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gamemodes/darkrp/schema/factions/sh_ccr.lua
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97
gamemodes/darkrp/schema/factions/sh_ccr.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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FACTION.name = "Combine Conscript Reserve"
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FACTION.description = "Combine Civil Reserve a Human meatshields"
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FACTION.color = Color(50, 100, 150)
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FACTION.isDefault = false
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-- Char Create Stuff
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FACTION.noAppearances = false
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FACTION.noBackground = true
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FACTION.noBeard = false
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FACTION.ReadOptionDisabled = true
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FACTION.factionImage = "materials/willardnetworks/faction_imgs/citizen.png"
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FACTION.selectImage = "materials/willardnetworks/faction_imgs/citizen2.png"
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FACTION.inventoryImage = "materials/willardnetworks/tabmenu/inventory/backgrounds/street.png"
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FACTION.humanVoices = true
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-- Scoreboard Stuff
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FACTION.isGloballyRecognized = false
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FACTION.separateUnknownTab = true
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-- Gameplay stuff
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FACTION.noGenDesc = false
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FACTION.allowForcefieldInfestationPassage = true
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FACTION.isCombineFaction = false
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FACTION.allowCombineDoors = true
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FACTION.noNeeds = false
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FACTION.noGas = false
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-- Tables
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FACTION.models = {
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female = {
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"models/willardnetworks/conscripts/female_01.mdl",
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"models/willardnetworks/conscripts/female_02.mdl",
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"models/willardnetworks/conscripts/female_03.mdl",
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"models/willardnetworks/conscripts/female_04.mdl",
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"models/willardnetworks/conscripts/female_05.mdl",
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"models/willardnetworks/conscripts/female_06.mdl"
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};
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male = {
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"models/willardnetworks/conscripts/male_01.mdl",
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"models/willardnetworks/conscripts/male_02.mdl",
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"models/willardnetworks/conscripts/male_03.mdl",
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"models/willardnetworks/conscripts/male_04.mdl",
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"models/willardnetworks/conscripts/male_05.mdl",
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"models/willardnetworks/conscripts/male_06.mdl",
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"models/willardnetworks/conscripts/male_07.mdl",
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"models/willardnetworks/conscripts/male_08.mdl",
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"models/willardnetworks/conscripts/male_09.mdl",
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"models/willardnetworks/conscripts/male_10.mdl"
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}
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}
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FACTION.npcRelations = {
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["npc_combine_camera"] = D_LI,
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["npc_turret_ceiling"] = D_LI,
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["npc_cscanner"] = D_LI,
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["npc_manhack"] = D_LI,
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["npc_rollermine"] = D_LI,
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["npc_clawscanner"] = D_LI,
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["npc_turret_floor"] = D_LI,
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["npc_metropolice"] = D_LI,
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["npc_combinedropship"] = D_LI,
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["CombineElite"] = D_LI,
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["npc_combinegunship"] = D_LI,
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["npc_combine_s"] = D_LI,
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["npc_hunter"] = D_LI,
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["npc_helicopter"] = D_LI,
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["CombinePrison"] = D_LI,
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["PrisonShotgunner"] = D_LI,
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["ShotgunSoldier"] = D_LI,
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["npc_stalker"] = D_LI,
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["npc_strider"] = D_LI,
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}
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function FACTION:OnCharacterCreated(client, character)
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character:CreateIDCard()
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local inventory = character:GetInventory()
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inventory:Add("smallbag")
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inventory:Add("largebag")
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inventory:Add("ccr_radio")
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character:SetData("equipBgClothes", true)
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end
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FACTION_CCR = FACTION.index
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