--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local Category = "" local function ADD_ITEM( name, class, offset, extras, classOverride ) local base = { PrintName = name, ClassName = class, Category = Category, NormalOffset = offset or 32, DropToFloor = true, Author = "VALVe" } list.Set( "SpawnableEntities", classOverride or class, table.Merge( base, extras or {} ) ) duplicator.Allow( class ) end local function ADD_WEAPON( name, class ) list.Set( "Weapon", class, { ClassName = class, PrintName = name, Category = Category, Author = "VALVe", Spawnable = true } ) duplicator.Allow( class ) end Category = "Half-Life 2" -- Ammo ADD_ITEM( "AR2 Ammo", "item_ammo_ar2", -8 ) ADD_ITEM( "AR2 Ammo (Large)", "item_ammo_ar2_large", -8 ) ADD_ITEM( "Pistol Ammo", "item_ammo_pistol", -4 ) ADD_ITEM( "Pistol Ammo (Large)", "item_ammo_pistol_large", -4 ) ADD_ITEM( "357 Ammo", "item_ammo_357", -4 ) ADD_ITEM( "357 Ammo (Large)", "item_ammo_357_large", -4 ) ADD_ITEM( "SMG Ammo", "item_ammo_smg1", -2 ) ADD_ITEM( "SMG Ammo (Large)", "item_ammo_smg1_large", -2 ) ADD_ITEM( "SMG Grenade", "item_ammo_smg1_grenade", -10 ) ADD_ITEM( "Crossbow Bolts", "item_ammo_crossbow", -10 ) ADD_ITEM( "Shotgun Ammo", "item_box_buckshot", -10 ) ADD_ITEM( "AR2 Orb", "item_ammo_ar2_altfire", -2 ) ADD_ITEM( "RPG Rocket", "item_rpg_round", -10 ) -- Dynamic materials; gives player what he needs most (health, shotgun ammo, suit energy, etc) -- ADD_ITEM( "Dynamic Supplies", "item_dynamic_resupply" ) -- Items ADD_ITEM( "Suit Battery", "item_battery", -4 ) ADD_ITEM( "Health Kit", "item_healthkit", -8 ) ADD_ITEM( "Health Vial", "item_healthvial", -4 ) ADD_ITEM( "Suit Charger", "item_suitcharger" ) ADD_ITEM( "Health Charger", "item_healthcharger" ) ADD_ITEM( "HEV Suit", "item_suit", 0 ) ADD_ITEM( "Thumper", "prop_thumper" ) ADD_ITEM( "Combine Mine", "combine_mine", -8 ) ADD_ITEM( "Zombine Grenade", "npc_grenade_frag", -8 ) ADD_ITEM( "Helicopter Grenade", "grenade_helicopter", 4 ) if ( IsMounted( "ep2" ) ) then game.AddParticles( "particles/striderbuster.pcf" ) ADD_ITEM( "Magnusson", "weapon_striderbuster" ) end -- Weapons ADD_WEAPON( "Gravity Gun", "weapon_physcannon" ) ADD_WEAPON( "Stunstick", "weapon_stunstick" ) ADD_WEAPON( "Frag Grenade", "weapon_frag" ) ADD_WEAPON( "Crossbow", "weapon_crossbow" ) ADD_WEAPON( "Bug Bait", "weapon_bugbait" ) ADD_WEAPON( "RPG Launcher", "weapon_rpg" ) ADD_WEAPON( "Crowbar", "weapon_crowbar" ) ADD_WEAPON( "Shotgun", "weapon_shotgun" ) ADD_WEAPON( "9mm Pistol", "weapon_pistol" ) ADD_WEAPON( "S.L.A.M", "weapon_slam" ) ADD_WEAPON( "SMG", "weapon_smg1" ) ADD_WEAPON( "Pulse-Rifle", "weapon_ar2" ) ADD_WEAPON( ".357 Magnum", "weapon_357" ) --ADD_WEAPON( "Alyx Gun", "weapon_alyxgun" ) --ADD_WEAPON( "Annabelle", "weapon_annabelle" ) -- NPC Weapons list.Add( "NPCUsableWeapons", { class = "weapon_pistol", title = "#weapon_pistol", category = Category } ) list.Add( "NPCUsableWeapons", { class = "weapon_357", title = "#weapon_357", category = Category } ) list.Add( "NPCUsableWeapons", { class = "weapon_smg1", title = "#weapon_smg1", category = Category } ) list.Add( "NPCUsableWeapons", { class = "weapon_shotgun", title = "#weapon_shotgun", category = Category } ) list.Add( "NPCUsableWeapons", { class = "weapon_ar2", title = "#weapon_ar2", category = Category } ) list.Add( "NPCUsableWeapons", { class = "weapon_rpg", title = "#weapon_rpg", category = Category } ) list.Add( "NPCUsableWeapons", { class = "weapon_alyxgun", title = "#weapon_alyxgun", category = Category } ) list.Add( "NPCUsableWeapons", { class = "weapon_annabelle", title = "#weapon_annabelle", category = Category } ) list.Add( "NPCUsableWeapons", { class = "weapon_crossbow", title = "#weapon_crossbow", category = Category } ) list.Add( "NPCUsableWeapons", { class = "weapon_stunstick", title = "#weapon_stunstick", category = Category } ) list.Add( "NPCUsableWeapons", { class = "weapon_crowbar", title = "#weapon_crowbar", category = Category } ) if ( IsMounted( "hl1" ) or IsMounted( "hl1mp" ) ) then Category = "Half-Life: Source" ADD_WEAPON( "Snarks", "weapon_snark" ) ADD_WEAPON( "Hand Grenade", "weapon_handgrenade" ) ADD_WEAPON( "MP5", "weapon_mp5_hl1" ) ADD_WEAPON( "Hornet Gun", "weapon_hornetgun" ) ADD_WEAPON( "Satchel", "weapon_satchel" ) ADD_WEAPON( "Tripmine", "weapon_tripmine" ) ADD_WEAPON( "Crossbow", "weapon_crossbow_hl1" ) ADD_WEAPON( ".357 Handgun", "weapon_357_hl1" ) ADD_WEAPON( "RPG Launcher", "weapon_rpg_hl1" ) ADD_WEAPON( "SPAS-12", "weapon_shotgun_hl1" ) ADD_WEAPON( "Glock", "weapon_glock_hl1" ) ADD_WEAPON( "Tau Cannon", "weapon_gauss" ) ADD_WEAPON( "Gluon Gun", "weapon_egon" ) ADD_WEAPON( "Crowbar", "weapon_crowbar_hl1" ) ADD_ITEM( "Crossbow Bolts", "ammo_crossbow", 0 ) ADD_ITEM( "Uranium", "ammo_gaussclip", 0 ) ADD_ITEM( "Glock Clip", "ammo_glockclip", 0 ) ADD_ITEM( "MP5 Clip", "ammo_mp5clip", 0 ) ADD_ITEM( "MP5 Ammo Crate", "ammo_9mmbox", 0 ) ADD_ITEM( "MP5 Grenades", "ammo_mp5grenades", 0 ) ADD_ITEM( ".357 Ammo", "ammo_357", 0 ) ADD_ITEM( "RPG Rockets", "ammo_rpgclip", 0 ) ADD_ITEM( "SPAS-12 Ammo", "ammo_buckshot", 0 ) --ADD_ITEM( "Uranium (Egon)", "ammo_egonclip", 0 ) --ADD_ITEM( "MP5 Ammo", "ammo_9mmclip", 0 ) --ADD_ITEM( "MP5 Ammo", "ammo_9mmar", 0 ) --ADD_ITEM( "MP5 Grenade", "ammo_argrenades", 0 ) list.Add( "NPCUsableWeapons", { class = "weapon_357_hl1", title = "#weapon_357_hl1", category = Category } ) list.Add( "NPCUsableWeapons", { class = "weapon_glock_hl1", title = "#weapon_glock_hl1", category = Category } ) list.Add( "NPCUsableWeapons", { class = "weapon_shotgun_hl1", title = "#weapon_shotgun_hl1", category = Category } ) end if ( IsMounted( "portal" ) ) then Category = "Portal" ADD_ITEM( "Curiosity Core", "prop_glados_core", 32, { KeyValues = { CoreType = 0, DelayBetweenLines = 0.4 } }, "prop_glados_core" ) ADD_ITEM( "Anger Core", "prop_glados_core", 32, { KeyValues = { CoreType = 1, DelayBetweenLines = 0.1 } }, "prop_glados_core_anger" ) ADD_ITEM( "Intelligence Core", "prop_glados_core", 32, { KeyValues = { CoreType = 2, DelayBetweenLines = 0.1 } }, "prop_glados_core_crazy" ) ADD_ITEM( "Morality Core", "prop_glados_core", 32, { KeyValues = { CoreType = 3 } }, "prop_glados_core_morality" ) end Category = "Other" ADD_WEAPON( "Physics Gun", "weapon_physgun" )