--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] include('shared.lua') function ENT:Initialize() end --[[ if( SinglePlayer() ) then function ENT:RenderOverride() -- if( self:GetVelocity():Length() < 50 ) then self:DrawModel() return end local phys = self:GetPhysicsObject() local speed = 1 if( phys:IsValid() ) then print( "yay got phys" ) speed = phys:GetAngleVelocity().y end local itr, max_iterations = 1, 8 for i=itr, max_iterations do -- self:SetLocalAngles( 0,0,0 ) local a = self:GetAngles() a:RotateAroundAxis( self:GetUp(), i * 3) render.SetBlend( i / max_iterations ) self:SetupBones() self:SetRenderAngles( a ) self:DrawModel() --self:SetRenderAngles( nil ) end end end ]]-- function ENT:Draw() -- self:SetupBones() self:DrawModel() end function ENT:CustomOnRemove() end