--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] ENT.Base = "npc_vj_hlr2_com_sentry" ENT.Type = "ai" ENT.PrintName = "Resistance Sentry Gun" ENT.Author = "DrVrej" ENT.Contact = "http://steamcommunity.com/groups/vrejgaming" ENT.Purpose = "Spawn it and fight with it!" ENT.Instructions = "Click on the spawnicon to spawn it." ENT.Category = "Half-Life Resurgence" if CLIENT then local matLaser = Material("vj_hl/sprites/hl2/turret_laser_fade") local laserColor = Color(255, 0, 0) -- function ENT:Initialize() local attStart = self:LookupAttachment("laser_start") local attEnd = self:LookupAttachment("laser_end") local hookName = "VJ_HLR_TurretLaser_" .. self:EntIndex() hook.Add("PreDrawEffects", hookName, function() if !IsValid(self) then hook.Remove("PreDrawEffects", hookName) return end render.SetMaterial(matLaser) render.DrawBeam(self:GetAttachment(attStart).Pos, self:GetAttachment(attEnd).Pos, 2, 0, 0.98, laserColor) -- Good, but will take serious performance and is unnecessary for a tiny detail /*local tr = util.TraceLine({ start = attStart.Pos, endpos = attEnd.Pos, filter = self, }) // render.DrawBeam(tr.StartPos, tr.HitPos, 2, 0, 0.98, laserColor)*/ end) end end