--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] if not ATTACHMENT then ATTACHMENT = {} end ATTACHMENT.Name = "RIS Handguard" --ATTACHMENT.ID = "base" -- normally this is just your filename ATTACHMENT.Description = { TFA.AttachmentColors["+"], "Activates Laser Sight and GL", TFA.AttachmentColors["-"], "5% lower base accuracy" } ATTACHMENT.Icon = "entities/ar15_att_ris.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png" ATTACHMENT.ShortName = "RIS" ATTACHMENT.WeaponTable = { ["VElements"] = { ["basebarrel"] = { ["active"] = false }, ["risbarrel"] = { ["active"] = true } }, ["Bodygroups_W"] = { [2] = 1 }, ["Primary"] = { ["Spread"] = function(wep,stat) return stat * 0.8 end, }, } function ATTACHMENT:Attach( wep ) if TFA.Enum.ReadyStatus[wep:GetStatus()] then wep:ChooseIdleAnim() if game.SinglePlayer() then wep:CallOnClient("ChooseIdleAnim","") end end end function ATTACHMENT:Detach( wep ) if TFA.Enum.ReadyStatus[wep:GetStatus()] then wep:ChooseIdleAnim() if game.SinglePlayer() then wep:CallOnClient("ChooseIdleAnim","") end end end if not TFA_ATTACHMENT_ISUPDATING then TFAUpdateAttachments() end