--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.Base = "weapon_vj_spas12" SWEP.Author = "Zippy" SWEP.PrintName = "SPAS-12 MK2" SWEP.NPC_CustomSpread = 1 -- This is added on top of the custom spread that's set inside the SNPC! | Starting from 1: Closer to 0 = better accuracy, Farther than 1 = worse accuracy SWEP.NPC_ExtraFireSound = {"weapons/shotgun/shotgun_cock.wav"} -- Plays an extra sound after it fires (Example: Bolt action sound) SWEP.NPC_FiringDistanceScale = 1 -- Changes how far the NPC can fire | 1 = No change, x < 1 = closer, x > 1 = farther --SWEP.MadeForNPCsOnly = true SWEP.Primary.ClipSize = 8 -- Max amount of bullets per clip SWEP.Primary.Damage = 6 -- Damage SWEP.Primary.PlayerDamage = "Same" -- Only applies for players | "Same" = Same as self.Primary.Damage, "Double" = Double the self.Primary.Damage OR put a number to be different from self.Primary.Damage SWEP.Primary.NumberOfShots = 8 -- How many shots per attack? SWEP.Primary.DistantSoundLevel = 130 -- Distant sound level SWEP.Primary.DistantSoundVolume = 0.75 -- Distant sound volume SWEP.Primary.Sound = {"weapons/shotgun/shotgun_dbl_fire.wav"} SWEP.Primary.DistantSound = {"weapons/shotgun/shotgun_dbl_fire7.wav","weapons/shotgun/shotgun_fire6.wav","weapons/shotgun/shotgun_fire7.wav"} --------------------------------------------------------------------------------------------------------------------------------------------- function SWEP:CustomOnPrimaryAttack_AfterShoot() if !self.DoubleBlasting && math.random(1, 2)==1 then timer.Simple(0.1, function() if IsValid(self) && self:Clip1() > 0 then self.DoubleBlasting = true self:PrimaryAttack() self.DoubleBlasting = false end end) end timer.Simple(0.2, function() if IsValid(self) && IsValid(self:GetOwner()) && self:GetOwner():IsPlayer() then self:EmitSound(Sound("weapons/shotgun/shotgun_cock.wav"), 80, 100) self:SendWeaponAnim(ACT_SHOTGUN_PUMP) end end) end ---------------------------------------------------------------------------------------------------------------------------------------------