--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] EFFECT.Offset = Vector(-8,0,0) local GlowMat = Material( "sprites/light_glow02_add" ) local Materials = { "particle/smokesprites_0001", "particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016" } function EFFECT:Init( data ) self.Entity = data:GetEntity() if IsValid( self.Entity ) then self.OldPos = self.Entity:LocalToWorld( self.Offset ) self.Emitter = ParticleEmitter( self.Entity:LocalToWorld( self.OldPos ), false ) end end function EFFECT:doFX( pos ) if not IsValid( self.Entity ) then return end if IsValid( self.Emitter ) then local emitter = self.Emitter local particle = emitter:Add( Materials[ math.random(1, #Materials ) ], pos ) if particle then particle:SetGravity( Vector(0,0,100) + VectorRand() * 50 ) particle:SetVelocity( -self.Entity:GetForward() * 200 ) particle:SetAirResistance( 600 ) particle:SetDieTime( math.Rand(1.5,2) ) particle:SetStartAlpha( 50 ) particle:SetStartSize( 20 ) particle:SetEndSize( 60 ) particle:SetRoll( math.Rand( -1, 1 ) ) particle:SetRollDelta( math.Rand( -1, 1 ) ) particle:SetColor(40,40,40) particle:SetCollide( false ) end local particle = emitter:Add( "particles/flamelet"..math.random(1,5), pos ) if particle then particle:SetVelocity( -self.Entity:GetForward() * math.Rand(250,800) + self.Entity:GetVelocity()) particle:SetDieTime( math.Rand(0.2,0.4) ) particle:SetAirResistance( 0 ) particle:SetStartAlpha( 255 ) particle:SetStartSize( 8 ) particle:SetEndSize( 1 ) particle:SetRoll( math.Rand(-1,1) ) particle:SetColor( 255,255,255 ) particle:SetGravity( Vector( 0, 0, 0 ) ) particle:SetCollide( false ) end local particle = emitter:Add( "particles/flamelet"..math.random(1,5), self.Entity:GetPos() ) if particle then particle:SetVelocity( -self.Entity:GetForward() * 200 + VectorRand() * 50 ) particle:SetDieTime( 0.25 ) particle:SetAirResistance( 600 ) particle:SetStartAlpha( 255 ) particle:SetStartSize( 6 ) particle:SetEndSize( 2 ) particle:SetRoll( math.Rand(-1,1) ) particle:SetColor( 255,255,255 ) particle:SetGravity( Vector( 0, 0, 0 ) ) particle:SetCollide( false ) end end end function EFFECT:Think() if IsValid( self.Entity ) then self.nextDFX = self.nextDFX or 0 if self.nextDFX < CurTime() then self.nextDFX = CurTime() + 0.02 local oldpos = self.OldPos local newpos = self.Entity:LocalToWorld( self.Offset ) self:SetPos( newpos ) local Sub = (newpos - oldpos) local Dir = Sub:GetNormalized() local Len = Sub:Length() self.OldPos = newpos for i = 0, Len, 45 do local pos = oldpos + Dir * i self:doFX( pos ) end end return true end if IsValid( self.Emitter ) then self.Emitter:Finish() end return false end function EFFECT:Render() local ent = self.Entity if not IsValid( ent ) then return end local pos = ent:LocalToWorld( self.Offset ) render.SetMaterial( GlowMat ) render.DrawSprite( pos, 100, 100, Color( 255, 200, 150, 255 ) ) end