--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] /*-------------------------------------------------- =============== Files =============== *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. --------------------------------------------------*/ if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end include('autorun/vj_controls.lua') ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------ Decals ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ game.AddDecal("VJ_AcidSlime1",{"vj_base/decals/vj_acidslime1","vj_base/decals/vj_acidslime2","vj_base/decals/vj_acidslime3","vj_base/decals/vj_acidslime4"}) game.AddDecal("VJ_Blood_Red",{"vj_base/decals/blood/vj_redblood1","vj_base/decals/blood/vj_redblood2","vj_base/decals/blood/vj_redblood3","vj_base/decals/blood/vj_redblood4","vj_base/decals/blood/vj_redblood5","vj_base/decals/blood/vj_redblood6"}) game.AddDecal("VJ_Blood_Yellow",{"vj_base/decals/blood/vj_yellowblood1","vj_base/decals/blood/vj_yellowblood2","vj_base/decals/blood/vj_yellowblood3","vj_base/decals/blood/vj_yellowblood4","vj_base/decals/blood/vj_yellowblood5","vj_base/decals/blood/vj_yellowblood6"}) game.AddDecal("VJ_Blood_Green",{"vj_base/decals/blood/vj_greenblood1","vj_base/decals/blood/vj_greenblood2","vj_base/decals/blood/vj_greenblood3","vj_base/decals/blood/vj_greenblood4","vj_base/decals/blood/vj_greenblood5","vj_base/decals/blood/vj_greenblood6"}) game.AddDecal("VJ_Blood_Orange",{"vj_base/decals/blood/vj_orangeblood1","vj_base/decals/blood/vj_orangeblood2","vj_base/decals/blood/vj_orangeblood3","vj_base/decals/blood/vj_orangeblood4","vj_base/decals/blood/vj_orangeblood5","vj_base/decals/blood/vj_orangeblood6"}) game.AddDecal("VJ_Blood_Blue",{"vj_base/decals/blood/vj_blueblood1","vj_base/decals/blood/vj_blueblood2","vj_base/decals/blood/vj_blueblood3","vj_base/decals/blood/vj_blueblood4","vj_base/decals/blood/vj_blueblood5","vj_base/decals/blood/vj_blueblood6"}) game.AddDecal("VJ_Blood_Purple",{"vj_base/decals/blood/vj_purpleblood1","vj_base/decals/blood/vj_purpleblood2","vj_base/decals/blood/vj_purpleblood3","vj_base/decals/blood/vj_purpleblood4","vj_base/decals/blood/vj_purpleblood5","vj_base/decals/blood/vj_purpleblood6"}) game.AddDecal("VJ_Blood_White",{"vj_base/decals/blood/vj_whiteblood1","vj_base/decals/blood/vj_whiteblood2","vj_base/decals/blood/vj_whiteblood3","vj_base/decals/blood/vj_whiteblood4","vj_base/decals/blood/vj_whiteblood5","vj_base/decals/blood/vj_whiteblood6"}) game.AddDecal("VJ_Blood_Oil",{"vj_base/decals/blood/vj_oilblood1","vj_base/decals/blood/vj_oilblood2","vj_base/decals/blood/vj_oilblood3","vj_base/decals/blood/vj_oilblood4","vj_base/decals/blood/vj_oilblood5","vj_base/decals/blood/vj_oilblood6"}) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------ Model Precaching ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Alien Gibs -- util.PrecacheModel("models/gibs/xenians/mgib_01.mdl") util.PrecacheModel("models/gibs/xenians/mgib_02.mdl") util.PrecacheModel("models/gibs/xenians/mgib_03.mdl") util.PrecacheModel("models/gibs/xenians/mgib_04.mdl") util.PrecacheModel("models/gibs/xenians/mgib_05.mdl") util.PrecacheModel("models/gibs/xenians/mgib_06.mdl") util.PrecacheModel("models/gibs/xenians/sgib_01.mdl") util.PrecacheModel("models/gibs/xenians/sgib_02.mdl") util.PrecacheModel("models/gibs/xenians/sgib_03.mdl") -- Human Gibs -- util.PrecacheModel("models/gibs/humans/brain_gib.mdl") util.PrecacheModel("models/gibs/humans/eye_gib.mdl") util.PrecacheModel("models/gibs/humans/heart_gib.mdl") util.PrecacheModel("models/gibs/humans/liver_gib.mdl") util.PrecacheModel("models/gibs/humans/lung_gib.mdl") util.PrecacheModel("models/gibs/humans/mgib_01.mdl") util.PrecacheModel("models/gibs/humans/mgib_02.mdl") util.PrecacheModel("models/gibs/humans/mgib_03.mdl") util.PrecacheModel("models/gibs/humans/mgib_04.mdl") util.PrecacheModel("models/gibs/humans/mgib_05.mdl") util.PrecacheModel("models/gibs/humans/mgib_06.mdl") util.PrecacheModel("models/gibs/humans/mgib_07.mdl") util.PrecacheModel("models/gibs/humans/sgib_01.mdl") util.PrecacheModel("models/gibs/humans/sgib_02.mdl") util.PrecacheModel("models/gibs/humans/sgib_03.mdl") -- Projectiles -- util.PrecacheModel("models/spitball_large.mdl") util.PrecacheModel("models/spitball_medium.mdl") util.PrecacheModel("models/spitball_small.mdl") ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------ Fonts ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ if CLIENT then surface.CreateFont( "VJFont_Trebuchet24_Large",{ font = "Trebuchet24", size = 34, -- Size weight = 600, -- Boldness blursize = 0, -- Blurness, should be 1 or 0 antialias = true, -- Is it smooth? italic = false, -- Is it Italic? }) surface.CreateFont( "VJFont_Trebuchet24_MediumLarge",{ font = "Trebuchet24", size = 26, -- Size weight = 600, -- Boldness blursize = 0, -- Blurness, should be 1 or 0 antialias = true, -- Is it smooth? italic = false, -- Is it Italic? }) surface.CreateFont( "VJFont_Trebuchet24_Medium",{ font = "Trebuchet24", size = 24, -- Size weight = 600, -- Boldness blursize = 0, -- Blurness, should be 1 or 0 antialias = true, -- Is it smooth? italic = false, -- Is it Italic? }) surface.CreateFont( "VJFont_Trebuchet24_SmallMedium",{ font = "Trebuchet24", size = 17, -- Size weight = 600, -- Boldness blursize = 0, -- Blurness, should be 1 or 0 antialias = true, -- Is it smooth? italic = false, -- Is it Italic? }) surface.CreateFont( "VJFont_Trebuchet24_Small",{ font = "Trebuchet24", size = 16, -- Size weight = 600, -- Boldness blursize = 0, -- Blurness, should be 1 or 0 antialias = true, -- Is it smooth? italic = false, -- Is it Italic? }) surface.CreateFont( "VJFont_Trebuchet24_Tiny",{ font = "Trebuchet24", size = 11, -- Size weight = 600, -- Boldness blursize = 0, -- Blurness, should be 1 or 0 antialias = true, -- Is it smooth? italic = false, -- Is it Italic? }) surface.CreateFont( "VJFont_Trebuchet24_TinyItalic",{ font = "Trebuchet24", size = 11, -- Size weight = 600, -- Boldness blursize = 0, -- Blurness, should be 1 or 0 antialias = true, -- Is it smooth? italic = true, -- Is it Italic? }) end