--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() SWEP.HoldType = "normal" if CLIENT then SWEP.PrintName = "unarmed_name" SWEP.Slot = 5 SWEP.ViewModelFOV = 10 end SWEP.Base = "weapon_tttbase" SWEP.ViewModel = "models/weapons/v_crowbar.mdl" SWEP.WorldModel = "models/weapons/w_crowbar.mdl" SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = -1 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "none" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" SWEP.Kind = WEAPON_UNARMED SWEP.InLoadoutFor = {ROLE_INNOCENT, ROLE_TRAITOR, ROLE_DETECTIVE} SWEP.AllowDelete = false SWEP.AllowDrop = false SWEP.NoSights = true function SWEP:GetClass() return "weapon_ttt_unarmed" end function SWEP:OnDrop() self:Remove() end function SWEP:ShouldDropOnDie() return false end function SWEP:PrimaryAttack() end function SWEP:SecondaryAttack() end function SWEP:Reload() end function SWEP:Deploy() if SERVER and IsValid(self:GetOwner()) then self:GetOwner():DrawViewModel(false) end self:DrawShadow(false) return true end function SWEP:Holster() return true end function SWEP:DrawWorldModel() end function SWEP:DrawWorldModelTranslucent() end