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51
lua/entities/pill_proj_prop.lua
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51
lua/entities/pill_proj_prop.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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ENT.Type = "anim"
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ENT.PrintName = "Prop Projectile"
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function ENT:Initialize()
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if SERVER then
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self:PhysicsInit(SOLID_VPHYSICS)
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self:SetMoveType(MOVETYPE_VPHYSICS)
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self:SetSolid(SOLID_VPHYSICS)
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local phys = self:GetPhysicsObject()
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if (phys:IsValid()) then
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phys:Wake()
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phys:EnableGravity(false)
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phys:EnableDrag(false)
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phys:SetDamping(0, 0)
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phys:SetVelocity(self:GetAngles():Forward() * 3000)
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end
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if self.sound then
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self.flySound = CreateSound(self, self.sound)
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self.flySound:Play()
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end
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if self.trail then
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util.SpriteTrail(self, 0, self.tcolor or Color(255, 255, 255), false, 40, 10, 5, 1 / 100, self.trail)
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end
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timer.Simple(10, function()
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if IsValid(self) then
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self:Remove()
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end
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end)
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end
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end
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function ENT:OnRemove()
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if SERVER and self.flySound then
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self.flySound:Stop()
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end
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end
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