--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile("shared.lua") include('shared.lua') /*----------------------------------------------- *** Copyright (c) 2012-2019 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. -----------------------------------------------*/ ENT.Model = {"models/creatures/headcrabs/node_headcrab.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want ENT.HullType = HULL_TINY ENT.HullSizeNormal = false -- set to false to cancel out the self:SetHullSizeNormal() ENT.HasSetSolid = false -- set to false to disable SetSolid ENT.MovementType = VJ_MOVETYPE_STATIONARY -- How does the SNPC move? ENT.CanTurnWhileStationary = false -- If true, the NPC will be able to turn while it's stationary ENT.Stationary_UseNoneMoveType = true -- Technical variable, use this if there is any issues with the SNPC's position, though it does have its downsides, so use it only when needed ENT.Behavior = VJ_BEHAVIOR_PASSIVE_NATURE -- The behavior of the SNPC ------ AI / Relationship Variables ------ ENT.HasAllies = true -- Put to false if you want it not to have any allies ENT.VJ_NPC_Class = {"CLASS_ZOMBIE"} -- NPCs with the same class with be allied to each other ENT.EntitiesToNoCollide = {"npc_vj_hla_ocrab","npc_vj_hla_hcrab","npc_vj_hla_ahcrab","npc_vj_hla_fcrab","npc_vj_hla_bcrab","npc_vj_hla_rcrab","npc_vj_hla_fhcrab","npc_drg_headcrabv2_mdcversion","npc_drg_poisonheadcrabv2_mdcversion","npc_drg_fastheadcrabv2_mdcversion","npc_vj_hla_zombieclassic","npc_vj_hla_zombiearmored","npc_vj_hla_zombiereviver"} -- Entities to not collide with when HasEntitiesToNoCollide is set to true ------ Damaged / Injured Variables ------ ENT.GodMode = true -- Immune to everything ------ Killed & Corpse Variables ------ -- ====== Corpse Variables ====== -- ENT.HasDeathRagdoll = false -- If set to false, it will not spawn the regular ragdoll of the SNPC ------ Sound Variables ------ ENT.HasSounds = true -- Put to false to disable ALL sounds! ----------------------------------------------------------------------------- function ENT:CustomOnInitialize() end /*---------------------------------------------- *** Copyright (c) 2012-2019 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. -----------------------------------------------*/