--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.Base = "weapon_vj_base" SWEP.PrintName = ".357 Magnum" SWEP.Author = "DrVrej" SWEP.Contact = "http://steamcommunity.com/groups/vrejgaming" SWEP.Purpose = "This weapon is made for Players and NPCs" SWEP.Instructions = "Controls are like a regular weapon." SWEP.Category = "VJ Base" -- Client Settings --------------------------------------------------------------------------------------------------------------------------------------------- if CLIENT then SWEP.Slot = 1 -- Which weapon slot you want your SWEP to be in? (1 2 3 4 5 6) SWEP.SlotPos = 1 -- Which part of that slot do you want the SWEP to be in? (1 2 3 4 5 6) SWEP.SwayScale = 4 -- Default is 1, The scale of the viewmodel sway SWEP.UseHands = true end -- NPC Settings --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.NPC_NextPrimaryFire = 0.9 -- Next time it can use primary fire SWEP.NPC_CustomSpread = 0.5 -- This is added on top of the custom spread that's set inside the SNPC! | Starting from 1: Closer to 0 = better accuracy, Farther than 1 = worse accuracy -- Main Settings --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.ViewModel = "models/weapons/c_357.mdl" SWEP.WorldModel = "models/weapons/w_357.mdl" SWEP.HoldType = "revolver" SWEP.Spawnable = true SWEP.AdminSpawnable = false -- Primary Fire --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.Primary.Damage = 20 -- Damage SWEP.Primary.PlayerDamage = "Double" -- Only applies for players | "Same" = Same as self.Primary.Damage, "Double" = Double the self.Primary.Damage OR put a number to be different from self.Primary.Damage SWEP.Primary.Force = 1 -- Force applied on the object the bullet hits SWEP.Primary.ClipSize = 6 -- Max amount of bullets per clip SWEP.Primary.Recoil = 2 -- How much recoil does the player get? SWEP.Primary.Cone = 1 -- How accurate is the bullet? (Players) SWEP.Primary.Delay = 0.9 -- Time until it can shoot again SWEP.Primary.Automatic = false -- Is it automatic? SWEP.Primary.Ammo = "357" -- Ammo type SWEP.Primary.Sound = {"vj_weapons/hl2_357/357_single1.wav","vj_weapons/hl2_357/357_single2.wav","vj_weapons/hl2_357/357_single3.wav"} SWEP.Primary.DistantSound = {"weapons/357/357_fire2.wav"} SWEP.Primary.DistantSoundVolume = 0.7 -- Distant sound volume SWEP.PrimaryEffects_MuzzleAttachment = 1 SWEP.PrimaryEffects_SpawnShells = false -- Reload Settings --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.HasReloadSound = false -- Does it have a reload sound? Remember even if this is set to false, the animation sound will still play! SWEP.Reload_TimeUntilAmmoIsSet = 2.7 -- Time until ammo is set to the weapon