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gamemodes/sandbox/gamemode/player.lua
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227
gamemodes/sandbox/gamemode/player.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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--[[---------------------------------------------------------
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Name: gamemode:PlayerSpawnObject( ply )
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Desc: Called to ask whether player is allowed to spawn any objects
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-----------------------------------------------------------]]
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function GM:PlayerSpawnObject( ply )
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return true
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end
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--[[---------------------------------------------------------
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Name: gamemode:CanPlayerUnfreeze( )
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Desc: Can the player unfreeze this entity & physobject
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-----------------------------------------------------------]]
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function GM:CanPlayerUnfreeze( ply, entity, physobject )
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if ( entity:GetPersistent() && GetConVarString( "sbox_persist" ):Trim() != "" ) then return false end
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return true
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end
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--[[---------------------------------------------------------
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Name: LimitReachedProcess
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-----------------------------------------------------------]]
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local function LimitReachedProcess( ply, str )
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if ( !IsValid( ply ) ) then return true end
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return ply:CheckLimit( str )
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end
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--[[---------------------------------------------------------
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Name: gamemode:PlayerSpawnRagdoll( ply, model )
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Desc: Return true if it's allowed
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-----------------------------------------------------------]]
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function GM:PlayerSpawnRagdoll( ply, model )
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return LimitReachedProcess( ply, "ragdolls" )
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end
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--[[---------------------------------------------------------
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Name: gamemode:PlayerSpawnProp( ply, model )
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Desc: Return true if it's allowed
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-----------------------------------------------------------]]
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function GM:PlayerSpawnProp( ply, model )
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return LimitReachedProcess( ply, "props" )
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end
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--[[---------------------------------------------------------
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Name: gamemode:PlayerSpawnEffect( ply, model )
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Desc: Return true if it's allowed
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-----------------------------------------------------------]]
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function GM:PlayerSpawnEffect( ply, model )
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return LimitReachedProcess( ply, "effects" )
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end
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--[[---------------------------------------------------------
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Name: gamemode:PlayerSpawnVehicle( ply, model, vname, vtable )
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Desc: Return true if it's allowed
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-----------------------------------------------------------]]
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function GM:PlayerSpawnVehicle( ply, model, vname, vtable )
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return LimitReachedProcess( ply, "vehicles" )
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end
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--[[---------------------------------------------------------
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Name: gamemode:PlayerSpawnSWEP( ply, wname, wtable )
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Desc: Return true if it's allowed
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-----------------------------------------------------------]]
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function GM:PlayerSpawnSWEP( ply, wname, wtable )
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return LimitReachedProcess( ply, "sents" )
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end
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--[[---------------------------------------------------------
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Name: gamemode:PlayerGiveSWEP( ply, wname, wtable )
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Desc: Return true if it's allowed
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-----------------------------------------------------------]]
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function GM:PlayerGiveSWEP( ply, wname, wtable )
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return true
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end
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--[[---------------------------------------------------------
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Name: gamemode:PlayerSpawnSENT( ply, name )
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Desc: Return true if player is allowed to spawn the SENT
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-----------------------------------------------------------]]
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function GM:PlayerSpawnSENT( ply, name )
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return LimitReachedProcess( ply, "sents" )
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end
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--[[---------------------------------------------------------
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Name: gamemode:PlayerSpawnNPC( ply, npc_type )
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Desc: Return true if player is allowed to spawn the NPC
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-----------------------------------------------------------]]
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function GM:PlayerSpawnNPC( ply, npc_type, equipment )
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return LimitReachedProcess( ply, "npcs" )
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end
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--[[---------------------------------------------------------
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Name: gamemode:PlayerSpawnedRagdoll( ply, model, ent )
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Desc: Called after the player spawned a ragdoll
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-----------------------------------------------------------]]
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function GM:PlayerSpawnedRagdoll( ply, model, ent )
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ply:AddCount( "ragdolls", ent )
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end
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--[[---------------------------------------------------------
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Name: gamemode:PlayerSpawnedProp( ply, model, ent )
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Desc: Called after the player spawned a prop
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-----------------------------------------------------------]]
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function GM:PlayerSpawnedProp( ply, model, ent )
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ply:AddCount( "props", ent )
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end
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--[[---------------------------------------------------------
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Name: gamemode:PlayerSpawnedEffect( ply, model, ent )
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Desc: Called after the player spawned an effect
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-----------------------------------------------------------]]
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function GM:PlayerSpawnedEffect( ply, model, ent )
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ply:AddCount( "effects", ent )
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end
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--[[---------------------------------------------------------
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Name: gamemode:PlayerSpawnedVehicle( ply, ent )
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Desc: Called after the player spawned a vehicle
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-----------------------------------------------------------]]
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function GM:PlayerSpawnedVehicle( ply, ent )
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ply:AddCount( "vehicles", ent )
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end
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--[[---------------------------------------------------------
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Name: gamemode:PlayerSpawnedNPC( ply, ent )
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Desc: Called after the player spawned an NPC
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-----------------------------------------------------------]]
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function GM:PlayerSpawnedNPC( ply, ent )
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ply:AddCount( "npcs", ent )
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end
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--[[---------------------------------------------------------
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Name: gamemode:PlayerSpawnedSENT( ply, ent )
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Desc: Called after the player has spawned a SENT
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-----------------------------------------------------------]]
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function GM:PlayerSpawnedSENT( ply, ent )
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ply:AddCount( "sents", ent )
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end
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--[[---------------------------------------------------------
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Name: gamemode:PlayerSpawnedWeapon( ply, ent )
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Desc: Called after the player has spawned a Weapon
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-----------------------------------------------------------]]
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function GM:PlayerSpawnedSWEP( ply, ent )
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-- This is on purpose..
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ply:AddCount( "sents", ent )
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end
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--[[---------------------------------------------------------
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Name: gamemode:PlayerEnteredVehicle( player, vehicle, role )
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Desc: Player entered the vehicle fine
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-----------------------------------------------------------]]
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function GM:PlayerEnteredVehicle( player, vehicle, role )
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player:SendHint( "VehicleView", 2 )
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end
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--[[---------------------------------------------------------
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These are buttons that the client is pressing. They're used
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in Sandbox mode to control things like wheels, thrusters etc.
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-----------------------------------------------------------]]
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function GM:PlayerButtonDown( ply, btn )
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numpad.Activate( ply, btn )
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end
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--[[---------------------------------------------------------
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These are buttons that the client is pressing. They're used
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in Sandbox mode to control things like wheels, thrusters etc.
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-----------------------------------------------------------]]
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function GM:PlayerButtonUp( ply, btn )
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numpad.Deactivate( ply, btn )
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end
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