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lua/entities/sent_vj_test/init.lua
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82
lua/entities/sent_vj_test/init.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
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AddCSLuaFile("shared.lua")
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include('shared.lua')
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/*--------------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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--------------------------------------------------*/
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ENT.PainSoundT = 0
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util.AddNetworkString("vj_testentity_onmenuopen")
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util.AddNetworkString("vj_testentity_runtextsd")
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:Initialize()
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self:SetModel("models/humans/group01/male_0" .. math.random(1, 9) .. ".mdl")
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self:SetSpawnEffect(false)
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self:SetHullType(HULL_HUMAN)
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self:SetHullSizeNormal()
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self:SetNPCState(NPC_STATE_SCRIPT)
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self:SetSolid(SOLID_BBOX)
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self:SetUseType(SIMPLE_USE) -- Makes the ENT.Use hook only get called once at every use.
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self:DropToFloor()
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self:SetMaxYawSpeed(20)
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self:CapabilitiesAdd(bit.bor(CAP_ANIMATEDFACE, CAP_TURN_HEAD, CAP_MOVE_GROUND, CAP_OPEN_DOORS, CAP_AUTO_DOORS, CAP_MOVE_JUMP))
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:SelectSchedule()
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for _, v in ipairs(ents.FindInSphere(self:GetPos(), 150)) do
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if v:IsPlayer() && v:Alive() then
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self:SetSchedule(SCHED_IDLE_STAND)
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self:SetSchedule(SCHED_TARGET_FACE)
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return
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end
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end
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self:SetSchedule(SCHED_IDLE_WANDER)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:OnTakeDamage()
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if CurTime() > self.PainSoundT then
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self:EmitSound("vo/npc/male01/pain0"..math.random(1,9)..".wav")
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self.PainSoundT = CurTime() + 1
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self:SetSchedule(SCHED_RUN_FROM_ENEMY)
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end
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return 0
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:AcceptInput(key, activator, caller)
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if key == "Use" && activator:IsPlayer() && activator:IsValid() && activator:Alive() then
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net.Start("vj_testentity_onmenuopen")
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net.Send(activator)
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self:EmitSound("vj_misc/illuminati_confirmed.mp3", 75)
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self:EmitSound("vo/npc/male01/hi0"..math.random(1,2)..".wav")
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self:SetTarget(activator)
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self:SetSchedule(SCHED_IDLE_STAND)
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self:SetSchedule(SCHED_TARGET_FACE)
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end
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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net.Receive("vj_testentity_runtextsd", function(len, ply)
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local msgType = net.ReadBool()
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if (ply:IsPlayer() && ply:SteamID() == "STEAM_0:0:22688298") or (game.SinglePlayer() == true) then
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msg = (msgType == true and "Are you thirsty?") or "DrVrej is in this server, be aware!"
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sdFile = (msgType == true and "vj_misc/areyouthristy.wav") or "vj_misc/illuminati_confirmed.mp3"
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PrintMessage(HUD_PRINTTALK, msg)
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PrintMessage(HUD_PRINTCENTER, msg)
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local filter = RecipientFilter()
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filter:AddAllPlayers()
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local sd = CreateSound(game.GetWorld(), sdFile, filter)
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sd:SetSoundLevel(0)
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sd:Play()
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end
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end)
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