--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile("shared.lua") include("shared.lua") /*----------------------------------------------- *** Copyright (c) 2012-2020 by Mayhem, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. -----------------------------------------------*/ ENT.Model = {"models/spitball_medium.mdl"} -- The models it should spawn with | Picks a random one from the table ENT.DoesRadiusDamage = true -- Should it do a blast damage when it hits something? ENT.RadiusDamageRadius = 100 -- How far the damage go? The farther away it's from its enemy, the less damage it will do | Counted in world units ENT.RadiusDamage = 15 -- How much damage should it deal? Remember this is a radius damage, therefore it will do less damage the farther away the entity is from its enemy ENT.RadiusDamageUseRealisticRadius = true -- Should the damage decrease the farther away the enemy is from the position that the projectile hit? ENT.RadiusDamageType = DMG_SLASH -- Damage type //ENT.DecalTbl_DeathDecals = {"BeerSplash"} ENT.SoundTbl_Startup = { "npc/creatures/antlion_ranged/poison_projectile_01.mp3", "npc/creatures/antlion_ranged/poison_projectile_02.mp3", "npc/creatures/antlion_ranged/poison_projectile_03.mp3", "npc/creatures/antlion_ranged/poison_projectile_04.mp3", "npc/creatures/antlion_ranged/poison_projectile_05.mp3", "npc/creatures/antlion_ranged/poison_projectile_06.mp3", } ENT.SoundTbl_Idle = { "npc/creatures/antlion_ranged/poison_projectile_loop.wav" } ENT.SoundTbl_OnCollide = { "npc/creatures/antlion_ranged/poison_projectile_explode_01.mp3", "npc/creatures/antlion_ranged/poison_projectile_explode_02.mp3", "npc/creatures/antlion_ranged/poison_projectile_explode_03.mp3", } --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomPhysicsObjectOnInitialize(phys) phys:Wake() phys:EnableDrag(false) phys:SetBuoyancyRatio(0) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnInitialize() self:SetNoDraw(true) ParticleEffectAttach("spit_trail_blue", PATTACH_ABSORIGIN_FOLLOW, self, 0) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:DeathEffects(data,phys) ParticleEffect("splat_blue", data.HitPos, Angle(0,0,0), nil) end /*----------------------------------------------- *** Copyright (c) 2012-2020 by Mayhem, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. -----------------------------------------------*/