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56
lua/entities/npc_zombie_slump_attack/shared.lua
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56
lua/entities/npc_zombie_slump_attack/shared.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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ENT.Base = "npc_fastzombie_slump_a"
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ENT.Type = "anim"
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ENT.Author = "Chocofrolik + Straw W Wagen"
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ENT.PrintName = "Slumped Zombie ( Attack )"
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ENT.DebugModel = "models/maxofs2d/balloon_mossman.mdl"
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ENT.DebugColor = Color( 255,255,0 )
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ENT.AmbushDist = 64
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ENT.MyClass = "npc_zombie_slump_attack"
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ENT.ModelToPrecache = "models/Zombie/Classic.mdl"
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ENT.AmbusherClass = "npc_zombie"
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ENT.Slump = "slump_a"
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ENT.RiseStyle = "slumprise_a_attack"
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ENT.HintSoundChance = 5
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ENT.HintSounds = {
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"npc/zombie/zombie_pain3.wav",
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"npc/zombie/zombie_voice_idle3.wav",
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"npc/zombie/zombie_voice_idle4.wav",
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}
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ENT.MeleeDelay = 1.15
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ENT.MeleeDamage = 25
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ENT.MeleeHitSound = "Zombie.AttackHit"
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function ENT:Ambush()
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if not IsValid( self.waking_sequence ) then return end
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self.waking_sequence:Fire( "BeginSequence", "", 0 )
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timer.Simple( self.MeleeDelay, function()
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if not IsValid( self ) then return end
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if not IsValid( self.ambusher ) then return end
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if self.ambusher:Health() <= 0 then return end
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self:MeleeAttack()
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end )
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if self:GetIsSilent() then return end
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self.ambusher:EmitSound( "npc/zombie/zombie_alert" .. math.random( 1, 3 ) .. ".wav" )
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end
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