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76
lua/arccw/shared/attachments/ur_329_caliber_snakeshot.lua
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76
lua/arccw/shared/attachments/ur_329_caliber_snakeshot.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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att.PrintName = "Model 329PD .44 Snakeshot Chambering"
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att.AbbrevName = ".44 Snakeshot"
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att.Icon = Material("entities/att/uc_bullets/44special.png","smooth mips")
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att.Description = "Rounds containing small lead shots. Due to bullet diameter and barrel length, this round has an extremely low effective range.\nAs its name implies, it's mostly useful for shooting snakes and rodents only."
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if !GetConVar("arccw_truenames"):GetBool() then
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att.PrintName = "Enforcement .44 Snakeshot Chambering"
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end
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-- Todo: alt shoot sound
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att.AutoStats = true
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att.Desc_Pros = {
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"ur.329.snakeshot.1"
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}
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att.Desc_Cons = {
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"ur.329.snakeshot.2",
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"ur.329.snakeshot.3"
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}
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att.Slot = "ur_329_caliber"
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att.SortOrder = -1
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att.Override_Num = 4
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att.Override_AccuracyMOA = 65
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att.Override_AccuracyMOA_Priority = 0
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att.Override_HullSize = 0.1
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att.Override_BodyDamageMults = ArcCW.UC.BodyDamageMults_Shotgun
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att.Override_Penetration = 1
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att.Mult_Damage = 70 / 60
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att.Mult_Range = 0.4
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att.Mult_RangeMin = 2
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att.Mult_PhysBulletMuzzleVelocity = 0.6
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-- att.Override_IsShotgun = true
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-- att.Override_Ammo = "buckshot"
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-- att.Override_ShellModel = "models/weapons/arccw/uc_shells/410bore.mdl"
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-- att.Override_ShellScale = 0.8
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-- att.Override_ShellSounds = ArcCW.ShotgunShellSoundsTable
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att.Override_Trivia_Calibre = att.AbbrevName -- E F F I C I E N C Y
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local slotinfo = {
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[6] = {"\"SS\" Snakeshot", "\"SS\" Snakeshot", Material("entities/att/arccw_uc_ammo_shotgun_generic.png", "mips smooth")},
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}
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att.Hook_GetDefaultAttName = function(wep, slot)
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if slotinfo[slot] then
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return GetConVar("arccw_truenames"):GetBool() and slotinfo[slot][2] or slotinfo[slot][1]
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end
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end
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-- att.Hook_GetDefaultAttIcon = function(wep, slot)
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-- if slotinfo[slot] then
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-- return slotinfo[slot][3]
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-- end
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-- end
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att.Hook_GetShootSound = function(wep, sound)
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if wep:GetBuff_Override("Silencer") then
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return "weapons/arccw_ur/deagle/fire_supp_10.ogg" -- Placeholder
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else
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return {"weapons/arccw_ur/deagle/fire-410-01.ogg", "weapons/arccw_ur/deagle/fire-410-02.ogg", "weapons/arccw_ur/deagle/fire-410-03.ogg", "weapons/arccw_ur/deagle/fire-410-04.ogg", "weapons/arccw_ur/deagle/fire-410-05.ogg", "weapons/arccw_ur/deagle/fire-410-06.ogg"} -- Not Placeholder
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end
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end
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att.GivesFlags = {"329_ss"}
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