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lua/entities/npc_vj_hlr2_res_sentry/init.lua
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21
lua/entities/npc_vj_hlr2_res_sentry/init.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile("shared.lua")
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include('shared.lua')
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/*-----------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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-----------------------------------------------*/
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ENT.Model = {"models/vj_hlr/hl2/floor_turret.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want
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ENT.VJ_NPC_Class = {"CLASS_PLAYER_ALLY"} -- NPCs with the same class with be allied to each other
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ENT.PlayerFriendly = true
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ENT.FriendsWithAllPlayerAllies = true
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45
lua/entities/npc_vj_hlr2_res_sentry/shared.lua
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45
lua/entities/npc_vj_hlr2_res_sentry/shared.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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ENT.Base = "npc_vj_hlr2_com_sentry"
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ENT.Type = "ai"
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ENT.PrintName = "Resistance Sentry Gun"
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ENT.Author = "DrVrej"
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ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
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ENT.Purpose = "Spawn it and fight with it!"
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ENT.Instructions = "Click on the spawnicon to spawn it."
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ENT.Category = "Half-Life Resurgence"
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if CLIENT then
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local matLaser = Material("vj_hl/sprites/hl2/turret_laser_fade")
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local laserColor = Color(255, 0, 0)
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--
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function ENT:Initialize()
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local attStart = self:LookupAttachment("laser_start")
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local attEnd = self:LookupAttachment("laser_end")
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local hookName = "VJ_HLR_TurretLaser_" .. self:EntIndex()
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hook.Add("PreDrawEffects", hookName, function()
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if !IsValid(self) then
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hook.Remove("PreDrawEffects", hookName)
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return
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end
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render.SetMaterial(matLaser)
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render.DrawBeam(self:GetAttachment(attStart).Pos, self:GetAttachment(attEnd).Pos, 2, 0, 0.98, laserColor)
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-- Good, but will take serious performance and is unnecessary for a tiny detail
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/*local tr = util.TraceLine({
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start = attStart.Pos,
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endpos = attEnd.Pos,
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filter = self,
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})
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// render.DrawBeam(tr.StartPos, tr.HitPos, 2, 0, 0.98, laserColor)*/
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end)
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end
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end
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