--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile("shared.lua") include('shared.lua') /*----------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. -----------------------------------------------*/ ENT.Model = {"models/vj_hlr/hl2b/merkava.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want ENT.StartHealth = 500 ENT.VJC_Data = { ThirdP_Offset = Vector(-40, 0, 20), -- The offset for the controller when the camera is in third person FirstP_Bone = "body", -- If left empty, the base will attempt to calculate a position for first person FirstP_Offset = Vector(0, 0, 70), -- The offset for the controller when the camera is in first person FirstP_ShrinkBone = false, -- Should the bone shrink? Useful if the bone is obscuring the player's view } --------------------------------------------------------------------------------------------------------------------------------------------- ENT.VJ_NPC_Class = {"CLASS_PLAYER_ALLY"} -- NPCs with the same class with be allied to each other ENT.FriendsWithAllPlayerAllies = true -- Should this SNPC be friends with all other player allies that are running on VJ Base? ENT.Tank_GunnerENT = "npc_vj_hlr2b_merkava_gun" ENT.Tank_AngleDiffuseNumber = 0 ENT.Tank_CollisionBoundSize = 90 ENT.Tank_CollisionBoundUp = 100 ENT.Tank_DeathSoldierModels = {"models/Humans/Group03m/male_01.mdl","models/Humans/Group03m/male_02.mdl","models/Humans/Group03m/male_03.mdl","models/Humans/Group03m/male_04.mdl","models/Humans/Group03m/male_05.mdl","models/Humans/Group03m/male_06.mdl","models/Humans/Group03m/male_07.mdl","models/Humans/Group03m/male_08.mdl","models/Humans/Group03m/male_09.mdl"} -- The corpses it will spawn on death (Example: A soldier) | false = Don't spawn anything util.AddNetworkString("vj_hlr1_merkava_spawneffects") util.AddNetworkString("vj_hlr1_merkava_moveeffects") --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomInitialize_CustomTank() self:SetSkin(math.random(0, 1)) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:Tank_GunnerSpawnPosition() return self:GetPos() + self:GetUp()*69 end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:StartSpawnEffects() net.Start("vj_hlr1_merkava_spawneffects") net.WriteEntity(self) net.Broadcast() end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:StartMoveEffects() net.Start("vj_hlr1_merkava_moveeffects") net.WriteEntity(self) net.Broadcast() end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:Tank_CustomOnThink() -- Keep the skin of the gunner the same! if IsValid(self.Gunner) then self.Gunner:SetSkin(self:GetSkin()) end return true end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:GetNearDeathSparkPositions() local randPos = math.random(1,5) if randPos == 1 then self.Spark1:SetLocalPos(self:GetPos() + self:GetRight()*15 + self:GetForward()*-16 + self:GetUp()*120) elseif randPos == 2 then self.Spark1:SetLocalPos(self:GetPos() + self:GetRight()*42 + self:GetForward()*123 + self:GetUp()*50) elseif randPos == 3 then self.Spark1:SetLocalPos(self:GetPos() + self:GetRight()*-42 + self:GetForward()*123 + self:GetUp()*50) elseif randPos == 4 then self.Spark1:SetLocalPos(self:GetPos() + self:GetRight()*60 + self:GetForward()*-40 + self:GetUp()*81) elseif randPos == 5 then self.Spark1:SetLocalPos(self:GetPos() + self:GetRight()*-60 + self:GetForward()*-40 + self:GetUp()*81) end end