--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.Base = "weapon_vj_base" SWEP.PrintName = "Annabelle" SWEP.Author = "DrVrej" SWEP.Contact = "http://steamcommunity.com/groups/vrejgaming" SWEP.Purpose = "This weapon is made for Players and NPCs" SWEP.Instructions = "Controls are like a regular weapon." -- Main Settings --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.WorldModel = "models/weapons/w_annabelle.mdl" SWEP.HoldType = "shotgun" SWEP.MadeForNPCsOnly = true -- Is this weapon meant to be for NPCs only? -- NPC Settings --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.NPC_NextPrimaryFire = 0.9 -- Next time it can use primary fire SWEP.NPC_CustomSpread = 0.2 -- This is added on top of the custom spread that's set inside the SNPC! | Starting from 1: Closer to 0 = better accuracy, Farther than 1 = worse accuracy SWEP.NPC_BulletSpawnAttachment = "0" -- The attachment that the bullet spawns on, leave empty for base to decide! -- Primary Fire --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.Primary.Damage = 60 -- Damage //SWEP.Primary.Force = 2 -- Force applied on the object the bullet hits SWEP.Primary.ClipSize = 2 -- Max amount of bullets per clip SWEP.Primary.Ammo = "Buckshot" -- Ammo type SWEP.Primary.Sound = {"Weapon_Shotgun.NPC_Single"} SWEP.Primary.DistantSound = {"vj_hlr/hl2_weapon/annabelle/shotgun_fire6_distant.wav"} SWEP.Primary.DistantSoundVolume = 0.7 -- Distant sound volume SWEP.PrimaryEffects_MuzzleAttachment = "0" SWEP.PrimaryEffects_ShellAttachment = "1" SWEP.PrimaryEffects_ShellType = "VJ_Weapon_ShotgunShell1"