--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] -- -- The server only runs this file so it can send it to the client -- if ( SERVER ) then AddCSLuaFile( "utilities_menu.lua" ) return end local function Undo( pnl ) -- This is added by the undo module dynamically end local function User_Cleanup( pnl ) -- This is added by the cleanup module dynamically end local function ServerSettings( pnl ) pnl:AddControl( "Header", { Description = "#utilities.serversettings" } ) local ConVarsDefault = { hostname = "Garry's Mod", -- sv_password = "", -- Can't be read by addons/servers sv_kickerrornum = "0", sv_allowcslua = "0", sv_sticktoground = "1", sv_playerpickupallowed = "1", mp_falldamage = "0", gmod_suit = "0", gmod_maxammo = "9999", sv_gravity = "600", sv_friction = "8", phys_timescale = "1.00", gmod_physiterations = "4", sv_defaultdeployspeed = "4.00", sv_noclipspeed = "5", g_ragdoll_maxcount = "32", sv_timeout = "65" } pnl:AddControl( "ComboBox", { MenuButton = 1, Folder = "util_server", Options = { [ "#preset.default" ] = ConVarsDefault }, CVars = table.GetKeys( ConVarsDefault ) } ) pnl:AddControl( "TextBox", { Label = "#utilities.hostname", Command = "hostname", WaitForEnter = "1" } ) pnl:AddControl( "TextBox", { Label = "#utilities.password", Command = "sv_password", WaitForEnter = "1" } ) pnl:AddControl( "CheckBox", { Label = "#utilities.kickerrornum", Command = "sv_kickerrornum" } ) pnl:AddControl( "CheckBox", { Label = "#utilities.allowcslua", Command = "sv_allowcslua" } ) pnl:AddControl( "CheckBox", { Label = "#utilities.sticktoground", Command = "sv_sticktoground", Help = true } ) pnl:AddControl( "CheckBox", { Label = "#utilities.epickupallowed", Command = "sv_playerpickupallowed" } ) pnl:AddControl( "CheckBox", { Label = "#utilities.falldamage", Command = "mp_falldamage" } ) pnl:AddControl( "CheckBox", { Label = "#utilities.gmod_suit", Command = "gmod_suit" } ) -- Fun convars pnl:AddControl( "Slider", { Label = "#utilities.gravity", Type = "Integer", Command = "sv_gravity", Min = "-500", Max = "1000" } ) pnl:AddControl( "Slider", { Label = "#utilities.friction", Type = "Integer", Command = "sv_friction", Min = "0", Max = "16" } ) -- Float pnl:AddControl( "Slider", { Label = "#utilities.timescale", Type = "Float", Command = "phys_timescale", Min = "0", Max = "2" } ) pnl:AddControl( "Slider", { Label = "#utilities.deployspeed", Type = "Float", Command = "sv_defaultdeployspeed", Min = "0.1", Max = "10" } ) pnl:AddControl( "Slider", { Label = "#utilities.noclipspeed", Type = "Integer", Command = "sv_noclipspeed", Min = "1", Max = "10" } ) -- Switch this and friction back to Float once Sliders don't reset the convar from 8 to 8.00, etc pnl:AddControl( "Slider", { Label = "#utilities.maxammo", Type = "Integer", Command = "gmod_maxammo", Min = "0", Max = "9999", Help = true } ) pnl:AddControl( "Slider", { Label = "#utilities.max_ragdolls", Type = "Integer", Command = "g_ragdoll_maxcount", Min = "0", Max = "128" } ) -- Technical convars pnl:AddControl( "Slider", { Label = "#utilities.iterations", Type = "Integer", Command = "gmod_physiterations", Min = "1", Max = "10" } ) pnl:AddControl( "Slider", { Label = "#utilities.sv_timeout", Type = "Integer", Command = "sv_timeout", Min = "60", Max = "300" } ) end local function SandboxClientSettings( pnl ) pnl:AddControl( "Header", { Description = "#utilities.sandboxsettings_cl" } ) local ConVarsDefault = { sbox_search_maxresults = "1024", cl_drawhud = "1", gmod_drawhelp = "1", gmod_drawtooleffects = "1", cl_drawworldtooltips = "1", cl_drawspawneffect = "1", cl_draweffectrings = "1", cl_drawcameras = "1", cl_drawthrusterseffects = "1", cl_showhints = "1", } pnl:AddControl( "ComboBox", { MenuButton = 1, Folder = "util_sandbox_cl", Options = { [ "#preset.default" ] = ConVarsDefault }, CVars = table.GetKeys( ConVarsDefault ) } ) pnl:AddControl( "Slider", { Label = "#utilities.max_results", Type = "Integer", Command = "sbox_search_maxresults", Min = "1024", Max = "8192", Help = true } ) local function AddCheckbox( title, cvar ) pnl:AddControl( "CheckBox", { Label = title, Command = cvar } ) end AddCheckbox( "#menubar.drawing.hud", "cl_drawhud" ) AddCheckbox( "#menubar.drawing.toolhelp", "gmod_drawhelp" ) AddCheckbox( "#menubar.drawing.toolui", "gmod_drawtooleffects" ) AddCheckbox( "#menubar.drawing.world_tooltips", "cl_drawworldtooltips" ) AddCheckbox( "#menubar.drawing.spawn_effect", "cl_drawspawneffect" ) AddCheckbox( "#menubar.drawing.effect_rings", "cl_draweffectrings" ) AddCheckbox( "#menubar.drawing.cameras", "cl_drawcameras" ) AddCheckbox( "#menubar.drawing.thrusters", "cl_drawthrusterseffects" ) AddCheckbox( "#menubar.drawing.hints", "cl_showhints" ) end local function SandboxSettings( pnl ) pnl:AddControl( "Header", { Description = "#utilities.sandboxsettings" } ) local ConVarsDefault = { sbox_persist = "", sbox_noclip = "1", sbox_weapons = "1", sbox_godmode = "0", sbox_playershurtplayers = "1", physgun_limited = "0", physgun_maxrange = "4096", sbox_bonemanip_npc = "1", sbox_bonemanip_player = "0", sbox_bonemanip_misc = "0" } local ConVarsLimits = {} for id, str in pairs( cleanup.GetTable() ) do local cvar = GetConVar( "sbox_max" .. str ) if ( !cvar ) then continue end ConVarsDefault[ "sbox_max" .. str ] = cvar:GetDefault() table.insert( ConVarsLimits, { command = "sbox_max" .. str, default = cvar:GetDefault(), label = language.GetPhrase( "max_" .. str ) } ) end pnl:AddControl( "ComboBox", { MenuButton = 1, Folder = "util_sandbox", Options = { [ "#preset.default" ] = ConVarsDefault }, CVars = table.GetKeys( ConVarsDefault ) } ) pnl:AddControl( "TextBox", { Label = "#persistent_mode", Command = "sbox_persist", WaitForEnter = "1" } ) pnl:ControlHelp( "#persistent_mode.help" ):DockMargin( 16, 4, 16, 8 ) pnl:AddControl( "CheckBox", { Label = "#enable_weapons", Command = "sbox_weapons" } ) pnl:AddControl( "CheckBox", { Label = "#allow_god_mode", Command = "sbox_godmode" } ) pnl:ControlHelp( "#utilities.mp_only" ):DockMargin( 16, 16, 16, 4 ) pnl:AddControl( "CheckBox", { Label = "#players_damage_players", Command = "sbox_playershurtplayers" } ) pnl:AddControl( "CheckBox", { Label = "#allow_noclip", Command = "sbox_noclip" } ) pnl:AddControl( "CheckBox", { Label = "#bone_manipulate_npcs", Command = "sbox_bonemanip_npc" } ) pnl:AddControl( "CheckBox", { Label = "#bone_manipulate_players", Command = "sbox_bonemanip_player" } ) pnl:AddControl( "CheckBox", { Label = "#bone_manipulate_others", Command = "sbox_bonemanip_misc" } ) for id, t in SortedPairsByMemberValue( ConVarsLimits, "label" ) do local ctrl = pnl:AddControl( "Slider", { Label = t.label, Command = t.command, Min = "0", Max = "200" } ) ctrl:SetHeight( 16 ) -- This makes the controls all bunched up like how we want end end local function PhysgunSettings( pnl ) pnl:AddControl( "Header", { Description = "#utilities.physgunsettings" } ) local ConVarsDefault = { physgun_halo = "1", physgun_drawbeams = "1", effects_freeze = "1", effects_unfreeze = "1", gm_snapgrid = "0", gm_snapangles = "45", physgun_rotation_sensitivity = "0.05", physgun_wheelspeed = "10" } pnl:AddControl( "ComboBox", { MenuButton = 1, Folder = "util_physgun", Options = { [ "#preset.default" ] = ConVarsDefault }, CVars = table.GetKeys( ConVarsDefault ) } ) pnl:AddControl( "CheckBox", { Label = "#utilities.physgun_halo", Command = "physgun_halo" } ) pnl:AddControl( "CheckBox", { Label = "#utilities.physgun_drawbeams", Command = "physgun_drawbeams" } ) pnl:AddControl( "CheckBox", { Label = "#menubar.drawing.freeze", Command = "effects_freeze" } ) pnl:AddControl( "CheckBox", { Label = "#menubar.drawing.unfreeze", Command = "effects_unfreeze" } ) pnl:AddControl( "Slider", { Label = "#utilities.gm_snapgrid", Type = "Integer", Command = "gm_snapgrid", Min = "0", Max = "128" } ) pnl:AddControl( "Slider", { Label = "#utilities.gm_snapangles", Type = "Integer", Command = "gm_snapangles", Min = "5", Max = "90" } ) pnl:AddControl( "Slider", { Label = "#utilities.physgun_rotation_sensitivity", Type = "Float", Command = "physgun_rotation_sensitivity", Min = "0.01", Max = "1" } ) pnl:AddControl( "Slider", { Label = "#utilities.physgun_wheelspeed", Type = "Integer", Command = "physgun_wheelspeed", Min = "0", Max = "50" } ) end local function PhysgunSVSettings( pnl ) pnl:AddControl( "Header", { Description = "#utilities.physgunsvsettings" } ) local ConVarsDefault = { physgun_limited = "0", physgun_maxrange = "4096", physgun_teleportDistance = "0", physgun_maxSpeed = "5000", physgun_maxAngular = "5000", physgun_timeToArrive = "0.05", physgun_timeToArriveRagdoll = "0.1" } pnl:AddControl( "ComboBox", { MenuButton = 1, Folder = "util_physgun_sv", Options = { [ "#preset.default" ] = ConVarsDefault }, CVars = table.GetKeys( ConVarsDefault ) } ) pnl:AddControl( "CheckBox", { Label = "#utilities.physgun_limited", Command = "physgun_limited", Help = true } ) pnl:AddControl( "Slider", { Label = "#utilities.physgun_maxrange", Type = "Integer", Command = "physgun_maxrange", Min = "128", Max = "8192" } ) pnl:AddControl( "Slider", { Label = "#utilities.physgun_tpdist", Type = "Integer", Command = "physgun_teleportdistance", Min = "0", Max = "10000" } ) pnl:AddControl( "Slider", { Label = "#utilities.physgun_maxspeed", Type = "Integer", Command = "physgun_maxspeed", Min = "0", Max = "10000" } ) pnl:AddControl( "Slider", { Label = "#utilities.physgun_maxangular", Type = "Integer", Command = "physgun_maxangular", Min = "0", Max = "10000" } ) pnl:AddControl( "Slider", { Label = "#utilities.physgun_timetoarrive", Type = "Float", Command = "physgun_timetoarrive", Min = "0", Max = "2" } ) pnl:AddControl( "Slider", { Label = "#utilities.physgun_timetoarriveragdoll", Type = "Float", Command = "physgun_timetoarriveragdoll", Min = "0", Max = "2", Help = true } ) end -- Tool Menu hook.Add( "PopulateToolMenu", "PopulateUtilityMenus", function() spawnmenu.AddToolMenuOption( "Utilities", "User", "User_Cleanup", "#spawnmenu.utilities.cleanup", "", "", User_Cleanup ) spawnmenu.AddToolMenuOption( "Utilities", "User", "Undo", "#spawnmenu.utilities.undo", "", "", Undo ) spawnmenu.AddToolMenuOption( "Utilities", "User", "PhysgunSettings", "#spawnmenu.utilities.physgunsettings", "", "", PhysgunSettings ) spawnmenu.AddToolMenuOption( "Utilities", "User", "SandboxClientSettings", "#spawnmenu.utilities.sandbox_settings", "", "", SandboxClientSettings ) spawnmenu.AddToolMenuOption( "Utilities", "Admin", "Admin_Cleanup", "#spawnmenu.utilities.cleanup", "", "", User_Cleanup ) spawnmenu.AddToolMenuOption( "Utilities", "Admin", "ServerSettings", "#spawnmenu.utilities.server_settings", "", "", ServerSettings ) spawnmenu.AddToolMenuOption( "Utilities", "Admin", "SandboxSettings", "#spawnmenu.utilities.sandbox_settings", "", "", SandboxSettings ) spawnmenu.AddToolMenuOption( "Utilities", "Admin", "PhysgunSVSettings", "#spawnmenu.utilities.physgunsettings", "", "", PhysgunSVSettings ) end ) -- Categories hook.Add( "AddToolMenuCategories", "CreateUtilitiesCategories", function() spawnmenu.AddToolCategory( "Utilities", "User", "#spawnmenu.utilities.user" ) spawnmenu.AddToolCategory( "Utilities", "Admin", "#spawnmenu.utilities.admin" ) end )