--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() --Made by SkyLight http://steamcommunity.com/id/_I_I_I_I_I/, had to be indented manually because copy/pasta from github didn't. Copy pastad of Parakeet's code. --Formatted and edited by Parakeet pk_pills.register("professional", { printName = "Lab Gamer", type = "ply", default_rp_cost = 1337666420, model = "models/player/hostage/hostage_04.mdl", anims = { default = { idle = "idle_pistol", walk = "menu_walk", run = "run_pistol", crouch = "cidle_pistol", crouch_walk = "cwalk_pistol", glide = "swimming_pistol", jump = "jump_pistol", g_attack = "taunt_laugh", --flinch_head_02 g_reload = "gesture_agree", dropItem = "Heal" } }, aim = { xPose = "aim_yaw", yPose = "aim_pitch" }, moveSpeed = { walk = 60, run = 200, ducked = 40 }, loadout = {"pill_wep_pro"}, ammo = { Buckshot = 100, ["357"] = 100 }, health = 1, validHoldTypes = {"smg", "ar2", "shotgun", "crossbow", "pistol"}, movePoseMode = "xy" }) pk_pills.register("pubbie", { printName = "Pub Scrub", type = "ply", default_rp_cost = 8008135, options = function() return { { model = "models/player/urban.mdl" }, { model = "models/player/gasmask.mdl" }, { model = "models/player/riot.mdl" }, { model = "models/player/swat.mdl" }, { model = "models/player/guerilla.mdl" }, { model = "models/player/arctic.mdl" }, { model = "models/player/phoenix.mdl" }, { model = "models/player/leet.mdl" } } end, anims = { default = { idle = "idle_pistol", walk = "walk_pistol", run = "run_pistol", crouch = "cidle_pistol", crouch_walk = "cwalk_pistol", glide = "swimming_pistol", jump = "jump_pistol", g_attack = "flinch_head_02", g_reload = "reload_pistol", dropItem = "Heal" }, smg = { idle = "idle_smg1", walk = "walk_smg1", run = "run_smg1", crouch = "cidle_smg1", crouch_walk = "cwalk_smg1" }, ar2 = { idle = "idle_ar2", walk = "walk_ar2", run = "run_ar2", crouch = "cidle_ar2", crouch_walk = "cwalk_ar2" } }, aim = { xPose = "aim_yaw", yPose = "aim_pitch" }, moveSpeed = { walk = 60, run = 200, ducked = 40 }, loadout = {"pill_wep_alyxgun"}, ammo = { smg1 = 300 }, health = 100, validHoldTypes = {"smg", "ar2", "shotgun", "crossbow", "pistol"}, movePoseMode = "xy" }) pk_pills.register("casual", { printName = "Casual", type = "ply", default_rp_cost = 1234567, options = function() return { { model = "models/player/hostage/hostage_01.mdl" }, { model = "models/player/hostage/hostage_02.mdl" }, { model = "models/player/hostage/hostage_03.mdl" } } end, anims = { default = { idle = "idle_smg1", walk = "walk_smg1", run = "run_smg1", crouch = "cidle_smg1", crouch_walk = "cwalk_smg1", glide = "swimming_smg1", jump = "jump_smg1", g_attack = "flinch_head_02", g_reload = "reload_smg1", dropItem = "Heal" } }, aim = { xPose = "aim_yaw", yPose = "aim_pitch" }, moveSpeed = { walk = 60, run = 200, ducked = 40 }, loadout = {"weapon_smg1"}, ammo = { smg1 = 150, smg1_grenade = 5 }, health = 150, validHoldTypes = {"smg", "ar2", "shotgun", "crossbow", "pistol"}, movePoseMode = "xy" })