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48
lua/entities/npc_vj_apc_base_v2/shared.lua
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48
lua/entities/npc_vj_apc_base_v2/shared.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
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---------------------------------------------------------------------------------------------------------------------------------------------
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ENT.Base = "npc_vj_creature_base"
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ENT.Type = "ai"
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ENT.PrintName = "VJ APC Base"
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ENT.Author = "Comrade Communist"
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ENT.Contact = ""
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ENT.Purpose = "To make SNPCs."
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ENT.Instructions = "Don't change anything."
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ENT.Category = "Comrade Bases"
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ENT.Spawnable = false
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ENT.AdminSpawnable = false
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ENT.IsVJBaseSNPC_Apc = true -- Is it a VJ Base tank SNPC?
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:PhysicsCollide(data, physobj)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:PhysicsUpdate(physobj)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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/*if (CLIENT) then
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local Name = "rrrrrrrrrrrrrrrrrr"
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local LangName = "rrrrrrrrrrrrrrrrrr"
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language.Add(LangName, Name)
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killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
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language.Add("#"..LangName, Name)
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killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
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end*/
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net.Receive("vj_tank_base_spawneffects", function()
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-- Add codes in the tank SNPC's shared file
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end)
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net.Receive("vj_tank_base_moveeffects", function()
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-- Add codes in the tank SNPC's shared file
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end)
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