--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] att.PrintName = "GP-25 Underbarrel Grenade Launcher" att.AbbrevName = "GP-25 Grenade Launcher" att.Icon = Material("entities/att/acwatt_uc_ubgl_gp25.png", "mips smooth") att.Description = "Single-shot long-barreled underbarrel grenade launcher designed for the AK. The VOG-25 caseless projectiles can be reloaded faster, but hold less propellant and explosive yield." att.SortOrder = -100000 att.AutoStats = true att.Desc_Pros = { } att.Slot = "uc_ubgl" att.ExcludeFlags = {"uc_noubgl"} att.LHIK = true att.ModelOffset = Vector(0.2, 0, -1.2) att.Model = "models/weapons/arccw/atts/uc_ubgl_gp25_2.mdl" att.SelectUBGLSound = "" att.ExitUBGLSound = "" att.UBGL = true att.UBGL_PrintName = "UBGL" att.UBGL_Automatic = false att.UBGL_MuzzleEffect = "muzzleflash_m79" att.UBGL_Ammo = "smg1_grenade" att.UBGL_RPM = 120 att.UBGL_Recoil = 2 att.UBGL_Capacity = 1 att.LHIK_GunDriver = 2 att.LHIK_CamDriver = nil--3 local pretty = GetConVar("arccw_uc_infiniteubwammo") att.Hook_ModifyAttBodygroups = function(wep, data) if wep:GetBuff_Override("UC_UseClassicGP25Mount") then data.element.Model:SetBodygroup(1, 1) end end local function Ammo(wep) return (pretty:GetBool() and 9999 or wep:GetOwner():GetAmmoCount("smg1_grenade")) end att.Hook_LHIK_TranslateAnimation = function(wep, key) if key == "idle" then if wep:GetInUBGL() then return "idle_armed" else return "idle" end end end att.Hook_ShouldNotSight = function(wep) if wep:GetInUBGL() then return true end end att.Hook_OnSelectUBGL = function(wep) wep:SetNextSecondaryFire(CurTime() + 0.7) if (game.SinglePlayer() and SERVER) or (!game.SinglePlayer() and CLIENT and IsFirstTimePredicted()) then wep:DoLHIKAnimation("to_armed", 0.7) wep:PlaySoundTable({ {s = "arccw_uc/common/rattle_b2i_rifle.ogg", t = 0}, {s = "arccw_uc/common/raise.ogg", t = 0.2}, {s = "arccw_uc/common/grab.ogg", t = 0.5}, }) end end att.Hook_OnDeselectUBGL = function(wep) wep:SetNextSecondaryFire(CurTime() + 0.7) if (game.SinglePlayer() and SERVER) or (!game.SinglePlayer() and CLIENT and IsFirstTimePredicted()) then wep:DoLHIKAnimation("to_idle", 0.7) wep:PlaySoundTable({ {s = "arccw_uc/common/rattle_b2i_rifle.ogg", t = 0}, {s = "arccw_uc/common/shoulder.ogg", t = 0.4}, }) end end att.UBGL_Fire = function(wep, ubgl) if wep:Clip2() <= 0 then return end local owner = wep:GetOwner() local class = wep:GetBuff_Override("UBGL_Entity") or "arccw_uc_40mm_he" local vel, dmg = 2500, 130 -- hacky if class == "arccw_uc_40mm_he" then vel = vel * 0.85 dmg = dmg * 0.75 --elseif class == "arccw_uc_40mm_stun" then -- dmg = dmg * 0.6 --elseif class == "arccw_uc_40mm_incendiary" then -- vel = vel * 0.75 end local proj = wep:FireRocket(class, vel) if SERVER then proj.Damage = dmg -- lower than the m79 (200) for balance reasons end wep:MyEmitSound(")^/arccw_uc/common/40mm/fire-0" .. math.random(1, 6) .. ".ogg", 100, 100, 1, CHAN_WEAPON) wep:MyEmitSound(")^/arccw_uc/common/40mm/fire-dist-0" .. math.random(1, 6) .. ".ogg", 149, 100, 0.5, CHAN_BODY) wep:MyEmitSound(")^/arccw_uc/common/40mm/mech-0" .. math.random(1, 6) .. ".ogg", 149, 100, 0.5, CHAN_AUTO) if game.SinglePlayer() and SERVER or (!game.SinglePlayer() and CLIENT and IsFirstTimePredicted()) then wep:DoEffects() wep:DoLHIKAnimation("fire") end wep:SetClip2(wep:Clip2() - 1) wep:DoEffects() end att.UBGL_Reload = function(wep, ubgl) if wep:Clip2() >= 1 then return end if Ammo(wep) <= 0 then return end wep:SetNextSecondaryFire(CurTime() + 2.75) local holy = (game.SinglePlayer() and SERVER) or (!game.SinglePlayer() and CLIENT and IsFirstTimePredicted()) if holy then wep:DoLHIKAnimation("reload", 2.75) wep:PlaySoundTable({ {s = { "arccw_uc/common/rattle1.ogg", "arccw_uc/common/rattle2.ogg", "arccw_uc/common/rattle3.ogg" }, t = 0}, {s = "arccw_uc/common/magpouch_replace_small.ogg", t = 0.2}, {s = "arccw_uc/common/40mm/203insert.ogg", t = 1.0}, {s = "arccw_uc/common/shoulder.ogg", t = 1.3}, {s = "arccw_uc/common/shoulder.ogg", t = 1.9}, }) end local reserve = Ammo(wep) reserve = reserve + wep:Clip2() local clip = 1 local load = math.Clamp(clip, 0, reserve) if (!pretty:GetBool()) then wep:GetOwner():RemoveAmmo(1, "smg1_grenade") end wep:SetClip2(load) end att.Mult_SightTime = 1.2 att.Mult_SpeedMult = 0.9 att.Mult_SightedSpeedMult = 0.85 att.ToggleLockDefault = true att.ToggleStats = { { PrintName = "Caseless", UBGL_Entity = "arccw_uc_40mm_he" }, { PrintName = "Stun", UBGL_Entity = "arccw_uc_40mm_flash" }, { PrintName = "Incendiary", UBGL_Entity = "arccw_uc_40mm_incendiary" }, }