--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local images_smoke = {"particle/smokesprites_0001", "particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016"} local function TableRandomChoice(tbl) return tbl[math.random(#tbl)] end function EFFECT:Init(data) self.Origin = data:GetOrigin() util.Decal("FadingScorch", self.Origin, self.Origin - Vector(0, 0, 16)) local emitter = ParticleEmitter( self.Origin + Vector( 0, 0, 16 ) ) for i = 0,5 do local particle = emitter:Add( TableRandomChoice(images_smoke) , self.Origin ) local scol = math.Rand( 200, 225 ) particle:SetVelocity( 250 * VectorRand() ) particle:SetDieTime( math.Rand(1.5, 5) ) particle:SetStartAlpha( 255 ) particle:SetEndAlpha( 0 ) particle:SetStartSize( math.Rand(100,200) ) particle:SetEndSize( math.Rand(300,400) ) particle:SetRoll( math.Rand(0,360) ) particle:SetRollDelta( math.Rand(-1,1) ) particle:SetColor( scol,scol,scol ) particle:SetAirResistance( 100 ) particle:SetGravity( Vector( math.Rand(-30,30) ,math.Rand(-30,30),math.Rand(10,40)) ) particle:SetLighting( true ) particle:SetCollide( true ) particle:SetBounce( 0.5 ) end local particle = emitter:Add( "sprites/heatwave", self.Origin ) particle:SetAirResistance( 0 ) particle:SetDieTime( 1.5 ) particle:SetStartAlpha( 255 ) particle:SetEndAlpha( 255 ) particle:SetStartSize( 250 ) particle:SetEndSize( 0 ) particle:SetRoll( math.Rand(180,480) ) particle:SetRollDelta( math.Rand(-5,5) ) particle:SetColor( 255, 255, 255 ) local fire = emitter:Add( "particle/fire", self.Origin ) fire:SetAirResistance( 0 ) fire:SetDieTime( 0.1 ) fire:SetStartAlpha( 255 ) fire:SetEndAlpha( 0 ) fire:SetEndSize( 0 ) fire:SetStartSize( 800 ) fire:SetRoll( math.Rand(180,480) ) fire:SetRollDelta( math.Rand(-1,1) ) fire:SetColor( 255, 255, 255 ) local light = DynamicLight(self:EntIndex()) if (light) then light.Pos = self.Origin light.r = 255 light.g = 255 light.b = 255 light.Brightness = 9 light.Decay = 2500 light.Size = 512 light.DieTime = CurTime() + 0.1 end emitter:Finish() end function EFFECT:Think() return false end function EFFECT:Render() end