--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end --------------------------------------------------------------------------------------------------------------------------------------------- ENT.Base = "npc_vj_creature_base" ENT.Type = "ai" ENT.PrintName = "VJ APC Base" ENT.Author = "Comrade Communist" ENT.Contact = "" ENT.Purpose = "To make SNPCs." ENT.Instructions = "Don't change anything." ENT.Category = "Comrade Bases" ENT.Spawnable = false ENT.AdminSpawnable = false ENT.IsVJBaseSNPC_Apc = true -- Is it a VJ Base tank SNPC? --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:PhysicsCollide(data, physobj) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:PhysicsUpdate(physobj) end --------------------------------------------------------------------------------------------------------------------------------------------- /*if (CLIENT) then local Name = "rrrrrrrrrrrrrrrrrr" local LangName = "rrrrrrrrrrrrrrrrrr" language.Add(LangName, Name) killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255)) language.Add("#"..LangName, Name) killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255)) end*/ net.Receive("vj_tank_base_spawneffects", function() -- Add codes in the tank SNPC's shared file end) net.Receive("vj_tank_base_moveeffects", function() -- Add codes in the tank SNPC's shared file end)