--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local LastImpact = 0 function EFFECT:Init( data ) self.Ent = data:GetEntity() self.Pos = data:GetOrigin() self.mat = Material( "sprites/light_glow02_add" ) local T = CurTime() self.LifeTime = 0.2 self.DieTime = T + self.LifeTime local DontHurtEars = math.Clamp( T - LastImpact, 0.4, 1 ) ^ 2 LastImpact = T sound.Play( "lvs/shield_deflect.ogg", self.Pos, 120, 100, DontHurtEars ) self:Spark( self.Pos ) if IsValid( self.Ent ) then self.Model = ClientsideModel( self.Ent:GetModel(), RENDERMODE_TRANSCOLOR ) self.Model:SetMaterial("models/alyx/emptool_glow") self.Model:SetColor( Color(200,220,255,255) ) self.Model:SetParent( self.Ent, 0 ) self.Model:SetMoveType( MOVETYPE_NONE ) self.Model:SetLocalPos( Vector( 0, 0, 0 ) ) self.Model:SetLocalAngles( Angle( 0, 0, 0 ) ) self.Model:AddEffects( EF_BONEMERGE ) end end function EFFECT:Spark( pos ) local emitter = ParticleEmitter( pos, false ) for i = 0, 20 do local particle = emitter:Add( "sprites/rico1", pos ) local vel = VectorRand() * 500 if not particle then continue end particle:SetVelocity( vel ) particle:SetAngles( vel:Angle() + Angle(0,90,0) ) particle:SetDieTime( math.Rand(0.2,0.4) ) particle:SetStartAlpha( math.Rand( 200, 255 ) ) particle:SetEndAlpha( 0 ) particle:SetStartSize( math.Rand(10,20) ) particle:SetEndSize( 0 ) particle:SetRoll( math.Rand(-100,100) ) particle:SetRollDelta( math.Rand(-100,100) ) particle:SetColor( 0, 127, 255 ) particle:SetAirResistance( 0 ) end emitter:Finish() end function EFFECT:Think() if not IsValid( self.Ent ) then if IsValid( self.Model ) then self.Model:Remove() end end if self.DieTime < CurTime() then if IsValid( self.Model ) then self.Model:Remove() end return false end return true end function EFFECT:Render() local Scale = (self.DieTime - CurTime()) / self.LifeTime render.SetMaterial( self.mat ) render.DrawSprite( self.Pos, 800 * Scale, 800 * Scale, Color( 0, 127, 255, 255) ) render.DrawSprite( self.Pos, 200 * Scale, 200 * Scale, Color( 255, 255, 255, 255) ) end