--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] if not ATTACHMENT then ATTACHMENT = {} end ATTACHMENT.Name = "550-1 Barrel" ATTACHMENT.Description = { TFA.AttachmentColors["+"], "-15% vertical recoil", "+35% aiming accuracy", } ATTACHMENT.Icon = "entities/ins2_att_br_heavy.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png" ATTACHMENT.ShortName = "HBAR" ATTACHMENT.WeaponTable = { ["ViewModelBoneMods"] = { ["A_Suppressor"] = { scale = Vector(.88, 1, .88), pos = Vector(1.672, -24.5, 2.825), angle = Angle(180, 0, 180) }, ["A_Muzzle"] = { scale = Vector(1, 1, 1), pos = Vector(5, 0, 0), angle = Angle(0, 0, 0) }, ["A_MuzzleSupp"] = { scale = Vector(1, 1, 1), pos = Vector(10, 0, 0), angle = Angle(0, 0, 0) }, }, ["WorldModelBoneMods"] = { ["ATTACH_Muzzle"] = { scale = Vector(.9, .9, .9), pos = Vector(5, .05, -.1), angle = Angle(0, 0, 0) }, }, ["Bodygroups_V"] = {[4] = 1}, ["Bodygroups_W"] = {[3] = 1}, ["Primary"] = { ["IronAccuracy"] = function( wep, stat ) return stat * 1.35 end, ["IronRecoilMultiplier"] = function( wep, stat ) return stat * 1.35 end, ["KickUp"] = function( wep, stat ) return stat * 0.9 end, ["KickDown"] = function( wep, stat ) return stat * 0.9 end, }, ["MoveSpeed"] = function( wep, stat ) return stat * 0.95 end, ["MuzzleFlashEffect"] = "tfa_muzzleflash_generic", } function ATTACHMENT:Attach(wep) wep.Type = "Select-fire sniper rifle, 5.56×45mm" end function ATTACHMENT:Detach(wep) wep.Type = "Assault rifle, 5.56×45mm" end if not TFA_ATTACHMENT_ISUPDATING then TFAUpdateAttachments() end