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267
lua/vgui/matselect.lua
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267
lua/vgui/matselect.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local PANEL = {}
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AccessorFunc( PANEL, "ItemWidth", "ItemWidth", FORCE_NUMBER )
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AccessorFunc( PANEL, "ItemHeight", "ItemHeight", FORCE_NUMBER )
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AccessorFunc( PANEL, "Height", "NumRows", FORCE_NUMBER )
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AccessorFunc( PANEL, "m_bSizeToContent", "AutoHeight", FORCE_BOOL )
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local border = 0
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local border_w = 8
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local matHover = Material( "gui/ps_hover.png", "nocull" )
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local boxHover = GWEN.CreateTextureBorder( border, border, 64 - border * 2, 64 - border * 2, border_w, border_w, border_w, border_w, matHover )
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-- This function is used as the paint function for selected buttons
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function PANEL:SelectedItemPaintOver( w, h )
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-- self in this context would be the selected item!
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boxHover( 0, 0, w, h, color_white )
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end
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function PANEL:Init()
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-- A panellist is a panel that you shove other panels
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-- into and it makes a nice organised frame.
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self.List = vgui.Create( "DPanelList", self )
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self.List:EnableHorizontal( true )
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self.List:EnableVerticalScrollbar()
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self.List:SetSpacing( 1 )
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self.List:SetPadding( 3 )
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self.Controls = {}
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self.Height = 2
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self:SetItemWidth( 128 )
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self:SetItemHeight( 128 )
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end
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function PANEL:SetAutoHeight( bAutoHeight )
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self.m_bSizeToContent = bAutoHeight
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self.List:SetAutoSize( bAutoHeight )
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self:InvalidateLayout()
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end
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function PANEL:AddMaterial( label, value )
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local Mat = vgui.Create( "DImageButton", self )
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Mat:SetOnViewMaterial( value, "models/wireframe" )
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Mat:SetTooltip( label )
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Mat.AutoSize = false
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Mat.Value = value
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self:SetItemSize( Mat )
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Mat.DoClick = function( button )
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-- Select the material
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self:SelectMaterial( button )
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-- Update the convar
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RunConsoleCommand( self:ConVar(), value )
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end
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Mat.DoRightClick = function( button )
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local menu = DermaMenu()
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menu:AddOption( "#spawnmenu.menu.copy", function() SetClipboardText( value ) end ):SetIcon( "icon16/page_copy.png" )
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menu:Open()
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end
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-- Add the icon to ourselves
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self.List:AddItem( Mat )
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table.insert( self.Controls, Mat )
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self:InvalidateLayout()
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return Mat
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end
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function PANEL:AddMaterialEx( label, material, value, convars )
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local Mat = vgui.Create( "DImageButton", self )
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Mat:SetImage( material )
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Mat:SetTooltip( label )
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Mat.AutoSize = false
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Mat.Value = value
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Mat.ConVars = convars
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self:SetItemSize( Mat )
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Mat.DoClick = function ( button )
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-- Can't do this due to faceposer
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-- self:SelectMaterial( button )
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-- Update the convars
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for cvar, val in pairs( convars ) do RunConsoleCommand( cvar, val ) end
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end
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Mat.DoRightClick = function( button )
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local menu = DermaMenu()
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menu:AddOption( "#spawnmenu.menu.copy", function() SetClipboardText( material ) end ):SetIcon( "icon16/page_copy.png" )
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menu:Open()
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end
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-- Add the icon to ourselves
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self.List:AddItem( Mat )
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table.insert( self.Controls, Mat )
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self:InvalidateLayout()
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return Mat
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end
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function PANEL:SelectMaterial( mat )
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-- Restore the current overlay
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if ( self.SelectedMaterial ) then
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self.SelectedMaterial.PaintOver = self.OldSelectedPaintOver
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end
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-- Add the overlay to this button
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self.OldSelectedPaintOver = mat.PaintOver
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mat.PaintOver = self.SelectedItemPaintOver
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-- Set our selected values
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self.SelectedMaterial = mat
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self.CurrentValue = mat.Value
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end
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function PANEL:Clear()
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for k, Mat in pairs( self.Controls ) do
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Mat:Remove()
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self.Controls[k] = nil
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end
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self.List:CleanList()
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self.SelectedMaterial = nil
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self.OldSelectedPaintOver = nil
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end
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function PANEL:FindMaterialByValue( value )
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for k, Mat in pairs( self.Controls ) do
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if ( Mat.Value == value ) then return Mat end
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end
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end
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function PANEL:SetItemSize( pnl )
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local maxW = self:GetWide()
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if ( self.List.VBar && self.List.VBar.Enabled ) then maxW = maxW - self.List.VBar:GetWide() end
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local w = self.ItemWidth
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if ( w < 1 ) then
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local numIcons = math.floor( 1 / w )
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w = math.floor( ( maxW - self.List:GetPadding() * 2 - self.List:GetSpacing() * ( numIcons - 1 ) ) / numIcons )
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end
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local h = self.ItemHeight
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if ( h < 1 ) then
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local numIcons = math.floor( 1 / h )
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h = math.floor( ( maxW - self.List:GetPadding() * 2 - self.List:GetSpacing() * ( numIcons - 1 ) ) / numIcons )
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end
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pnl:SetSize( w, h )
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end
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function PANEL:ControlValues( kv )
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self.BaseClass.ControlValues( self, kv )
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self.Height = kv.height or 2
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-- Load the list of models from our keyvalues file
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if ( kv.options ) then
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for k, v in pairs( kv.options ) do
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self:AddMaterial( k, v )
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end
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end
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self.ItemWidth = kv.itemwidth or 32
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self.ItemHeight = kv.itemheight or 32
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for k, v in pairs( self.Controls ) do
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v:SetSize( self.ItemWidth, self.ItemHeight )
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end
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self:InvalidateLayout()
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end
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function PANEL:PerformLayout()
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self.List:SetPos( 0, 0 )
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for k, v in pairs( self.List:GetItems() ) do
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self:SetItemSize( v )
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end
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if ( self.m_bSizeToContent ) then
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self.List:SetWide( self:GetWide() )
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self.List:InvalidateLayout( true )
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self:SetTall( self.List:GetTall() + 5 )
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return
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end
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self.List:InvalidateLayout( true ) -- Rebuild
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local maxW = self:GetWide()
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if ( self.List.VBar && self.List.VBar.Enabled ) then maxW = maxW - self.List.VBar:GetWide() end
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local h = self.ItemHeight
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if ( h < 1 ) then
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local numIcons = math.floor( 1 / h )
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h = math.floor( ( maxW - self.List:GetPadding() * 2 - self.List:GetSpacing() * ( numIcons - 1 ) ) / numIcons )
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end
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local Height = ( h * self.Height ) + ( self.List:GetPadding() * 2 ) + self.List:GetSpacing() * ( self.Height - 1 )
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self.List:SetSize( self:GetWide(), Height )
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self:SetTall( Height + 5 )
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end
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function PANEL:FindAndSelectMaterial( value )
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self.CurrentValue = value
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local mat = self:FindMaterialByValue( value )
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if ( !mat ) then return end
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self:SelectMaterial( mat )
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end
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function PANEL:TestForChanges()
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local cvar = self:ConVar()
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if ( !cvar ) then return end
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local value = GetConVarString( cvar )
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if ( value == self.CurrentValue ) then return end
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self:FindAndSelectMaterial( value )
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end
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vgui.Register( "MatSelect", PANEL, "ContextBase" )
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