer la p\u00E9n\u00E9tration des balles
tfa.svsettings.ricochet=Activer le ricochet des balles
tfa.svsettings.doorbust=Activer la destruction des portes par balles
tfa.svsettings.doorbash=Activer le d\u00E9foncement des portes par la m\u00EAl\u00E9e
tfa.svsettings.reloads=Activer le rechargement
tfa.svsettings.jamming=Activer l'enrayement
tfa.svsettings.nearlyempty=Activer les sons de fin de chargeur
tfa.svsettings.legacyreloads=Activer l'ancien style de rechargement
tfa.svsettings.fixedcrosshair=Geler le viseur au centre de l'\u00E9cran
tfa.svsettings.damagemult=Multiplicateur de dommages
tfa.svsettings.damagemultnpc=Multiplicateur de dommages pour les armes PNJs
tfa.svsettings.doorrespawntime=Temps de r\u00E9apparition des portes
tfa.svsettings.jamchance=Multiplicateur des chances d'enrayement
tfa.svsettings.jamfactormult=Multiplicateur du facteur d'enrayement
tfa.svsettings.jamfactorinc=Multiplicateur de l'augmentation du facteur d'enrayement
tfa.svsettings.forcemult=Multiplicateur de la force d'impact
tfa.svsettings.penpowermul=Multiplicateur de la puissance de p\u00E9n\u00E9tration
tfa.svsettings.spreadmult=Multiplicateur de propagation
tfa.svsettings.penetrationlimit=Limite du nombre de p\u00E9n\u00E9trations
tfa.svsettings.defaultclip=Comptage par d\u00E9faut du chargeur (-1 = par d\u00E9faut)
tfa.svsettings.rangemod=D\u00E9gradation des dommages caus\u00E9s par les balles
tfa.svsettings.randomseed=Remplir des graines suppl\u00E9mentaires dans le GAN lors du tir côt\u00E9 serveur
tfa.svsettings.randomseed_tip=Cela provoquera une d\u00E9synchronisation des tirs avec le serveur. Activez cette fonction si vous savez vraiment ce que vous faites !
tfa.sightsettings.3dscopes=Activer les vis\u00E9es 3D
tfa.sightsettings.3dscopeshadows=Activer les ombres 3D
tfa.sightsettings.3dsm=Mode de sensibilit\u00E9 de la vis\u00E9e 3D
tfa.sightsettings.3dsm.nc=0 - Pas de compensation
tfa.sightsettings.3dsm.sc=1 - Compensation standard
tfa.sightsettings.3dsm.3d=2 - Compensation 3D
tfa.sightsettings.3dsm.rt=3 - Compensation RT FOV
tfa.sightsettings.3dsq=Qualit\u00E9 de la vis\u00E9e 3D
tfa.sightsettings.3dsq.at=-1 - Autod\u00E9tection
tfa.sightsettings.3dsq.ul=0 - Ultra (1x)
tfa.sightsettings.3dsq.hq=1 - Haut (0.5x)
tfa.sightsettings.3dsq.mq=2 - Moyen (0.25x)
tfa.sightsettings.3dsq.lq=3 - Faible (0.125x)
tfa.sightsettings.3dsb=Mode flou de la vis\u00E9e 3D
tfa.sightsettings.3dsb.nb=0 - Pas de flou
tfa.sightsettings.3dsb.sb=1 - Flou standard
tfa.sightsettings.3dsb.bb=2 - Flou artistique
tfa.sightsettings.rtbgblurpasses=Qualit\u00E9 du flou de vis\u00E9e
tfa.sightsettings.rtbgblurintensity=Force du flou de port\u00E9e
tfa.sightsettings.adstoggle=Afficher la vis\u00E9e
tfa.sightsettings.adsresight=Pr\u00E9server les vis\u00E9es en rechargement, en sprint, etc.
tfa.sightsettings.responsive=Responsive (mixte maintenu/bascul\u00E9)
tfa.sightsettings.responsive_timer=Le temps s'est \u00E9coul\u00E9
tfa.sightsettings.scopesensscale=Compenser la sensibilit\u00E9 du FOV
tfa.sightsettings.scopesenspct=Sensibilit\u00E9 de la vis\u00E9e (en %)
tfa.vmsettings.viewbobanim=Utiliser un mouvement de cam\u00E9ra anim\u00E9
tfa.vmsettings.viewbobmult=Intensit\u00E9 du mouvement de cam\u00E9ra
tfa.vmsettings.gunbobcustom=Mouvement des armes personnalis\u00E9
tfa.vmsettings.gunbobmult=Intensit\u00E9 du mouvement des armes
tfa.vmsettings.offset.x=D\u00E9calage de la vue premi\u00E8re personne - X
tfa.vmsettings.offset.y=D\u00E9calage de la vue premi\u00E8re personne - Y
tfa.vmsettings.offset.z=D\u00E9calage de la vue premi\u00E8re personne - Z
tfa.vmsettings.offset.fov=D\u00E9calage de la vue premi\u00E8re personne - FOV
tfa.vmsettings.centered=Centrer la vue premi\u00E8re personne
tfa.vmsettings.flip=Pivoter la vue premi\u00E8re personne
tfa.vmsettings.laserdottrail=Train\u00E9es de points du laser
tfa.vmsettings.nearwall=D\u00E9calage de la vue premi\u00E8re personne pr\u00E8s d'un mur
tfa.perfsettings.gasblur=Utiliser le flou du gaz
tfa.perfsettings.mzsmoke=Utiliser la fum\u00E9e des flammes de bouche
tfa.perfsettings.mztrail=Utiliser les train\u00E9es des flammes de bouche
tfa.perfsettings.mztrail.limit=Limiter les train\u00E9es des flammes de bouche
tfa.perfsettings.ejsmoke=Utiliser l'\u00E9jection de fum\u00E9e
tfa.perfsettings.impactfx=Utiliser des impacts personnalis\u00E9s FX
tfa.perfsettings.ricochetfx=Utiliser les effets FX pour les ricochets
tfa.perfsettings.oldshells=Utiliser l'ancien style pour l'\u00E9jection d'enveloppes
tfa.perfsettings.adsdof=Activer le viseur avec profondeur
tfa.perfsettings.adsdof.hd=Activer la profondeur r\u00E9aliste
tfa.perfsettings.ejlife=Temps d'\u00E9jection de l'enveloppe
tfa.perfsettings.ricochetspark.amount=Nombre d'\u00E9tincelles du ricochet
tfa.perfsettings.ricochetspark.life=Dur\u00E9e de vie des \u00E9tincelles du ricochet
tfa.perfsettings.penetrationdecal=Utiliser des motifs de p\u00E9n\u00E9tration
tfa.hudsettings.enabled=Utiliser le HUD personnalis\u00E9
tfa.hudsettings.fadein=Temps d'apparition du HUD pour munitions
tfa.hudsettings.hangtime=Temps d'actualisation du HUD (apr\u00E8s un rechargement, etc.)
tfa.hudsettings.crosshair.enabled=Utiliser un r\u00E9ticule personnalis\u00E9
tfa.hudsettings.crosshair.dot=Utiliser un r\u00E9ticule point
tfa.hudsettings.crosshair.triangular=Utiliser un r\u00E9ticule triangulaire
tfa.hudsettings.crosshair.pump=Retour de la pompe sur le viseur
tfa.hudsettings.crosshair.length.usepixels=Longueur du r\u00E9ticule en pixels
tfa.hudsettings.crosshair.length=Taille du r\u00E9ticule
tfa.hudsettings.crosshair.gapscale=\u00C9chelle d'\u00E9cart du r\u00E9ticule
tfa.hudsettings.crosshair.width=Largeur du r\u00E9ticule
tfa.hudsettings.crosshair.color=Couleur du r\u00E9ticule
tfa.hudsettings.crosshair.teamcolor=Activer l'effet sp\u00E9cial pour les alli\u00E9s
tfa.hudsettings.crosshair.outline.enabled=Activer l'ext\u00E9rieure du r\u00E9ticule
tfa.hudsettings.crosshair.outline.width=Taille ext\u00E9rieure du r\u00E9ticule
tfa.hudsettings.crosshair.outline.color=Couleur ext\u00E9rieure du r\u00E9ticule
tfa.hudsettings.hitmarker.enabled=Activer le marqueur d'impact
tfa.hudsettings.hitmarker.3d.all=R\u00E9ticule 3D pour toutes les armes
tfa.hudsettings.hitmarker.3d.shotguns=R\u00E9ticule 3D pour fusils \u00E0 pompe
tfa.hudsettings.hitmarker.solidtime=Temps d'affichage du marqueur d'impact
tfa.hudsettings.hitmarker.fadetime=Temps de disparition du marqueur d'impact
tfa.hudsettings.hitmarker.scale=Taille du marqueur d'impact
tfa.hudsettings.hitmarker.color=Couleur du marqueur d'impact
tfa.hudsettings.scalemul=Multipleur de la taille du HUD
tfa.devsettings.adminonly=ATTENTION ! Ces options ne sont utiles qu'aux d\u00E9veloppeurs et peuvent ralentir le jeu lorsqu'elles sont activ\u00E9es !
tfa.devsettings.debug.crosshair=Afficher le r\u00E9ticule de d\u00E9bogage
tfa.devsettings.debug.animations=Afficher le nom du statut et de l'animation
tfa.devsettings.debug.rtshadow=D\u00E9boguer l'overlay RT
tfa.devsettings.debug.cache=D\u00E9sactiver la mise en m\u00E9moire des statistiques
tfa.colorsettings.laser=Couleur du laser
tfa.colorsettings.reticule=Couleur du r\u00E9ticule
tfa.ballisticsettings.enabled=Activer la balistique
tfa.ballisticsettings.customgravity=Gravit\u00E9 personnalis\u00E9e des balles
tfa.ballisticsettings.customgravityvalue=Vitesse gravitationnelle personnalis\u00E9e
tfa.ballisticsettings.mindist=Distance d'activation (-1 = toujours)
tfa.ballisticsettings.bullet.life=Dur\u00E9e de vie des balles
tfa.ballisticsettings.bullet.damping.air=R\u00E9sistance de l'air aux balles
tfa.ballisticsettings.bullet.damping.water=R\u00E9sistance de l'eau aux balles
tfa.ballisticsettings.bullet.velocity=Vitesse de la balle
tfa.ballisticsettings.substeps=Sous-\u00C9tapes
tfa.ballisticsettings.fx.bullet=Models des balles
tfa.ballisticsettings.fx.hq=Calculs de position haute pr\u00E9cision
tfa.ballisticsettings.fx.mp=Balistique multi-joueurs
tfa.ballisticsettings.fx.mptracer=Trac\u00E9 multi-joueurs
tfa.ballisticsettings.tracer=Style du trac\u00E9
tfa.ballisticsettings.tracer.di=0 - D\u00E9sactiver
tfa.ballisticsettings.tracer.sm=1 - Fum\u00E9e
tfa.ballisticsettings.tracer.re=2 - Rouge vif
tfa.about.version=Version %s
tfa.about.author=Cr\u00E9er par %s
tfa.about.maintain=Maintenu par %s et %s
tfa.about.help.label=Obtenir de l'aide/assistance/signaler un probl\u00E8me :
tfa.about.chat.label=Rester \u00E0 jour et discuter avec nous :
tfa.about.help.btn.gitlab=Tickets Gitlab
tfa.about.help.btn.steam=Discussions du groupe Steam
tfa.about.chat.label=Restez à jour et discutez avec nous :
tfa.about.chat.btn.discord=Communaut\u00E9 Discord
tfa.about.chat.btn.steam=Groupe Steam
tfa.about.contrib.label=Contribuer :
tfa.about.contrib.btn.gitlab=R\u00E9pertoire Gitlab de TFA Base
tfa.about.changelog.label=Notes de changements/historique des versions :
tfa.about.changelog.btn.gitlab=CHANGELOG.md @ GitLab
tfa.about.changelog.btn.steam=Notes de changements Steam
tfa.inspectsettings.inspectdof.enabled=Utiliser l'inspection avec un flou artistique
tfa.inspectsettings.inspectdof.radius=Rayon du flou artistique
tfa.inspectsettings.hide=Cacher le menu d'inspection
tfa.inspectsettings.hidehud=Cacher le HUD quand le menu est ouvert
tfa.inspectsettings.hideinscreenshots=Cacher le menu lors des captures d'\u00E9cran
tfa.inspectsettings.newbars=Utiliser les nouvelles barres de statistique
tfa.inspectsettings.spreadinmoa=Montrer la propagadation dans le MOA
tfa.smsettings.viewmodel=Vue premi\u00E8re personne
tfa.smsettings.sights=Viseurs / Vis\u00E9es
tfa.smsettings.perf=Performance
tfa.smsettings.hud=HUD / R\u00E9ticule
tfa.smsettings.dev=D\u00E9veloppeur
tfa.smsettings.color=Personnalisation de la couleur
tfa.smsettings.ballistics=Ballistiques
tfa.smsettings.server=Admin / Serveur
tfa.smsettings.keybinds=Raccourcis
tfa.smsettings.about=\u00C0 propos
tfa.smsettings.inspect=Menu d'inspection
tfa.menubar.npcs.weapon=Remplacement armes TFA
tfa.hudpreset.cross=Croix
tfa.hudpreset.crysis2=Crysis 2
tfa.hudpreset.dot=Point (Minimaliste)
tfa.hudpreset.hl2=Half-Life 2
tfa.hudpreset.hl2plus=Half-Life 2 Am\u00E9lior\u00E9
tfa.hudpreset.rockstar=Rockstar (GTA V / Max Payne 3)
tfa.keybinds.help.bind=Dans ce menu, vous pouvez attribuer une touche \u00E0 une certaine action de base.
tfa.keybinds.help.bound=Lorsqu'une touche est li\u00E9e \u00E0 une action, la combinaison de touches par d\u00E9faut pour cette action est d\u00E9sactiv\u00E9e.
tfa.keybinds.help.unbind=Cliquez \u00E0 droite sur une touche pour la d\u00E9lier/r\u00E9tablir la valeur par d\u00E9faut.
tfa.keybind.bash=Coup de m\u00EAl\u00E9e / Attaque secondaire
tfa.keybind.customize=Personnalisation / Menu des Statistiques
tfa.keybind.inspect=Inspecter l'arme
tfa.keybind.firemode=Afficher le mode de tir
tfa.firemode.safe=Passif
tfa.firemode.auto=Automatique
tfa.firemode.single=Coup-par-coup
tfa.firemode.revolver=Double action
tfa.firemode.bolt=Bolt-Action
tfa.firemode.pump=Pump-Action
tfa.firemode.semi=Semi-automatique
tfa.firemode.burst=Salve de %s balles
tfa.ammo.pistol=Pistolet g\u00E9n\u00E9rique
tfa.ammo.smg1=SMG g\u00E9n\u00E9rique
tfa.ammo.ar2=Fusil g\u00E9n\u00E9rique
tfa.ammo.buckshot=Fusil de chasse g\u00E9n\u00E9rique
tfa.ammo.357=Revolver g\u00E9n\u00E9rique
tfa.ammo.sniperpenetratedround=Fusil de pr\u00E9cision g\u00E9n\u00E9rique
tfbow_arrow_ammo=Fl\u00E8ches
tfbow_bolt_ammo=Boulons
SniperPenetratedRound_ammo=Munitions pour sniper
AirboatGun_ammo=Munitions pour armes mont\u00E9es (Bateau pneumatique)

View File

@@ -0,0 +1,249 @@
tfa.inspect.creator=\u0421\u043E\u0437\u0434\u0430\u0442\u0435\u043B\u044C: %s
tfa.inspect.manufacturer=\u041F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u0435\u043B\u044C: %s
tfa.inspect.capacity=\u0412\u043C\u0435\u0441\u0442\u0438\u043C\u043E\u0441\u0442\u044C \u043C\u0430\u0433\u0430\u0437\u0438\u043D\u0430: %s
tfa.inspect.ammotype=\u0422\u0438\u043F \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432: %s
tfa.inspect.purpose=\u041D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435: %s
tfa.inspect.condition=\u041F\u0440\u043E\u0447\u043D\u043E\u0441\u0442\u044C: %s%%
tfa.inspect.stat.accuracy=\u0422\u043E\u0447\u043D\u043E\u0441\u0442\u044C: %s
tfa.inspect.stat.accuracy.hip=\u0422\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u043E\u0442 \u0431\u0435\u0434\u0440\u0430: %s
tfa.inspect.stat.rpm=\u0422\u0435\u043C\u043F \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B: %s \u0432\u044B\u0441\u0442/\u043C\u0438\u043D
tfa.inspect.stat.mobility=\u041C\u043E\u0431\u0438\u043B\u044C\u043D\u043E\u0441\u0442\u044C: %s%%
tfa.inspect.stat.damage=\u0423\u0440\u043E\u043D: %s
tfa.inspect.stat.range=\u0414\u0430\u043B\u044C\u043D\u043E\u0441\u0442\u044C: %s\u043A\u043C
tfa.inspect.stat.stability=\u0421\u0442\u0430\u0431\u0438\u043B\u044C\u043D\u043E\u0441\u0442\u044C: %s%%
tfa.inspect.stat.bashdamage=\u0423\u0440\u043E\u043D \u043F\u0440\u0438\u043A\u043B\u0430\u0434\u043E\u043C: %s
tfa.inspect.damagedrop=\u041F\u0430\u0434\u0435\u043D\u0438\u0435 \u0443\u0440\u043E\u043D\u0430 \u043D\u0430 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0438
tfa.hud.ammo.clip1=\u041C\u0410\u0413: %s
tfa.hud.ammo.reserve1=\u0417\u0410\u041F\u0410\u0421: %s
tfa.hud.ammo.clip2=\u0414\u041E\u041F \u041C\u0410\u0413: %s
tfa.hud.ammo.reserve2=\u0414\u041E\u041F \u0417\u0410\u041F\u0410\u0421: %s
tfa.hud.ammo1=\u041F\u0410\u0422\u0420: %s
tfa.hud.ammo2=\u0414\u041E\u041F \u041F\u0410\u0422\u0420: %s
tfa.hud.jammed=\u041E\u0440\u0443\u0436\u0438\u0435 \u0437\u0430\u043A\u043B\u0438\u043D\u0438\u043B\u043E!
tfa.msg.weaponjammed=\u041E\u0440\u0443\u0436\u0438\u0435 \u0437\u0430\u043A\u043B\u0438\u043D\u0438\u043B\u043E. \u041D\u0443\u0436\u043D\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u0438\u0442\u044C.
tfa.settings.client=\u041A\u043B\u0438\u0435\u043D\u0442
tfa.settings.server=\u0421\u0435\u0440\u0432\u0435\u0440
tfa.svsettings.dryfire=\u0422\u0440\u0435\u0431\u043E\u0432\u0430\u0442\u044C \u043D\u0430\u0436\u0430\u0442\u0438\u0435 \u043A\u043D\u043E\u043F\u043A\u0438 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438
tfa.svsettings.dynaccuracy=\u0414\u0438\u043D\u0430\u043C\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u0442\u043E\u0447\u043D\u043E\u0441\u0442\u044C
tfa.svsettings.stripempty=\u041E\u0442\u0431\u0438\u0440\u0430\u0442\u044C \u043F\u0443\u0441\u0442\u043E\u0435 \u043E\u0440\u0443\u0436\u0438\u0435
tfa.svsettings.ironsight=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0435
tfa.svsettings.sprint=\u0417\u0430\u043F\u0440\u0435\u0442\u0438\u0442\u044C \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u0443 \u043F\u0440\u0438 \u0431\u0435\u0433\u0435
tfa.svsettings.cmenu=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043C\u0435\u043D\u044E \u043A\u0430\u0441\u0442\u043E\u043C\u0438\u0437\u0430\u0446\u0438\u0438
tfa.svsettings.penetration=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043F\u0440\u043E\u0441\u0442\u0440\u0435\u043B \u043F\u043E\u0432\u0435\u0440\u0445\u043D\u043E\u0441\u0442\u0435\u0439
tfa.svsettings.ricochet=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0440\u0438\u043A\u043E\u0448\u0435\u0442
tfa.svsettings.doorbust=\u0420\u0430\u0437\u0440\u0435\u0448\u0438\u0442\u044C \u043E\u0442\u0441\u0442\u0440\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0435 \u0434\u0432\u0435\u0440\u0435\u0439
tfa.svsettings.doorbash=\u0420\u0430\u0437\u0440\u0435\u0448\u0438\u0442\u044C \u0432\u044B\u0448\u0438\u0431\u0430\u043D\u0438\u0435 \u0434\u0432\u0435\u0440\u0435\u0439
tfa.svsettings.reloads=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u044F
tfa.svsettings.jamming=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0437\u0430\u043A\u043B\u0438\u043D\u0438\u0432\u0430\u043D\u0438\u0435 \u043E\u0440\u0443\u0436\u0438\u044F
tfa.svsettings.nearlyempty=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0437\u0432\u0443\u043A \u0437\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u044E\u0449\u0435\u0433\u043E\u0441\u044F \u043C\u0430\u0433\u0430\u0437\u0438\u043D\u0430
tfa.svsettings.legacyreloads=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0441\u0442\u0430\u0440\u044B\u0439 \u0441\u0442\u0438\u043B\u044C \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438
tfa.svsettings.fixedcrosshair=\u0417\u0430\u043A\u0440\u0435\u043F\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u043A\u0440\u0435\u0441\u0442\u0438\u0435 \u0432 \u0446\u0435\u043D\u0442\u0440\u0435 \u044D\u043A\u0440\u0430\u043D\u0430
tfa.svsettings.damagemult=\u041C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0443\u0440\u043E\u043D\u0430
tfa.svsettings.damagemultnpc=\u041C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0443\u0440\u043E\u043D\u0430 \u043E\u0442 NPC
tfa.svsettings.doorrespawntime=\u0412\u0440\u0435\u043C\u044F \u043F\u043E\u0447\u0438\u043D\u043A\u0438 \u0434\u0432\u0435\u0440\u0438
tfa.svsettings.jamchance=\u041C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0448\u0430\u043D\u0441\u0430 \u0437\u0430\u043A\u043B\u0438\u043D\u0438\u0432\u0430\u043D\u0438\u044F
tfa.svsettings.jamfactormult=\u041C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0444\u0430\u043A\u0442\u043E\u0440\u0430 \u0437\u0430\u043A\u043B\u0438\u043D\u0438\u0432\u0430\u043D\u0438\u044F
tfa.svsettings.jamfactorinc=\u041C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u044F \u0444\u0430\u043A\u0442\u043E\u0440\u0430 \u0437\u0430\u043A\u043B\u0438\u043D\u0438\u0432\u0430\u043D\u0438\u044F
tfa.svsettings.forcemult=\u041C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0441\u0438\u043B\u044B \u0443\u0434\u0430\u0440\u0430 \u043F\u0443\u043B\u0438
tfa.svsettings.penpowermul=\u041C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0441\u0438\u043B\u044B \u043F\u0440\u043E\u0441\u0442\u0440\u0435\u043B\u043E\u0432
tfa.svsettings.spreadmult=\u041C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0440\u0430\u0437\u0431\u0440\u043E\u0441\u0430
tfa.svsettings.penetrationlimit=\u041B\u0438\u043C\u0438\u0442 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u0430 \u043F\u0440\u043E\u0441\u0442\u0440\u0435\u043B\u043E\u0432
tfa.svsettings.defaultclip=\u0412\u044B\u0434\u0430\u0432\u0430\u0442\u044C \u043C\u0430\u0433\u0430\u0437\u0438\u043D\u043E\u0432 (-1 = \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E)
tfa.svsettings.rangemod=\u041F\u0430\u0434\u0435\u043D\u0438\u0435 \u0443\u0440\u043E\u043D\u0430 \u043E\u0442 \u043F\u0443\u043B\u044C
tfa.svsettings.randomseed=\u0417\u0430\u043F\u043E\u043B\u043D\u044F\u0442\u044C \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u043E\u0435 \u0447\u0438\u0441\u043B\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0440\u0430\u0437\u0431\u0440\u043E\u0441\u0430 \u043D\u0435\u0437\u0430\u0432\u0438\u0441\u0438\u043C\u043E \u043E\u0442 \u043A\u043B\u0438\u0435\u043D\u0442\u0430
tfa.svsettings.randomseed_tip=\u042D\u0442\u043E \u043F\u0440\u0438\u0432\u0435\u0434\u0451\u0442 \u043A \u0434\u0435\u0441\u0438\u043D\u0445\u0440\u043E\u043D\u0438\u0437\u0430\u0446\u0438\u0438 \u0440\u0430\u0437\u0431\u0440\u043E\u0441\u0430 \u043D\u0430 \u043A\u043B\u0438\u0435\u043D\u0442\u0435. \u0412\u043A\u043B\u044E\u0447\u0430\u0442\u044C \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 \u0432\u044B \u0437\u043D\u0430\u0435\u0442\u0435, \u0447\u0442\u043E \u0434\u0435\u043B\u0430\u0435\u0442\u0435!
tfa.sightsettings.3dscopes=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C 3D-\u043F\u0440\u0438\u0446\u0435\u043B\u044B
tfa.sightsettings.3dscopeshadows=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0442\u0435\u043D\u0438 3D-\u043F\u0440\u0438\u0446\u0435\u043B\u043E\u0432
tfa.sightsettings.3dsm=\u0420\u0435\u0436\u0438\u043C \u0447\u0443\u0432\u0441\u0442\u0432\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u0438 3D-\u043F\u0440\u0438\u0446\u0435\u043B\u043E\u0432
tfa.sightsettings.3dsm.nc=0 - \u0411\u0435\u0437 \u043A\u043E\u043C\u043F\u0435\u043D\u0441\u0430\u0446\u0438\u0438
tfa.sightsettings.3dsm.sc=1 - \u0421\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u0430\u044F \u043A\u043E\u043C\u043F\u0435\u043D\u0441\u0430\u0446\u0438\u044F
tfa.sightsettings.3dsm.3d=2 - 3D \u043A\u043E\u043C\u043F\u0435\u043D\u0441\u0430\u0446\u0438\u044F
tfa.sightsettings.3dsm.rt=3 - \u041A\u043E\u043C\u043F\u0435\u043D\u0441\u0430\u0446\u0438\u044F \u043F\u043E\u043B\u044F \u043E\u0431\u0437\u043E\u0440\u0430 RT
tfa.sightsettings.3dsq=\u041A\u0430\u0447\u0435\u0441\u0442\u0432\u043E 3D-\u043F\u0440\u0438\u0446\u0435\u043B\u043E\u0432
tfa.sightsettings.3dsq.at=-1 - \u0410\u0432\u0442\u043E\u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u0438\u0435 (\u0440\u0435\u043A\u043E\u043C\u0435\u043D\u0434\u0443\u0435\u0442\u0441\u044F)
tfa.sightsettings.3dsq.ul=0 - \u0423\u043B\u044C\u0442\u0440\u0430 (1x)
tfa.sightsettings.3dsq.hq=1 - \u0412\u044B\u0441\u043E\u043A\u043E\u0435 (0.5x)
tfa.sightsettings.3dsq.mq=2 - \u0421\u0440\u0435\u0434\u043D\u0435\u0435 (0.25x)
tfa.sightsettings.3dsq.lq=3 - \u041D\u0438\u0437\u043A\u043E\u0435 (0.125x)
tfa.sightsettings.3dsb=\u0420\u0430\u0437\u043C\u044B\u0442\u0438\u0435 \u0444\u043E\u043D\u0430 \u0441 3D-\u043F\u0440\u0438\u0446\u0435\u043B\u043E\u043C
tfa.sightsettings.3dsb.nb=0 - \u0411\u0435\u0437 \u0440\u0430\u0437\u043C\u044B\u0442\u0438\u044F
tfa.sightsettings.3dsb.sb=1 - \u041E\u0431\u044B\u0447\u043D\u043E\u0435 \u0440\u0430\u0437\u043C\u044B\u0442\u0438\u0435
tfa.sightsettings.3dsb.bb=2 - \u0420\u0430\u0437\u043C\u044B\u0442\u0438\u0435 \u0431\u043E\u043A\u0435
tfa.sightsettings.rtbgblurpasses=\u041A\u0430\u0447\u0435\u0441\u0442\u0432\u043E \u0440\u0430\u0437\u043C\u044B\u0442\u0438\u044F \u0444\u043E\u043D\u0430
tfa.sightsettings.rtbgblurintensity=\u0421\u0438\u043B\u0430 \u0440\u0430\u0437\u043C\u044B\u0442\u0438\u044F \u0444\u043E\u043D\u0430
tfa.sightsettings.adstoggle=\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0435 \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u044F
tfa.sightsettings.adsresight=\u041E\u0441\u0442\u0430\u0432\u0430\u0442\u044C\u0441\u044F \u0432 \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0438 \u043F\u043E\u0441\u043B\u0435 \u0431\u0435\u0433\u0430, \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 \u0438 \u0442.\u0434.
tfa.sightsettings.scopesensscale=\u041A\u043E\u043C\u043F\u0435\u043D\u0441\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0447\u0443\u0432\u0441\u0442\u0432\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0434\u043B\u044F \u043F\u043E\u043B\u044F \u043E\u0431\u0437\u043E\u0440\u0430
tfa.sightsettings.scopesenspct=\u0427\u0443\u0432\u0441\u0442\u0432\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043F\u0440\u0438\u0446\u0435\u043B\u043E\u0432 (%)
tfa.vmsettings.viewbobanim=\u0410\u043D\u0438\u043C\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u043E\u0435 \u043F\u043E\u043A\u0430\u0447\u0438\u0432\u0430\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B
tfa.vmsettings.viewbobmult=\u0421\u0438\u043B\u0430 \u043F\u043E\u043A\u0430\u0447\u0438\u0432\u0430\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B
tfa.vmsettings.gunbobcustom=\u0423\u043B\u0443\u0447\u0448\u0435\u043D\u043D\u043E\u0435 \u043F\u043E\u043A\u0430\u0447\u0438\u0432\u0430\u043D\u0438\u0435 \u043E\u0440\u0443\u0436\u0438\u044F
tfa.vmsettings.gunbobmult=\u0421\u0438\u043B\u0430 \u043F\u043E\u043A\u0430\u0447\u0438\u0432\u0430\u043D\u0438\u044F \u043E\u0440\u0443\u0436\u0438\u044F
tfa.vmsettings.offset.x=\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043E\u0440\u0443\u0436\u0438\u044F - X
tfa.vmsettings.offset.y=\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043E\u0440\u0443\u0436\u0438\u044F - Y
tfa.vmsettings.offset.z=\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043E\u0440\u0443\u0436\u0438\u044F - Z
tfa.vmsettings.offset.fov=\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043E\u0440\u0443\u0436\u0438\u044F - FOV
tfa.vmsettings.centered=\u0426\u0435\u043D\u0442\u0440\u043E\u0432\u0430\u0442\u044C \u043C\u043E\u0434\u0435\u043B\u044C \u043E\u0440\u0443\u0436\u0438\u044F
tfa.vmsettings.flip=\u041E\u0442\u0440\u0430\u0437\u0438\u0442\u044C \u043C\u043E\u0434\u0435\u043B\u044C \u043E\u0440\u0443\u0436\u0438\u044F
tfa.vmsettings.laserdottrail=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0441\u043B\u0435\u0434 \u043E\u0442 \u041B\u0426\u0423
tfa.vmsettings.nearwall=\u0414\u0432\u0438\u0433\u0430\u0442\u044C \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043E\u0437\u043B\u0435 \u0441\u0442\u0435\u043D\u044B
tfa.perfsettings.gasblur=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0433\u0430\u0437\u043E\u0432\u044B\u0435 \u0432\u043E\u043B\u043D\u044B \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430
tfa.perfsettings.mzsmoke=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0434\u044B\u043C \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430
tfa.perfsettings.mztrail=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0434\u044B\u043C \u043F\u043E\u0441\u043B\u0435 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430
tfa.perfsettings.mztrail.limit=\u041E\u0433\u0440\u0430\u043D\u0438\u0447\u0438\u0442\u044C \u0434\u044B\u043C \u043F\u043E\u0441\u043B\u0435 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430
tfa.perfsettings.ejsmoke=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0434\u044B\u043C \u043E\u0442 \u0433\u0438\u043B\u044C\u0437
tfa.perfsettings.impactfx=\u0417\u0430\u043C\u0435\u043D\u044F\u0442\u044C \u044D\u0444\u0444\u0435\u043A\u0442 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F
tfa.perfsettings.ricochetfx=\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u044D\u0444\u0444\u0435\u043A\u0442 \u0440\u0438\u043A\u043E\u0448\u0435\u0442\u0430
tfa.perfsettings.oldshells=\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u0441\u0442\u0430\u0440\u044B\u0435 \u043C\u043E\u0434\u0435\u043B\u0438 \u0433\u0438\u043B\u044C\u0437
tfa.perfsettings.adsdof=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0440\u0430\u0437\u043C\u044B\u0442\u0438\u0435 \u043C\u043E\u0434\u0435\u043B\u0438 \u0432 \u0440\u0435\u0436\u0438\u043C\u0435 \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u044F
tfa.perfsettings.adsdof.hd=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u044D\u0444\u0444\u0435\u043A\u0442 DoF \u0432 \u0440\u0435\u0436\u0438\u043C\u0435 \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u044F
tfa.perfsettings.ejlife=\u0412\u0440\u0435\u043C\u044F \u0436\u0438\u0437\u043D\u0438 \u0433\u0438\u043B\u044C\u0437
tfa.perfsettings.ricochetspark.amount=\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0438\u0441\u043A\u0440 \u0440\u0438\u043A\u043E\u0448\u0435\u0442\u0430
tfa.perfsettings.ricochetspark.life=\u0414\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0436\u0438\u0437\u043D\u0438 \u0438\u0441\u043A\u0440 \u0440\u0438\u043A\u043E\u0448\u0435\u0442\u0430
tfa.perfsettings.penetrationdecal=\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u044D\u0444\u0444\u0435\u043A\u0442 \u043F\u0440\u043E\u0441\u0442\u0440\u0435\u043B\u0430
tfa.hudsettings.enabled=\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u0434\u0438\u043D\u0430\u043C\u0438\u0447\u0435\u0441\u043A\u0438\u0439 \u0438\u043D\u0442\u0435\u0440\u0444\u0435\u0439\u0441
tfa.hudsettings.fadein=\u0412\u0440\u0435\u043C\u044F \u043F\u043E\u044F\u0432\u043B\u0435\u043D\u0438\u044F \u0438\u043D\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u0430
tfa.hudsettings.hangtime=\u0412\u0440\u0435\u043C\u044F \u0434\u043E \u0438\u0441\u0447\u0435\u0437\u0430\u043D\u0438\u044F \u0438\u043D\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u0430
tfa.hudsettings.crosshair.enabled=\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u0434\u0438\u043D\u0430\u043C\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u043F\u0435\u0440\u0435\u043A\u0440\u0435\u0441\u0442\u0438\u0435
tfa.hudsettings.crosshair.dot=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0442\u043E\u0447\u043A\u0443 \u043F\u0435\u0440\u0435\u043A\u0440\u0435\u0441\u0442\u0438\u044F
tfa.hudsettings.crosshair.triangular=\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u0442\u0440\u0435\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0435 \u043F\u0435\u0440\u0435\u043A\u0440\u0435\u0441\u0442\u0438\u0435
tfa.hudsettings.crosshair.length=\u0414\u043B\u0438\u043D\u0430 \u043F\u0435\u0440\u0435\u043A\u0440\u0435\u0441\u0442\u0438\u044F
tfa.hudsettings.crosshair.length.usepixels=\u0414\u043B\u0438\u043D\u0430 \u043F\u0435\u0440\u0435\u043A\u0440\u0435\u0441\u0442\u0438\u044F \u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445
tfa.hudsettings.crosshair.gapscale=\u0420\u0430\u0437\u043C\u0435\u0440 \u043F\u0440\u043E\u043C\u0435\u0436\u0443\u0442\u043A\u0430 \u0432 \u043F\u0435\u0440\u0435\u043A\u0440\u0435\u0441\u0442\u0438\u0438
tfa.hudsettings.crosshair.width=\u0428\u0438\u0440\u0438\u043D\u0430 \u043F\u0435\u0440\u0435\u043A\u0440\u0435\u0441\u0442\u0438\u044F
tfa.hudsettings.crosshair.color=\u0426\u0432\u0435\u0442 \u043F\u0435\u0440\u0435\u043A\u0440\u0435\u0441\u0442\u0438\u044F
tfa.hudsettings.crosshair.teamcolor=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043F\u043E\u0434\u0441\u0432\u0435\u0442\u043A\u0443 \u043A\u043E\u043C\u0430\u043D\u0434\u044B \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u0438
tfa.hudsettings.crosshair.outline.enabled=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043E\u0431\u0432\u043E\u0434\u043A\u0443 \u043F\u0435\u0440\u0435\u043A\u0440\u0435\u0441\u0442\u0438\u044F
tfa.hudsettings.crosshair.outline.width=\u0428\u0438\u0440\u0438\u043D\u0430 \u043E\u0431\u0432\u043E\u0434\u043A\u0438 \u043F\u0435\u0440\u0435\u043A\u0440\u0435\u0441\u0442\u0438\u044F
tfa.hudsettings.crosshair.outline.color=\u0426\u0432\u0435\u0442 \u043E\u0431\u0432\u043E\u0434\u043A\u0438 \u043F\u0435\u0440\u0435\u043A\u0440\u0435\u0441\u0442\u0438\u044F
tfa.hudsettings.hitmarker.enabled=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043C\u0430\u0440\u043A\u0435\u0440 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F
tfa.hudsettings.hitmarker.3d.all=3D-\u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u043E\u0440\u0443\u0436\u0438\u0439
tfa.hudsettings.hitmarker.3d.shotguns=3D-\u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0434\u043B\u044F \u0434\u0440\u043E\u0431\u043E\u0432\u0438\u043A\u043E\u0432
tfa.hudsettings.hitmarker.solidtime=\u0412\u0440\u0435\u043C\u044F \u0434\u043E \u0438\u0441\u0447\u0435\u0437\u0430\u043D\u0438\u044F \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440\u0430 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F
tfa.hudsettings.hitmarker.fadetime=\u0412\u0440\u0435\u043C\u044F \u0438\u0441\u0447\u0435\u0437\u0430\u043D\u0438\u044F \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440\u0430 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F
tfa.hudsettings.hitmarker.scale=\u0420\u0430\u0437\u043C\u0435\u0440 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440\u0430 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F
tfa.hudsettings.hitmarker.color=\u0426\u0432\u0435\u0442 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440\u0430 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F
tfa.hudsettings.scalemul=\u041C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0440\u0430\u0437\u043C\u0435\u0440\u0430 \u0438\u043D\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u0430
tfa.devsettings.adminonly=\u0412\u041D\u0418\u041C\u0410\u041D\u0418\u0415! \u042D\u0442\u0438 \u043E\u043F\u0446\u0438\u0438 \u043F\u043E\u043B\u0435\u0437\u043D\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0434\u043B\u044F \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0447\u0438\u043A\u043E\u0432 \u0438 \u043C\u043E\u0433\u0443\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u0438\u0442\u044C \u0432\u0430\u0448\u0443 \u0438\u0433\u0440\u0443 \u043A\u043E\u0433\u0434\u0430 \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u044B!
tfa.devsettings.debug.crosshair=\u041E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0442\u044C \u0442\u043E\u0447\u043A\u0443 \u0432 \u0446\u0435\u043D\u0442\u0440\u0435 \u044D\u043A\u0440\u0430\u043D\u0430
tfa.devsettings.debug.animations=\u041E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0435\u0435 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u0438 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E
tfa.devsettings.debug.rtshadow=\u041E\u0442\u043B\u0430\u0434\u043A\u0430 RT \u0442\u0435\u043D\u0435\u0439
tfa.devsettings.debug.cache=\u041E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043A\u044D\u0448 \u0445\u0430\u0440\u0430\u043A\u0442\u0435\u0440\u0438\u0441\u0442\u0438\u043A \u043E\u0440\u0443\u0436\u0438\u044F
tfa.colorsettings.laser=\u0426\u0432\u0435\u0442 \u043B\u0430\u0437\u0435\u0440\u043D\u043E\u0433\u043E \u043F\u0440\u0438\u0446\u0435\u043B\u0430
tfa.colorsettings.reticule=\u0426\u0432\u0435\u0442 \u043F\u0435\u0440\u0435\u043A\u0440\u0435\u0441\u0442\u0438\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0430
tfa.ballisticsettings.enabled=\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0431\u0430\u043B\u043B\u0438\u0441\u0442\u0438\u043A\u0443 \u043F\u0443\u043B\u044C
tfa.ballisticsettings.mindist=\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0434\u0438\u0441\u0442\u0430\u043D\u0446\u0438\u044F (-1 = \u0432\u0441\u0435\u0433\u0434\u0430)
tfa.ballisticsettings.bullet.life=\u0412\u0440\u0435\u043C\u044F \u0436\u0438\u0437\u043D\u0438 \u043F\u0443\u043B\u0438
tfa.ballisticsettings.bullet.damping.air=\u0421\u043E\u043F\u0440\u043E\u0442\u0438\u0432\u043B\u0435\u043D\u0438\u0435 \u0432\u043E\u0437\u0434\u0443\u0445\u0430
tfa.ballisticsettings.bullet.damping.water=\u0421\u043E\u043F\u0440\u043E\u0442\u0438\u0432\u043B\u0435\u043D\u0438\u0435 \u0432\u043E\u0434\u044B
tfa.ballisticsettings.bullet.velocity=\u041C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438
tfa.ballisticsettings.substeps=\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u043E\u0434-\u044D\u0442\u0430\u043F\u043E\u0432
tfa.ballisticsettings.fx.bullet=\u041E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0442\u044C \u043C\u043E\u0434\u0435\u043B\u0438 \u043F\u0443\u043B\u044C
tfa.ballisticsettings.fx.hq=\u0422\u043E\u0447\u043D\u044B\u0439 \u043F\u0440\u043E\u0441\u0447\u0451\u0442 \u043F\u043E\u0437\u0438\u0446\u0438\u0438
tfa.ballisticsettings.fx.mp=\u041E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0442\u044C \u043F\u0443\u043B\u0438 \u0434\u0440\u0443\u0433\u0438\u0445 \u0438\u0433\u0440\u043E\u043A\u043E\u0432
tfa.ballisticsettings.fx.mptracer=\u041E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0442\u044C \u0442\u0440\u0430\u0441\u0435\u0440\u044B \u0434\u0440\u0443\u0433\u0438\u0445 \u0438\u0433\u0440\u043E\u043A\u043E\u0432
tfa.ballisticsettings.tracer=\u0421\u0442\u0438\u043B\u044C \u0442\u0440\u0430\u0441\u0435\u0440\u0430
tfa.ballisticsettings.tracer.di=0 - \u0411\u0435\u0437 \u0442\u0440\u0430\u0441\u0435\u0440\u0430
tfa.ballisticsettings.tracer.sm=1 - \u0414\u044B\u043C\u044F\u0449\u0438\u0439
tfa.ballisticsettings.tracer.re=2 - \u042F\u0440\u043A\u043E-\u043A\u0440\u0430\u0441\u043D\u044B\u0439
tfa.about.version=\u0412\u0435\u0440\u0441\u0438\u044F %s
tfa.about.author=\u0421\u043E\u0437\u0434\u0430\u0442\u0435\u043B\u044C: %s
tfa.about.maintain=\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u043A\u0430: %s \u0438 %s
tfa.about.help.label=\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043F\u043E\u043C\u043E\u0449\u044C/\u0441\u043E\u043E\u0431\u0449\u0438\u0442\u044C \u043E \u043F\u0440\u043E\u0431\u043B\u0435\u043C\u0435:
tfa.about.help.btn.discord=\u041A\u0430\u043D\u0430\u043B \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u043A\u0438 \u0432 Discord
tfa.about.help.btn.gitlab=GitLab Issues
tfa.about.help.btn.steam=\u041E\u0431c\u0443\u0436\u0434\u0435\u043D\u0438\u044F \u0432 \u0433\u0440\u0443\u043F\u043F\u0435 Steam
tfa.about.chat.label=\u041F\u0440\u0438\u0445\u043E\u0434\u0438\u0442\u0435 \u043F\u043E\u043E\u0431\u0449\u0430\u0442\u044C\u0441\u044F:
tfa.about.chat.btn.discord=\u0421\u043E\u043E\u0431\u0449\u0435\u0441\u0442\u0432\u043E Discord
tfa.about.chat.btn.steam=\u0413\u0440\u0443\u043F\u043F\u0430 Steam
tfa.about.contrib.label=\u0412\u043D\u0435\u0441\u0442\u0438 \u0441\u0432\u043E\u0439 \u0432\u043A\u043B\u0430\u0434:
tfa.about.contrib.btn.gitlab=\u0420\u0435\u043F\u043E\u0437\u0438\u0442\u043E\u0440\u0438\u0439 TFA Base \u0432 GitLab
tfa.about.changelog.label=\u0421\u043F\u0438\u0441\u043E\u043A \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0439/\u0438\u0441\u0442\u043E\u0440\u0438\u044F \u0432\u0435\u0440\u0441\u0438\u0439:
tfa.about.changelog.btn.gitlab=CHANGELOG.md @ GitLab
tfa.about.changelog.btn.steam=\u0421\u043F\u0438\u0441\u043E\u043A \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0439 \u0432 Steam
tfa.inspectsettings.inspectdof.enabled=\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C DoF \u0434\u043B\u044F \u0440\u0430\u0437\u043C\u044B\u0442\u0438\u044F \u0444\u043E\u043D\u0430
tfa.inspectsettings.inspectdof.radius=\u0414\u0430\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0440\u0430\u0437\u043C\u044B\u0442\u0438\u044F \u0444\u043E\u043D\u0430
tfa.inspectsettings.hide=\u0421\u043A\u0440\u044B\u0442\u044C \u044D\u043A\u0440\u0430\u043D \u043A\u0430\u0441\u0442\u043E\u043C\u0438\u0437\u0430\u0446\u0438\u0438
tfa.inspectsettings.hidehud=\u0421\u043A\u0440\u044B\u0432\u0430\u0442\u044C HUD \u043A\u043E\u0433\u0434\u0430 \u044D\u043A\u0440\u0430\u043D \u0430\u043A\u0442\u0438\u0432\u0435\u043D
tfa.inspectsettings.hideinscreenshots=\u0421\u043A\u0440\u044B\u0432\u0430\u0442\u044C \u043D\u0430 \u0441\u043A\u0440\u0438\u043D\u0448\u043E\u0442\u0430\u0445
tfa.inspectsettings.newbars=\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u043F\u043B\u043E\u0441\u043A\u0438\u0435 \u043F\u043E\u043B\u043E\u0441\u044B \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0438
tfa.inspectsettings.spreadinmoa=\u041F\u043E\u043A\u0430\u0437\u044B\u0432\u0430\u0442\u044C \u0442\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u0432 MOA (\u043C\u0438\u043D\u0443\u0442\u0430\u0445 \u0434\u0443\u0433\u0438)
tfa.smsettings.viewmodel=\u041C\u043E\u0434\u0435\u043B\u044C \u043E\u0440\u0443\u0436\u0438\u044F
tfa.smsettings.sights=\u041F\u0440\u0438\u0446\u0435\u043B
tfa.smsettings.perf=\u041F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C
tfa.smsettings.hud=\u0418\u043D\u0442\u0435\u0440\u0444\u0435\u0439\u0441
tfa.smsettings.dev=\u0420\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u043A\u0430
tfa.smsettings.color=\u041D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0430 \u0446\u0432\u0435\u0442\u0430
tfa.smsettings.ballistics=\u0411\u0430\u043B\u043B\u0438\u0441\u0442\u0438\u043A\u0430
tfa.smsettings.server=\u0421\u0435\u0440\u0432\u0435\u0440
tfa.smsettings.keybinds=\u041D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043A\u043B\u0430\u0432\u0438\u0448
tfa.smsettings.about=\u041E TFA Base
tfa.smsettings.inspect=\u042D\u043A\u0440\u0430\u043D \u043A\u0430\u0441\u0442\u043E\u043C\u0438\u0437\u0430\u0446\u0438\u0438
tfa.menubar.npcs.weapon=\u0412\u044B\u0431\u043E\u0440 \u043E\u0440\u0443\u0436\u0438\u044F (TFA)
tfa.hudpreset.cross=\u041F\u0435\u0440\u0435\u043A\u0440\u0435\u0441\u0442\u0438\u0435
tfa.hudpreset.dot=\u0422\u043E\u0447\u043A\u0430 (\u043C\u0438\u043D\u0438\u043C\u0430\u043B\u0438\u0441\u0442\u0438\u0447\u043D\u044B\u0439)
tfa.keybinds.help.bind=\u0412 \u044D\u0442\u043E\u043C \u043C\u0435\u043D\u044E \u0432\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u043D\u0430\u0437\u043D\u0430\u0447\u0438\u0442\u044C \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u043D\u0430 \u043E\u0442\u0434\u0435\u043B\u044C\u043D\u0443\u044E \u043A\u043B\u0430\u0432\u0438\u0448\u0443.
tfa.keybinds.help.bound=\u041A\u043E\u0433\u0434\u0430 \u0434\u043B\u044F \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0430 \u043A\u043B\u0430\u0432\u0438\u0448\u0430, \u0441\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u0430\u044F \u0434\u043B\u044F \u043D\u0435\u0433\u043E \u043A\u043E\u043C\u0431\u0438\u043D\u0430\u0446\u0438\u044F \u043A\u043B\u0430\u0432\u0438\u0448 \u043E\u0442\u043A\u043B\u044E\u0447\u0430\u0435\u0442\u0441\u044F.
tfa.keybinds.help.unbind=\u041D\u0430\u0436\u043C\u0438\u0442\u0435 \u043F\u0440\u0430\u0432\u043E\u0439 \u043A\u043D\u043E\u043F\u043A\u043E\u0439 \u043D\u0430 \u043A\u043B\u0430\u0432\u0438\u0448\u0443, \u0447\u0442\u043E\u0431\u044B \u043E\u0442\u0432\u044F\u0437\u0430\u0442\u044C \u0435\u0451.
tfa.keybind.bash=\u0423\u0434\u0430\u0440 \u043F\u0440\u0438\u043A\u043B\u0430\u0434\u043E\u043C / \u0412\u0442\u043E\u0440\u0438\u0447\u043D\u0430\u044F \u0430\u0442\u0430\u043A\u0430
tfa.keybind.customize=\u041C\u0435\u043D\u044E \u043A\u0430\u0441\u0442\u043E\u043C\u0438\u0437\u0430\u0446\u0438\u0438 \u0438 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0438
tfa.keybind.inspect=\u041E\u0441\u043C\u043E\u0442\u0440\u0435\u0442\u044C \u043E\u0440\u0443\u0436\u0438\u0435
tfa.keybind.firemode=\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0440\u0435\u0436\u0438\u043C \u043E\u0433\u043D\u044F
tfa.firemode.safe=\u041F\u0420\u0415\u0414\u041E\u0425\u0420\u0410\u041D.
tfa.firemode.auto=\u0410\u0412\u0422\u041E\u041C\u0410\u0422\u0418\u0427.
tfa.firemode.single=\u041E\u0414\u0418\u041D\u041E\u0427\u041D. \u0414\u0415\u0419\u0421\u0422\u0412\u0418\u0415
tfa.firemode.revolver=\u0414\u0412\u041E\u0419\u041D\u041E\u0415 \u0414\u0415\u0419\u0421\u0422\u0412\u0418\u0415
tfa.firemode.bolt=\u0421\u041A\u041E\u041B\u042C\u0417\u042F\u0429. \u0417\u0410\u0422\u0412\u041E\u0420
tfa.firemode.pump=\u041F\u041E\u041C\u041F\u041E\u0412. \u0414\u0415\u0419\u0421\u0422\u0412.
tfa.firemode.semi=\u041E\u0414\u0418\u041D\u041E\u0427\u041D.
tfa.firemode.burst=\u041E\u0427\u0415\u0420\u0415\u0414\u042C \u041F\u041E %s \u0412\u042B\u0421\u0422.
tfa.ammo.pistol=\u0423\u043D\u0438\u0432\u0435\u0440\u0441\u0430\u043B\u044C\u043D\u044B\u0435 \u043F\u0438\u0441\u0442\u043E\u043B\u0435\u0442\u043D\u044B\u0435
tfa.ammo.smg1=\u0423\u043D\u0438\u0432\u0435\u0440\u0441\u0430\u043B\u044C\u043D\u044B\u0435 \u043F\u0430\u0442\u0440\u043E\u043D\u044B \u0434\u043B\u044F \u041F\u041F
tfa.ammo.ar2=\u0423\u043D\u0438\u0432\u0435\u0440\u0441\u0430\u043B\u044C\u043D\u044B\u0435 \u0432\u0438\u043D\u0442\u043E\u0432\u043E\u0447\u043D\u044B\u0435
tfa.ammo.buckshot=\u0423\u043D\u0438\u0432\u0435\u0440\u0441\u0430\u043B\u044C\u043D\u044B\u0435 \u043F\u0430\u0442\u0440\u043E\u043D\u044B \u0434\u043B\u044F \u0434\u0440\u043E\u0431\u043E\u0432\u0438\u043A\u0430
tfa.ammo.357=\u0423\u043D\u0438\u0432\u0435\u0440\u0441\u0430\u043B\u044C\u043D\u044B\u0435 \u0440\u0435\u0432\u043E\u043B\u044C\u0432\u0435\u0440\u043D\u044B\u0435
tfa.ammo.sniperpenetratedround=\u0423\u043D\u0438\u0432\u0435\u0440\u0441\u0430\u043B\u044C\u043D\u044B\u0435 \u0441\u043D\u0430\u0439\u043F\u0435\u0440\u0441\u043A\u0438\u0435
tfa.weptype.generic=\u041E\u0440\u0443\u0436\u0438\u0435
tfa.weptype.pistol=\u041F\u0438\u0441\u0442\u043E\u043B\u0435\u0442
tfa.weptype.machpistol=\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0438\u0439 \u043F\u0438\u0441\u0442\u043E\u043B\u0435\u0442
tfa.weptype.revolver=\u0420\u0435\u0432\u043E\u043B\u044C\u0432\u0435\u0440
tfa.weptype.smg=\u041F\u0438\u0441\u0442\u043E\u043B\u0435\u0442-\u043F\u0443\u043B\u0435\u043C\u0451\u0442
tfa.weptype.rifle=\u0420\u0443\u0436\u044C\u0451
tfa.weptype.carbine=\u041A\u0430\u0440\u0430\u0431\u0438\u043D
tfa.weptype.lmg=\u0420\u0443\u0447\u043D\u043E\u0439 \u043F\u0443\u043B\u0435\u043C\u0451\u0442
tfa.weptype.shotgun=\u0414\u0440\u043E\u0431\u043E\u0432\u0438\u043A
tfa.weptype.dmr=\u041C\u0430\u0440\u043A\u0441\u043C\u0430\u043D\u0441\u043A\u0430\u044F \u0432\u0438\u043D\u0442\u043E\u0432\u043A\u0430
tfa.weptype.sniper=\u0421\u043D\u0430\u0439\u043F\u0435\u0440\u0441\u043A\u0430\u044F \u0432\u0438\u043D\u0442\u043E\u0432\u043A\u0430
tfa.weptype.grenade=\u0413\u0440\u0430\u043D\u0430\u0442\u0430
tfa.weptype.launcher=\u0413\u0440\u0430\u043D\u0430\u0442\u043E\u043C\u0451\u0442
tfa.weptype.pistol.dual=\u0414\u0432\u043E\u0439\u043D\u044B\u0435 \u043F\u0438\u0441\u0442\u043E\u043B\u0435\u0442\u044B
tfa.weptype.revolver.dual=\u0414\u0432\u043E\u0439\u043D\u044B\u0435 \u0440\u0435\u0432\u043E\u043B\u044C\u0432\u0435\u0440\u044B
tfa.weptype.smg.dual=\u0414\u0432\u043E\u0439\u043D\u044B\u0435 \u043F\u0438\u0441\u0442\u043E\u043B\u0435\u0442\u044B-\u043F\u0443\u043B\u0435\u043C\u0451\u0442\u044B
tfa.weptype.generic.dual=\u0414\u0432\u043E\u0439\u043D\u043E\u0435 \u043E\u0440\u0443\u0436\u0438\u0435
tfbow_arrow_ammo=\u0421\u0442\u0440\u0435\u043B\u044B
tfbow_bolt_ammo=\u0411\u043E\u043B\u0442\u044B
SniperPenetratedRound_ammo=\u0421\u043D\u0430\u0439\u043F\u0435\u0440\u0441\u043A\u0438\u0435 \u043F\u0430\u0442\u0440\u043E\u043D\u044B
# AirboatGun_ammo=Winchester Ammo