--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] /*-------------------------------------------------- =============== Dummy ConVars =============== *** Copyright (c) 2012-2015 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. INFO: Used to load ConVars for Dummy --------------------------------------------------*/ if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end ------------------------------------------------------------------- local AddConvars = {} AddConvars["npc_vj_overwatch_soldier_h"] = 100 AddConvars["npc_vj_overwatch_elite_soldier_h"] = 120 AddConvars["npc_vj_metro-cop_h"] = 40 AddConvars["npc_vj_elite_metro-cop_h"] = 50 AddConvars["npc_vj_overwatch_soldier_d"] = 20 sound.Add( { name = "helicop_sound", channel = CHAN_STATIC, volume = 1, level = 90, pitch = 20, sound = "npc/attack_helicopter/aheli_rotor_loop1.wav" } ) sound.Add( { name = "helicop2_sound", channel = CHAN_STATIC, volume = 0.5, level = 80, pitch = 20, sound = "npc/attack_helicopter/aheli_wash_loop3.wav" } ) sound.Add( { name = "helicop3_sound", channel = CHAN_STATIC, volume = 1, level = 90, pitch = 100, sound = "npc/attack_helicopter/aheli_weapon_fire_loop3.wav" } ) sound.Add( { name = "helicop4_sound", channel = CHAN_STATIC, volume = 1, level = 90, pitch = 100, sound = "npc/attack_helicopter/aheli_charge_up.wav" } ) sound.Add( { name = "mh_sound", channel = CHAN_STATIC, volume = 0.5, level = 75, pitch = 100, sound = "npc/manhack/mh_engine_loop1.wav" } ) sound.Add( { name = "mh_sound2", channel = CHAN_STATIC, volume = 0.5, level = 75, pitch = 100, sound = "npc/manhack/mh_engine_loop2.wav" } ) sound.Add( { name = "mh_sound3", channel = CHAN_STATIC, volume = 0.5, level = 75, pitch = 100, sound = "npc/manhack/mh_blade_loop1.wav" } ) sound.Add( { name = "sc_sound", channel = CHAN_STATIC, volume = 1, level = 75, pitch = 100, sound = "npc/scanner/cbot_fly_loop.wav" } ) sound.Add( { name = "sc_sound2", channel = CHAN_STATIC, volume = 0.5, level = 75, pitch = 100, sound = "npc/scanner/scanner_combat_loop1.wav" } ) sound.Add( { name = "sc_sound3", channel = CHAN_STATIC, volume = 0.5, level = 75, pitch = 100, sound = "npc/scanner/scanner_scan_loop1.wav" } ) sound.Add( { name = "sc_sound4", channel = CHAN_STATIC, volume = 0.5, level = 75, pitch = 100, sound = "npc/scanner/scanner_scan_loop2.wav" } ) sound.Add( { name = "stalker_laser", channel = CHAN_STATIC, volume = 0.5, level = 75, pitch = 100, sound = "npc/stalker/laser_burn.wav" } ) sound.Add( { name = "gunship_sound", channel = CHAN_STATIC, volume = 1, level = 90, pitch = 100, sound = "npc/combine_gunship/gunship_weapon_fire_loop6.wav" } ) sound.Add( { name = "gunship_sound2", channel = CHAN_STATIC, volume = 1, level = 90, pitch = 100, sound = "npc/combine_gunship/attack_stop2.wav" } ) sound.Add( { name = "gunship_sound3", channel = CHAN_STATIC, volume = 1, level = 90, pitch = 20, sound = "npc/combine_gunship/engine_rotor_loop1.wav" } ) sound.Add( { name = "gunship_sound4", channel = CHAN_STATIC, volume = 0.5, level = 80, pitch = 20, sound = "npc/combine_gunship/engine_whine_loop1.wav" } ) sound.Add( { name = "roller_sound4", channel = CHAN_STATIC, volume = 0.5, level = 75, pitch = 100, sound = "npc/roller/mine/rmine_moveslow_loop1.wav" } ) sound.Add( { name = "antlion_sound", channel = CHAN_STATIC, volume = 0.5, level = 75, pitch = 100, sound = "npc/antlion/fly1.wav" } ) sound.Add( { name = "crab_sound", channel = CHAN_STATIC, volume = 1, level = 90, pitch = 100, sound = "npc/crabsynth/cs_minigun2.wav" } ) for k, v in pairs(AddConvars) do if !ConVarExists( k ) then CreateConVar( k, v, {FCVAR_NONE} ) end end