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@@ -0,0 +1,83 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
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||||
--]]
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local PLUGIN = PLUGIN
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ENT.Type = "anim"
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ENT.PrintName = "Stash"
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ENT.Category = "Helix"
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ENT.Spawnable = false
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ENT.bNoPersist = true
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function ENT:SetupDataTables()
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self:NetworkVar("String", 0, "DisplayName")
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end
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if (SERVER) then
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function ENT:Initialize()
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self:PhysicsInit(SOLID_VPHYSICS)
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self:SetSolid(SOLID_VPHYSICS)
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self:SetUseType(SIMPLE_USE)
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self.receivers = {}
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local physObj = self:GetPhysicsObject()
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if (IsValid(physObj)) then
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physObj:EnableMotion()
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physObj:Sleep()
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end
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end
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function ENT:Use(activator)
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local character = activator:GetCharacter()
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if (!character) then
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return
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end
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local invID = activator:GetCharacter():GetStashInventory()
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if (invID == 0) then
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return
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end
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local inventory = ix.item.inventories[invID]
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if (inventory and (activator.ixNextOpen or 0) < CurTime()) then
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local stashName = character:GetStashName()
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if (stashName != "" and string.utf8lower(stashName) != string.utf8lower(self:GetDisplayName()) and (inventory:GetFilledSlotCount() != 0 or character:GetStashMoney() != 0)) then
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activator:NotifyLocalized("stashesOtherInUse")
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return
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end
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character:SetStashName(self:GetDisplayName())
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PLUGIN:OpenInventory(activator, character, self, inventory)
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activator.ixNextOpen = CurTime() + 1
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end
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end
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else
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ENT.PopulateEntityInfo = true
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function ENT:OnPopulateEntityInfo(tooltip)
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local title = tooltip:AddRow("name")
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title:SetImportant()
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title:SetText(self:GetDisplayName())
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title:SetBackgroundColor(ix.config.Get("color"))
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title:SizeToContents()
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local desc = tooltip:AddRowAfter("name", "description")
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local currStash = LocalPlayer():GetCharacter():GetStashName()
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if (currStash == "") then
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desc:SetText(L("stashStartUsing"))
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elseif (currStash != self:GetDisplayName()) then
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desc:SetText(L("stashOtherInUse", currStash))
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else
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desc:SetText(L("stashHasItems"))
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end
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desc:SizeToContents()
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end
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end
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223
gamemodes/helix/plugins/stashes/sh_plugin.lua
Normal file
223
gamemodes/helix/plugins/stashes/sh_plugin.lua
Normal file
@@ -0,0 +1,223 @@
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--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local PLUGIN = PLUGIN
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PLUGIN.name = "Personal Stashes"
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PLUGIN.author = "Gr4Ss"
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PLUGIN.description = "Adds a new container entities with a personal inventory for every player."
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--If you decrease the below, items in the removed slots will disappear
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--Preferably do not decrease this without wiping stashes
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PLUGIN.STASH_WIDTH = 4
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PLUGIN.STASH_HEIGHT = 4
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ix.inventory.Register("personalStash", PLUGIN.STASH_WIDTH, PLUGIN.STASH_HEIGHT, true)
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ix.util.Include("sv_hooks.lua")
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ix.util.Include("sv_plugin.lua")
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ix.char.RegisterVar("stashInventory", {
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field = "stash",
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fieldType = ix.type.number,
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default = 0,
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bNoDisplay = true,
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bNoNetworking = true
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})
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ix.char.RegisterVar("stashName", {
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field = "stash_name",
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fieldType = ix.type.string,
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default = "",
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bNoDisplay = true,
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isLocal = true,
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OnSet = function(character, value)
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local oldVar = character.vars["stashName"]
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character.vars["stashName"] = string.utf8lower(value)
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net.Start("ixCharacterVarChanged")
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net.WriteUInt(character:GetID(), 32)
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net.WriteString("stashName")
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net.WriteType(value)
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net.Send(character.player)
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hook.Run("CharacterVarChanged", character, "stashName", oldVar, value)
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end
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})
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ix.char.RegisterVar("stashMoney", {
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field = "stash_money",
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fieldType = ix.type.number,
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default = 0,
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bNoDisplay = true,
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bNoNetworking = true
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})
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CAMI.RegisterPrivilege({
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Name = "Helix - Manage Stashes",
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MinAccess = "superadmin"
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})
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ix.lang.AddTable("english", {
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stashesOtherInUse = "Zaten başka bir saklama alanını kullanıyorsunuz.",
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stashStartUsing = "Bu saklama alanını kullanmaya başlayabilirsiniz.",
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stashOtherInUse = "Zaten '%s'yi kullanıyorsunuz.",
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stashHasItems = "Bu saklama alanında eşyalarınız/chipleriniz var."
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})
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ix.lang.AddTable("spanish", {
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stashOtherInUse = "Ya tienes el '%s' en uso.",
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stashStartUsing = "Puedes empezar a usar este alijo.",
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stashesOtherInUse = "Ya tienes otro alijo en uso.",
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stashHasItems = "Tienes objetos/fichas en este alijo."
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})
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if (CLIENT) then
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local function stashESP(client, entity, x, y, factor)
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ix.util.DrawText("Stash - "..entity:GetDisplayName(), x, y - math.max(10, 32 * factor), color_white, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, nil, factor)
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end
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ix.observer:RegisterESPType("ix_stash", stashESP, "stash")
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end
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properties.Add("ixStashSetName", {
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MenuLabel = "Set Name",
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Order = 400,
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MenuIcon = "icon16/tag_blue_edit.png",
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Filter = function(self, entity, client)
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if (entity:GetClass() != "ix_stash") then return false end
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if (!gamemode.Call("CanProperty", client or LocalPlayer(), "ixStashSetName", entity)) then return false end
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return CAMI.PlayerHasAccess(client or LocalPlayer(), "Helix - Manage Stashes")
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end,
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Action = function(self, entity)
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Derma_StringRequest(L("containerNameWrite"), "", "", function(text)
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self:MsgStart()
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net.WriteEntity(entity)
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net.WriteString(text)
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self:MsgEnd()
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end)
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end,
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Receive = function(self, length, client)
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local entity = net.ReadEntity()
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if (!IsValid(entity)) then return end
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if (!self:Filter(entity, client)) then return end
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local name = net.ReadString()
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if (name:len() != 0) then
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local oldName = entity:GetDisplayName()
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if (oldName == name) then return end
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entity:SetDisplayName(name)
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client:NotifyLocalized("containerName", name)
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for _, v in ipairs(player.GetAll()) do
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if (v:GetCharacter() and v:GetCharacter():GetStashName() == oldName) then
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v:GetCharacter():SetStashName(name)
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end
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end
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else
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return
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end
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ix.log.Add(client, "stashName", name)
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ix.saveEnts:SaveEntity(entity)
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PLUGIN:SaveData()
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end
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})
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properties.Add("ixCreateStash", {
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MenuLabel = "Make Stash",
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Order = 401,
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MenuIcon = "icon16/tag_blue_edit.png",
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Filter = function(self, entity, client)
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if (entity:GetClass() != "prop_physics") then return false end
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if (!gamemode.Call("CanProperty", client or LocalPlayer(), "ixCreateStash", entity)) then return false end
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return CAMI.PlayerHasAccess(client or LocalPlayer(), "Helix - Manage Stashes")
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end,
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Action = function(self, entity)
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self:MsgStart()
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net.WriteEntity(entity)
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self:MsgEnd()
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end,
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Receive = function(self, length, client)
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local entity = net.ReadEntity()
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if (!IsValid(entity)) then return end
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if (!self:Filter(entity, client)) then return end
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local container = ents.Create("ix_stash")
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container:SetPos(entity:GetPos())
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container:SetAngles(entity:GetAngles())
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container:SetModel(entity:GetModel())
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container:Spawn()
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container:SetDisplayName("Personal Stash "..container:EntIndex())
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ix.log.Add(client, "stashCreate", entity:GetModel())
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entity:Remove()
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ix.saveEnts:SaveEntity(container)
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PLUGIN:SaveData()
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end
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})
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properties.Add("ixViewStash", {
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MenuLabel = "#View Stash",
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Order = 11,
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MenuIcon = "icon16/eye.png",
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Filter = function(self, target, client)
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return target:IsPlayer()
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and CAMI.PlayerHasAccess(client or LocalPlayer(), "Helix - View Inventory")
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and hook.Run("CanProperty", client or LocalPlayer(), "ixViewStash", target) != false
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end,
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Action = function(self, target)
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self:MsgStart()
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net.WriteEntity(target)
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self:MsgEnd()
|
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end,
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||||
|
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Receive = function(self, length, client)
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local target = net.ReadEntity()
|
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if (!IsValid(target)) then return end
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if (!self:Filter(target, client)) then return end
|
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|
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if (CAMI.PlayerHasAccess(client, "Helix - View Inventory")) then
|
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local character = target:GetCharacter()
|
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if (!character) then
|
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return
|
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end
|
||||
|
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local invID = target:GetCharacter():GetStashInventory()
|
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if (invID == 0) then
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return
|
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end
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local inventory = ix.item.inventories[invID]
|
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if (!inventory) then
|
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return
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end
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||||
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PLUGIN:OpenInventory(client, target:GetCharacter(), target, inventory, true)
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end
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end
|
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})
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57
gamemodes/helix/plugins/stashes/sv_hooks.Lua
Normal file
57
gamemodes/helix/plugins/stashes/sv_hooks.Lua
Normal file
@@ -0,0 +1,57 @@
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|
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function PLUGIN:CharacterLoaded(character)
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if (character:GetStashInventory() == 0) then
|
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ix.inventory.New(character:GetID(), "personalStash", function(inventory)
|
||||
inventory.vars.isBag = true
|
||||
inventory.vars.isContainer = true
|
||||
inventory.vars.isStash = true
|
||||
|
||||
character:SetStashInventory(inventory:GetID())
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
function PLUGIN:PlayerLoadedCharacter(client, character)
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||||
local stashName = character:GetStashName()
|
||||
if (stashName == "") then return end
|
||||
|
||||
-- check if character's stash still exists
|
||||
for _, v in ipairs(self.stashes) do
|
||||
if (string.utf8lower(v[4]) == stashName) then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
character:SetStashName("")
|
||||
ix.log.Add(client, "stashLocationReset", stashName)
|
||||
end
|
||||
|
||||
function PLUGIN:ShouldRestoreInventory(charID, invID, invType)
|
||||
if (invType == "personalStash") then
|
||||
ix.inventory.Restore(tonumber(invID), self.STASH_WIDTH, self.STASH_HEIGHT, function(inventory)
|
||||
inventory.vars.isBag = true
|
||||
inventory.vars.isContainer = true
|
||||
inventory.vars.isStash = true
|
||||
|
||||
inventory:SetOwner(charID)
|
||||
end)
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function PLUGIN:OnItemTransferred(item, oldInv, newInv)
|
||||
if (!newInv.owner or !newInv.vars.isStash) then
|
||||
return
|
||||
end
|
||||
|
||||
local character = ix.char.loaded[newInv.owner]
|
||||
ix.log.Add(character:GetPlayer(), "inventoryRemove", character:GetName(), item:GetName(), item:GetID())
|
||||
end
|
||||
|
||||
function PLUGIN:PlayerPushedPlayer(pusher, victim)
|
||||
local victimStash = victim:GetCharacter():GetStashInventory()
|
||||
|
||||
if (ix.item.inventories[victimStash]) then
|
||||
ix.storage.Close(ix.item.inventories[victimStash])
|
||||
end
|
||||
end
|
||||
166
gamemodes/helix/plugins/stashes/sv_plugin.lua
Normal file
166
gamemodes/helix/plugins/stashes/sv_plugin.lua
Normal file
@@ -0,0 +1,166 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
|
||||
local PLUGIN = PLUGIN
|
||||
|
||||
PLUGIN.stashes = PLUGIN.stashes or {}
|
||||
|
||||
ix.log.AddType("stashMoneyTake", function(client, name, amount, total)
|
||||
return string.format("%s has taken %d %s from their '%s' stash (%d %s left).",
|
||||
client:GetName(), amount, ix.currency.plural, name, total, ix.currency.plural)
|
||||
end)
|
||||
|
||||
ix.log.AddType("stashMoneyGive", function(client, name, amount, total)
|
||||
return string.format("%s has given %d %s to their '%s' stash (%d %s stored now).",
|
||||
client:GetName(), amount, ix.currency.plural, name, total, ix.currency.plural)
|
||||
end)
|
||||
|
||||
function PLUGIN:OpenInventory(activator, targetChar, entity, inventory, bIsAdmin)
|
||||
local name = entity:GetClass() == "ix_stash" and entity:GetDisplayName() or entity:Name()
|
||||
|
||||
ix.storage.Open(activator, inventory, {
|
||||
name = name,
|
||||
entity = entity,
|
||||
bMultipleUsers = false,
|
||||
searchTime = bIsAdmin and 0 or ix.config.Get("containerOpenTime", 0.7),
|
||||
data = {money = targetChar:GetStashMoney()},
|
||||
OnPlayerClose = function()
|
||||
if (inventory:GetFilledSlotCount() == 0 and targetChar:GetStashMoney() == 0) then
|
||||
targetChar:SetStashName("")
|
||||
end
|
||||
ix.log.Add(activator, "stashClose", name)
|
||||
end,
|
||||
OnMoneyGive = function(client, inv, amount)
|
||||
amount = math.Clamp(math.Round(tonumber(amount) or 0), 0, targetChar:GetMoney())
|
||||
if (amount == 0) then
|
||||
return
|
||||
end
|
||||
|
||||
targetChar:SetMoney(targetChar:GetMoney() - amount)
|
||||
|
||||
local total = targetChar:GetStashMoney() + amount
|
||||
targetChar:SetStashMoney(total)
|
||||
|
||||
ix.log.Add(client, "stashMoneyGive", name, amount, total)
|
||||
|
||||
return amount, total
|
||||
end,
|
||||
OnMoneyTake = function(client, inv, amount)
|
||||
amount = math.Clamp(math.Round(tonumber(amount) or 0), 0, targetChar:GetStashMoney())
|
||||
if (amount == 0) then
|
||||
return
|
||||
end
|
||||
|
||||
targetChar:SetMoney(targetChar:GetMoney() + amount)
|
||||
|
||||
local total = targetChar:GetStashMoney() - amount
|
||||
targetChar:SetStashMoney(total)
|
||||
|
||||
ix.log.Add(client, "stashMoneyTake", name, amount, total)
|
||||
|
||||
return amount, total
|
||||
end
|
||||
})
|
||||
|
||||
ix.log.Add(activator, "stashOpen", name, bIsAdmin)
|
||||
end
|
||||
|
||||
ix.log.AddType("stashOpen", function(client, stashName, bIsAdmin)
|
||||
return string.format("%s %s the '%s' stash.", client:Name(), bIsAdmin and "admin-viewed" or "opened", stashName)
|
||||
end, FLAG_NORMAL)
|
||||
|
||||
ix.log.AddType("stashClose", function(client, stashName)
|
||||
return string.format("%s closed the '%s' stash.", client:Name(), stashName)
|
||||
end, FLAG_NORMAL)
|
||||
|
||||
ix.log.AddType("stashLocationReset", function(client, stashName)
|
||||
return string.format("%s their '%s' stash no longer exists, location reset.", client:Name(), stashName)
|
||||
end, FLAG_NORMAL)
|
||||
|
||||
ix.log.AddType("stashName", function(client, name)
|
||||
return string.format("%s has set a stash name to '%s'.", client:Name(), name)
|
||||
end)
|
||||
|
||||
ix.log.AddType("stashCreate", function(client, stashModel)
|
||||
return string.format("%s created a stash (%s).", client:Name(), stashModel)
|
||||
end, FLAG_NORMAL)
|
||||
|
||||
function PLUGIN:RegisterSaveEnts()
|
||||
ix.saveEnts:RegisterEntity("ix_stash", true, true, true, {
|
||||
OnSave = function(entity, data) --OnSave
|
||||
data.motion = false
|
||||
data.model = entity:GetModel()
|
||||
data.name = entity:GetDisplayName()
|
||||
end,
|
||||
OnRestore = function(entity, data) --OnRestore
|
||||
entity:SetModel(data.model)
|
||||
entity:SetSolid(SOLID_VPHYSICS)
|
||||
entity:PhysicsInit(SOLID_VPHYSICS)
|
||||
|
||||
if (data.name) then
|
||||
entity:SetDisplayName(data.name)
|
||||
end
|
||||
|
||||
local physObj = entity:GetPhysicsObject()
|
||||
if (IsValid(physObj)) then
|
||||
physObj:EnableMotion()
|
||||
physObj:Sleep()
|
||||
end
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
function PLUGIN:SaveStashes()
|
||||
local data = {}
|
||||
for _, v in ipairs(ents.FindByClass("ix_stash")) do
|
||||
data[#data + 1] = {
|
||||
v:GetPos(),
|
||||
v:GetAngles(),
|
||||
v:GetModel(),
|
||||
v:GetDisplayName(),
|
||||
}
|
||||
end
|
||||
self:SetData(data)
|
||||
self.stashes = data
|
||||
end
|
||||
|
||||
function PLUGIN:SaveData()
|
||||
if (!ix.shuttingDown) then
|
||||
self:SaveStashes()
|
||||
end
|
||||
end
|
||||
|
||||
function PLUGIN:LoadData()
|
||||
if (!ix.config.Get("SaveEntsOldLoadingEnabled")) then return end
|
||||
|
||||
local data = self:GetData()
|
||||
if (data) then
|
||||
for _, v in ipairs(data) do
|
||||
local entity = ents.Create("ix_stash")
|
||||
entity:SetPos(v[1])
|
||||
entity:SetAngles(v[2])
|
||||
entity:Spawn()
|
||||
entity:SetModel(v[3])
|
||||
entity:SetSolid(SOLID_VPHYSICS)
|
||||
entity:PhysicsInit(SOLID_VPHYSICS)
|
||||
|
||||
if (v[4]) then
|
||||
entity:SetDisplayName(v[4])
|
||||
end
|
||||
|
||||
local physObject = entity:GetPhysicsObject()
|
||||
if (IsValid(physObject)) then
|
||||
physObject:EnableMotion()
|
||||
end
|
||||
end
|
||||
self.stashes = data
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user