--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] att.PrintName = "ATA Giraffe Suppressor" -- fictional att.AbbrevName = "Giraffe Suppressor" att.Icon = Material("entities/att/acwatt_uc_muzzle_supp_giraffe.png", "mips smooth") att.Description = "Traps propellant gas from the muzzle, reducing visual and audible report.\nExtremely long suppressor tube provides excellent noise reduction, but is also very unwieldy." att.Desc_Neutrals = {"uc.supptail"} att.AutoStats = true att.Slot = {"muzzle"} att.SortOrder = 150 att.Model = "models/weapons/arccw/atts/uc_longass_silencer.mdl" att.ModelOffset = Vector(2.1, 0, 0.00) att.ModelScale = Vector(0.9, 1.25, 1.25) att.OffsetAng = Angle(0, 0, 0) att.Silencer = true att.Override_MuzzleEffect = "muzzleflash_suppressed" att.IsMuzzleDevice = true att.Mult_ShootPitch = 1.1 att.Mult_ShootVol = 0.7 att.Mult_Range = 1.2 att.Add_BarrelLength = 10 att.Mult_SightTime = 1.15 att.Mult_SightedSpeedMult = 0.9 att.Mult_Sway = 1.15 att.AttachSound = "arccw_uc/common/gunsmith/suppressor_thread.ogg" att.Hook_GetDistantShootSound = function(wep, distancesound) if wep:GetBuff("PhysBulletMuzzleVelocity") < ArcCW.UC.SubsonicThreshold then return false end end