--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] TOOL.Category = "Construction" TOOL.Name = "#No Collide World" TOOL.Command = nil TOOL.ConfigName = "" if CLIENT then language.Add("Tool.nocollideworld.name", "No Collide World") language.Add("Tool.nocollideworld.desc", "Make a prop not collide with anything, including the world") language.Add("Tool.nocollideworld.0", "Left click on an object to make it not collide with anything. Right click to return an object to normal.") end function TOOL:LeftClick( trace ) if (!trace.Entity ) then return end if (!trace.Entity:IsValid()) then return end if (trace.Entity:IsPlayer()) then return end local PhysObj = trace.Entity:GetPhysicsObject() if ( CLIENT ) then return true end if ( trace.Entity.CollisionGroup != COLLISION_GROUP_WORLD && PhysObj:IsCollisionEnabled() ) then trace.Entity:SetCollisionGroup( COLLISION_GROUP_WORLD ) trace.Entity.CollisionGroup = COLLISION_GROUP_WORLD PhysObj:EnableCollisions(false) end return true end function TOOL:RightClick( trace ) if (!trace.Entity ) then return end if (!trace.Entity:IsValid()) then return end if (trace.Entity:IsPlayer()) then return end local PhysObj = trace.Entity:GetPhysicsObject() if ( CLIENT ) then return true end if ( trace.Entity.CollisionGroup == COLLISION_GROUP_WORLD && !PhysObj:IsCollisionEnabled() ) then trace.Entity:SetCollisionGroup( COLLISION_GROUP_NONE ) trace.Entity.CollisionGroup = COLLISION_GROUP_NONE PhysObj:EnableCollisions(true) end return true end