--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] --[[--------------------------------------------------------- Name: gamemode:PlayerSpawnObject( ply ) Desc: Called to ask whether player is allowed to spawn any objects -----------------------------------------------------------]] function GM:PlayerSpawnObject( ply ) return true end --[[--------------------------------------------------------- Name: gamemode:CanPlayerUnfreeze( ) Desc: Can the player unfreeze this entity & physobject -----------------------------------------------------------]] function GM:CanPlayerUnfreeze( ply, entity, physobject ) if ( entity:GetPersistent() && GetConVarString( "sbox_persist" ):Trim() != "" ) then return false end return true end --[[--------------------------------------------------------- Name: LimitReachedProcess -----------------------------------------------------------]] local function LimitReachedProcess( ply, str ) if ( !IsValid( ply ) ) then return true end return ply:CheckLimit( str ) end --[[--------------------------------------------------------- Name: gamemode:PlayerSpawnRagdoll( ply, model ) Desc: Return true if it's allowed -----------------------------------------------------------]] function GM:PlayerSpawnRagdoll( ply, model ) return LimitReachedProcess( ply, "ragdolls" ) end --[[--------------------------------------------------------- Name: gamemode:PlayerSpawnProp( ply, model ) Desc: Return true if it's allowed -----------------------------------------------------------]] function GM:PlayerSpawnProp( ply, model ) return LimitReachedProcess( ply, "props" ) end --[[--------------------------------------------------------- Name: gamemode:PlayerSpawnEffect( ply, model ) Desc: Return true if it's allowed -----------------------------------------------------------]] function GM:PlayerSpawnEffect( ply, model ) return LimitReachedProcess( ply, "effects" ) end --[[--------------------------------------------------------- Name: gamemode:PlayerSpawnVehicle( ply, model, vname, vtable ) Desc: Return true if it's allowed -----------------------------------------------------------]] function GM:PlayerSpawnVehicle( ply, model, vname, vtable ) return LimitReachedProcess( ply, "vehicles" ) end --[[--------------------------------------------------------- Name: gamemode:PlayerSpawnSWEP( ply, wname, wtable ) Desc: Return true if it's allowed -----------------------------------------------------------]] function GM:PlayerSpawnSWEP( ply, wname, wtable ) return LimitReachedProcess( ply, "sents" ) end --[[--------------------------------------------------------- Name: gamemode:PlayerGiveSWEP( ply, wname, wtable ) Desc: Return true if it's allowed -----------------------------------------------------------]] function GM:PlayerGiveSWEP( ply, wname, wtable ) return true end --[[--------------------------------------------------------- Name: gamemode:PlayerSpawnSENT( ply, name ) Desc: Return true if player is allowed to spawn the SENT -----------------------------------------------------------]] function GM:PlayerSpawnSENT( ply, name ) return LimitReachedProcess( ply, "sents" ) end --[[--------------------------------------------------------- Name: gamemode:PlayerSpawnNPC( ply, npc_type ) Desc: Return true if player is allowed to spawn the NPC -----------------------------------------------------------]] function GM:PlayerSpawnNPC( ply, npc_type, equipment ) return LimitReachedProcess( ply, "npcs" ) end --[[--------------------------------------------------------- Name: gamemode:PlayerSpawnedRagdoll( ply, model, ent ) Desc: Called after the player spawned a ragdoll -----------------------------------------------------------]] function GM:PlayerSpawnedRagdoll( ply, model, ent ) ply:AddCount( "ragdolls", ent ) end --[[--------------------------------------------------------- Name: gamemode:PlayerSpawnedProp( ply, model, ent ) Desc: Called after the player spawned a prop -----------------------------------------------------------]] function GM:PlayerSpawnedProp( ply, model, ent ) ply:AddCount( "props", ent ) end --[[--------------------------------------------------------- Name: gamemode:PlayerSpawnedEffect( ply, model, ent ) Desc: Called after the player spawned an effect -----------------------------------------------------------]] function GM:PlayerSpawnedEffect( ply, model, ent ) ply:AddCount( "effects", ent ) end --[[--------------------------------------------------------- Name: gamemode:PlayerSpawnedVehicle( ply, ent ) Desc: Called after the player spawned a vehicle -----------------------------------------------------------]] function GM:PlayerSpawnedVehicle( ply, ent ) ply:AddCount( "vehicles", ent ) end --[[--------------------------------------------------------- Name: gamemode:PlayerSpawnedNPC( ply, ent ) Desc: Called after the player spawned an NPC -----------------------------------------------------------]] function GM:PlayerSpawnedNPC( ply, ent ) ply:AddCount( "npcs", ent ) end --[[--------------------------------------------------------- Name: gamemode:PlayerSpawnedSENT( ply, ent ) Desc: Called after the player has spawned a SENT -----------------------------------------------------------]] function GM:PlayerSpawnedSENT( ply, ent ) ply:AddCount( "sents", ent ) end --[[--------------------------------------------------------- Name: gamemode:PlayerSpawnedWeapon( ply, ent ) Desc: Called after the player has spawned a Weapon -----------------------------------------------------------]] function GM:PlayerSpawnedSWEP( ply, ent ) -- This is on purpose.. ply:AddCount( "sents", ent ) end --[[--------------------------------------------------------- Name: gamemode:PlayerEnteredVehicle( player, vehicle, role ) Desc: Player entered the vehicle fine -----------------------------------------------------------]] function GM:PlayerEnteredVehicle( player, vehicle, role ) player:SendHint( "VehicleView", 2 ) end --[[--------------------------------------------------------- These are buttons that the client is pressing. They're used in Sandbox mode to control things like wheels, thrusters etc. -----------------------------------------------------------]] function GM:PlayerButtonDown( ply, btn ) numpad.Activate( ply, btn ) end --[[--------------------------------------------------------- These are buttons that the client is pressing. They're used in Sandbox mode to control things like wheels, thrusters etc. -----------------------------------------------------------]] function GM:PlayerButtonUp( ply, btn ) numpad.Deactivate( ply, btn ) end