--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] /*-------------------------------------------------- =============== Particles =============== *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. INFO: Used to load Particles for VJ Base --------------------------------------------------*/ if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------ Half Life 2 Episode 2 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ VJ.AddParticle("particles/antlion_gib_01.pcf",{ "antlion_gib_01", "antlion_gib_01_juice", "antlion_gib_01_trailsA", "antlion_gib_01_trailsb", }) VJ.AddParticle("particles/antlion_gib_02.pcf",{ "antlion_gib_02", "antlion_gib_02_blood", "antlion_gib_02_floaters", "antlion_gib_02_gas", "antlion_gib_02_juice", "antlion_gib_02_slime", "antlion_gib_02_trailsA", "antlion_gib_02_trailsB", }) VJ.AddParticle("particles/antlion_worker.pcf",{ "antlion_spit", "antlion_spit_02", "antlion_spit_03", "antlion_spit_05", "antlion_spit_player", "antlion_spit_player_splat", "antlion_spit_trail", }) VJ.AddParticle("particles/grub_blood.pcf",{ "GrubBlood", "GrubSquashBlood", "GrubSquashBlood2", }) VJ.AddParticle("particles/fire_01.pcf",{ "burning_engine_01", "burning_engine_fire", "burning_gib_01", "burning_gib_01_drag", "burning_gib_01_follower1", "burning_gib_01_follower2", "burning_gib_01b", "burning_vehicle", "burning_wood_01", "burning_wood_01b", "burning_wood_01c", "embers_large_01", "embers_large_02", "embers_medium_01", "embers_medium_03", "embers_small_01", "env_embers_large", "env_embers_medium", "env_embers_medium_spread", "env_embers_small", "env_embers_small_spread", "env_embers_tiny", "env_fire_large", "env_fire_tiny_smoke", "explosion_huge", "explosion_huge_b", "explosion_silo", "fire_jet_01", "fire_jet_01_flame", "fire_large_01", "fire_large_02", "fire_large_02_filler", "fire_large_02_fillerb", "fire_large_base", "fire_medium_01", "fire_medium_01_glow", "fire_medium_02", "fire_medium_02_nosmoke", "fire_medium_heatwave", "fire_small_01", "fire_small_02", "fire_small_03", "fire_small_base", "fire_small_flameouts", "fire_verysmall_01", "smoke_burning_engine_01", "smoke_exhaust_01", "smoke_exhaust_01a", "smoke_exhaust_01b", "smoke_gib_01", "smoke_large_01", "smoke_large_01b", "smoke_large_02", "smoke_large_02b", "smoke_medium_01", "smoke_medium_02", "smoke_medium_02 Version #2", "smoke_medium_02b", "smoke_medium_02b Version #2", "smoke_medium_02c", "smoke_medium_02d", "smoke_small_01", "smoke_small_01b", }) VJ.AddParticle("particles/Advisor_FX.pcf",{ "Advisor_Pod_Steam_Continuous", }) VJ.AddParticle("particles/striderbuster.pcf",{ "striderbuster_attach", "striderbuster_break", "striderbuster_break_explode", "striderbuster_explode_core", }) VJ.AddParticle("particles/steampuff.pcf",{ "steam_jet_50", "steam_jet_50_steam", "steam_jet_80", "steam_jet_80_drops", "steam_jet_80_dropsteam", "steam_jet_80_steam", "steam_large_01", "steampuff", }) VJ.AddParticle("particles/weapon_fx.pcf",{ "Rocket_Smoke", "explosion_turret_break", "explosion_turret_fizzle", "explosion_turret_break_b", "explosion_turret_break_chunks", "explosion_turret_break_embers", "explosion_turret_break_fire", "explosion_turret_break_fire_over", "explosion_turret_break_flash", "explosion_turret_break_pre_flash", "explosion_turret_break_pre_smoke", "explosion_turret_break_pre_smoke Version #2", "explosion_turret_break_pre_sparks", "explosion_turret_break_sparks", "Weapon_Combine_Ion_Cannon", "Weapon_Combine_Ion_Cannon_a", "Weapon_Combine_Ion_Cannon_b", "Weapon_Combine_Ion_Cannon_c", "Weapon_Combine_Ion_Cannon_d", "Weapon_Combine_Ion_Cannon_e", "Weapon_Combine_Ion_Cannon_Backup", "Weapon_Combine_Ion_Cannon_Beam", "Weapon_Combine_Ion_Cannon_Black", "Weapon_Combine_Ion_Cannon_Explosion", "Weapon_Combine_Ion_Cannon_Explosion_b", "Weapon_Combine_Ion_Cannon_Exlposion_c", "Weapon_Combine_Ion_Cannon_Explosion_d", "Weapon_Combine_Ion_Cannon_Explosion_e", "Weapon_Combine_Ion_Cannon_Explosion_f", "Weapon_Combine_Ion_Cannon_Explosion_g", "Weapon_Combine_Ion_Cannon_Explosion_h", "Weapon_Combine_Ion_Cannon_Explosion_i", "Weapon_Combine_Ion_Cannon_Explosion_j", "Weapon_Combine_Ion_Cannon_Explosion_k", "Weapon_Combine_Ion_Cannon_f", "Weapon_Combine_Ion_Cannon_g", "Weapon_Combine_Ion_Cannon_h", "Weapon_Combine_Ion_Cannon_h Version #2", "Weapon_Combine_Ion_Cannon_i", "Weapon_Combine_Ion_Cannon_Intake", "Weapon_Combine_Ion_Cannon_Intake_b", }) VJ.AddParticle("particles/aurora_sphere2.pcf",{ "aurora_shockwave", "aurora_shockwave_debris", "aurora_shockwave_ring", "demo_aurora_01", }) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------ Black Mesa Source ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ VJ.AddParticle("particles/vj_bms_turret.pcf",{ "vj_bms_turret_full", "vj_bms_turret_muzzle_core", "vj_bms_turret_muzzle_glow", "vj_bms_turret_muzzle_smoke", "vj_bms_turret_muzzle_sparks", "vj_bms_turret_muzzle_sparks2", }) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------ VJ Base ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ VJ.AddParticle("particles/vj_blood1.pcf",{ "vj_bleedout_blue", "vj_bleedout_blue_small", "vj_bleedout_blue_tiny", "vj_bleedout_green", "vj_bleedout_green_small", "vj_bleedout_green_tiny", "vj_bleedout_oil", "vj_bleedout_oil_small", "vj_bleedout_oil_tiny", "vj_bleedout_orange", "vj_bleedout_orange_small", "vj_bleedout_orange_tiny", "vj_bleedout_purple", "vj_bleedout_purple_small", "vj_bleedout_purple_tiny", "vj_bleedout_red", "vj_bleedout_red_small", "vj_bleedout_red_tiny", "vj_bleedout_white", "vj_bleedout_white_small", "vj_bleedout_white_tiny", "vj_bleedout_yellow", "vj_bleedout_yellow_small", "vj_bleedout_yellow_tiny", }) VJ.AddParticle("particles/vj_impact1.pcf",{ "vj_impact1_black", "vj_impact1_blue", "vj_impact1_green", "vj_impact1_orange", "vj_impact1_purple", "vj_impact1_red", "vj_impact1_white", "vj_impact1_yellow", "vj_impact1_centaurspit", }) VJ.AddParticle("particles/vj_explosions1.pcf",{ "vj_explosion1", "vj_explosion2", "vj_explosion3", "vj_explosionfire1", "vj_explosionfire2", "vj_explosionfire3", "vj_explosionfire4", "vj_explosionfire5", "vj_explosionflash1", "vj_explosionflash2", "vj_explosionspark1", "vj_explosionspark2", "vj_explosionspark3", "vj_explosionspark4", "vj_shockwave1", "vj_shockwave2", "vj_smoke1", "vj_smoke2", "vj_smokespike1", "vj_rocks1", "vj_rocks2", "vj_debris1", "vj_dirt1", }) VJ.AddParticle("particles/vj_rpgtrails1.pcf",{ "vj_rpg1_fulltrail", "vj_rpg1_flare", "vj_rpg1_smoke", }) VJ.AddParticle("particles/vj_rpgtrails2.pcf",{ "vj_rpg2_fulltrail", "vj_rpg2_smoke1", "vj_rpg2_smoke2", "vj_rpg2_fire", "vj_rpg2_flare", "vj_rpg2_glow", }) VJ.AddParticle("particles/vj_weaponfx_rifle.pcf",{ "vj_rifle_smoke", "vj_rifle_smoke_dark", "vj_rifle_sparks1", "vj_rifle_sparks2", -- Regular "vj_rifle_full", "vj_rifle_glow", "vj_rifle_glow_large", "vj_rifle_inner", "vj_rifle_side", "vj_rifle_side_glow", "vj_rifle_smoke_flash", "vj_rifle_top", "vj_rifle_top_glow", "vj_rifle_top_left_glow", -- Blue "vj_rifle_full_blue", "vj_rifle_glow_blue", "vj_rifle_glow_large_blue", "vj_rifle_inner_blue", "vj_rifle_side_blue", "vj_rifle_side_glow_blue", "vj_rifle_smoke_flash_blue", "vj_rifle_top_blue", "vj_rifle_top_glow_blue", "vj_rifle_top_left_glow_blue", })