"Unlittwotexture" { // Original shader: VertexLitTexture $basetexture "scope\gdcw_acog" $texture2 "scope\gdcw_noise" $additive 1 "Proxies" { "TextureScroll" { "texturescrollvar" $texture2transform "texturescrollrate" 10 "texturescrollangle" -55 } } }