--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile("shared.lua") include("shared.lua") /*----------------------------------------------- *** Copyright (c) 2012-2017 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. -----------------------------------------------*/ ENT.Model = {"models/spitball_medium.mdl"} -- The models it should spawn with | Picks a random one from the table ENT.DoesRadiusDamage = true -- Should it do a blast damage when it hits something? ENT.RadiusDamageRadius = 100 -- How far the damage go? The farther away it's from its enemy, the less damage it will do | Counted in world units ENT.RadiusDamage = 25 -- How much damage should it deal? Remember this is a radius damage, therefore it will do less damage the farther away the entity is from its enemy ENT.RadiusDamageUseRealisticRadius = true -- Should the damage decrease the farther away the enemy is from the position that the projectile hit? ENT.RadiusDamageType = DMG_SHOCK -- Damage type ENT.DelayedRemove = 1 -- Change this to a number greater than 0 to delay the removal of the entity ENT.DecalTbl_DeathDecals = {"Scorch"} ENT.SoundTbl_BeforeRangeAttack = {"alien_slave/vort_charge.wav"} ENT.SoundTbl_Startup = {"alien_slave/vort_shoot.wav"} ENT.SoundTbl_OnCollide = {"alien_slave/vort_explode1.wav","alien_slave/vort_explode2.wav"} ENT.VJ_IsPickupableDanger = true --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomPhysicsObjectOnInitialize(phys) phys:Wake() phys:EnableDrag(false) phys:EnableGravity(false) phys:SetBuoyancyRatio(0) end ------------------------------------------------------------------------------------------ function ENT:CustomOnInitialize() self:SetNoDraw(true) util.SpriteTrail(self,10,Color(0,255,255),true,100,0.6,0.6,12/(20+20)*30,"VJ_Base/sprites/vj_trial1.vmt") util.SpriteTrail(self,10,Color(0,255,255),true,100,0.6,0.6,12/(20+20)*30,"VJ_Base/sprites/vj_trial1.vmt") end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:DeathEffects(data,phys) ParticleEffect("electrical_arc_01_system",self:GetPos(),Angle(0,0,0),nil) ParticleEffect("aurora_shockwave",self:GetPos(),Angle(0,0,0),nil) ParticleEffect("hunter_projectile_explosion_1",data.HitPos,Angle(0,0,0),nil) ParticleEffect("hunter_projectile_explosion_1",data.HitPos,Angle(0,0,0),nil) end -------------------------------------------------------------------------------------- function ENT:CustomOnThink() ParticleEffectAttach("electrical_arc_01_system",PATTACH_POINT_FOLLOW,self,0) ParticleEffectAttach("striderbuster_break_lightning", PATTACH_ABSORIGIN_FOLLOW, self, 0) ParticleEffectAttach("striderbuster_break_lightning", PATTACH_ABSORIGIN_FOLLOW, self, 0) end /*----------------------------------------------- *** Copyright (c) 2012-2017 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. -----------------------------------------------*/