--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local util = util local surface = surface local draw = draw local GetPTranslation = LANG.GetParamTranslation local GetRaw = LANG.GetRawTranslation local key_params = {usekey = Key("+use", "USE"), walkkey = Key("+walk", "WALK")} local ClassHint = { prop_ragdoll = { name= "corpse", hint= "corpse_hint", fmt = function(ent, txt) return GetPTranslation(txt, key_params) end } }; -- Access for servers to display hints using their own HUD/UI. function GM:GetClassHints() return ClassHint end -- Basic access for servers to add/modify hints. They override hints stored on -- the entities themselves. function GM:AddClassHint(cls, hint) ClassHint[cls] = table.Copy(hint) end ---- "T" indicator above traitors local indicator_mat = Material("vgui/ttt/sprite_traitor") local indicator_col = Color(255, 255, 255, 130) local client, pos, dir, tgt local propspec_outline = Material("models/props_combine/portalball001_sheet") -- using this hook instead of pre/postplayerdraw because playerdraw seems to -- happen before certain entities are drawn, which then clip over the sprite function GM:PostDrawTranslucentRenderables() client = LocalPlayer() if client:GetTraitor() then dir = client:GetForward() * -1 render.SetMaterial(indicator_mat) for _, ply in player.Iterator() do if ply:IsActiveTraitor() and ply != client then pos = ply:GetPos() pos.z = pos.z + 74 render.DrawQuadEasy(pos, dir, 8, 8, indicator_col, 180) end end end if client:Team() == TEAM_SPEC then cam.Start3D(EyePos(), EyeAngles()) for _, ply in player.Iterator() do tgt = ply:GetObserverTarget() if IsValid(tgt) and tgt:GetNWEntity("spec_owner", nil) == ply then render.MaterialOverride(propspec_outline) render.SuppressEngineLighting(true) render.SetColorModulation(1, 0.5, 0) tgt:SetModelScale(1.05, 0) tgt:DrawModel() render.SetColorModulation(1, 1, 1) render.SuppressEngineLighting(false) render.MaterialOverride(nil) end end cam.End3D() end end ---- Spectator labels local function DrawPropSpecLabels(client) if (not client:IsSpec()) and (GetRoundState() != ROUND_POST) then return end surface.SetFont("TabLarge") local tgt = nil local scrpos = nil local text = nil local w = 0 for _, ply in player.Iterator() do if ply:IsSpec() then surface.SetTextColor(220,200,0,120) tgt = ply:GetObserverTarget() if IsValid(tgt) and tgt:GetNWEntity("spec_owner", nil) == ply then scrpos = tgt:GetPos():ToScreen() else scrpos = nil end else local _, healthcolor = util.HealthToString(ply:Health(), ply:GetMaxHealth()) surface.SetTextColor(clr(healthcolor)) scrpos = ply:EyePos() scrpos.z = scrpos.z + 20 scrpos = scrpos:ToScreen() end if scrpos and (not IsOffScreen(scrpos)) then text = ply:Nick() w, _ = surface.GetTextSize(text) surface.SetTextPos(scrpos.x - w / 2, scrpos.y) surface.DrawText(text) end end end ---- Crosshair affairs surface.CreateFont("TargetIDSmall2", {font = "TargetID", size = 16, weight = 1000}) local minimalist = CreateConVar("ttt_minimal_targetid", "0", FCVAR_ARCHIVE) local magnifier_mat = Material("icon16/magnifier.png") local ring_tex = surface.GetTextureID("effects/select_ring") local rag_color = Color(200,200,200,255) local GetLang = LANG.GetUnsafeLanguageTable local MAX_TRACE_LENGTH = math.sqrt(3) * 2 * 16384 function GM:HUDDrawTargetID() local client = LocalPlayer() local L = GetLang() if hook.Call( "HUDShouldDraw", GAMEMODE, "TTTPropSpec" ) then DrawPropSpecLabels(client) end local startpos = client:EyePos() local endpos = client:GetAimVector() endpos:Mul(MAX_TRACE_LENGTH) endpos:Add(startpos) local trace = util.TraceLine({ start = startpos, endpos = endpos, mask = MASK_SHOT, filter = client:GetObserverMode() == OBS_MODE_IN_EYE and {client, client:GetObserverTarget()} or client }) local ent = trace.Entity if (not IsValid(ent)) or ent.NoTarget then return end -- some bools for caching what kind of ent we are looking at local target_traitor = false local target_detective = false local target_corpse = false local text = nil local color = COLOR_WHITE -- if a vehicle, we identify the driver instead if IsValid(ent:GetNWEntity("ttt_driver", nil)) then ent = ent:GetNWEntity("ttt_driver", nil) if ent == client then return end end local cls = ent:GetClass() local minimal = minimalist:GetBool() local hint = (not minimal) and (ent.TargetIDHint or ClassHint[cls]) if ent:IsPlayer() then if ent:GetNWBool("disguised", false) then client.last_id = nil if client:IsTraitor() or client:IsSpec() then text = ent:Nick() .. L.target_disg else -- Do not show anything return end color = COLOR_RED else text = ent:Nick() client.last_id = ent end local _ -- Stop global clutter -- in minimalist targetID, colour nick with health level if minimal then _, color = util.HealthToString(ent:Health(), ent:GetMaxHealth()) end if client:IsTraitor() and GetRoundState() == ROUND_ACTIVE then target_traitor = ent:IsTraitor() end target_detective = GetRoundState() > ROUND_PREP and ent:IsDetective() or false elseif cls == "prop_ragdoll" then -- only show this if the ragdoll has a nick, else it could be a mattress if CORPSE.GetPlayerNick(ent, false) == false then return end target_corpse = true if CORPSE.GetFound(ent, false) or not DetectiveMode() then text = CORPSE.GetPlayerNick(ent, "A Terrorist") else text = L.target_unid color = COLOR_YELLOW end elseif not hint then -- Not something to ID and not something to hint about return end local x_orig = ScrW() / 2.0 local x = x_orig local y = ScrH() / 2.0 local w, h = 0,0 -- text width/height, reused several times if target_traitor or target_detective then surface.SetTexture(ring_tex) if target_traitor then surface.SetDrawColor(255, 0, 0, 200) else surface.SetDrawColor(0, 0, 255, 220) end surface.DrawTexturedRect(x-32, y-32, 64, 64) end y = y + 30 local font = "TargetID" surface.SetFont( font ) -- Draw main title, ie. nickname if text then w, h = surface.GetTextSize( text ) x = x - w / 2 draw.SimpleText( text, font, x+1, y+1, COLOR_BLACK ) draw.SimpleText( text, font, x, y, color ) -- for ragdolls searched by detectives, add icon if ent.search_result and client:IsDetective() then -- if I am detective and I know a search result for this corpse, then I -- have searched it or another detective has surface.SetMaterial(magnifier_mat) surface.SetDrawColor(200, 200, 255, 255) surface.DrawTexturedRect(x + w + 5, y, 16, 16) end y = y + h + 4 end -- Minimalist target ID only draws a health-coloured nickname, no hints, no -- karma, no tag if minimal then return end -- Draw subtitle: health or type local clr = rag_color if ent:IsPlayer() then text, clr = util.HealthToString(ent:Health(), ent:GetMaxHealth()) -- HealthToString returns a string id, need to look it up text = L[text] elseif hint then text = GetRaw(hint.name) or hint.name else return end font = "TargetIDSmall2" surface.SetFont( font ) w, h = surface.GetTextSize( text ) x = x_orig - w / 2 draw.SimpleText( text, font, x+1, y+1, COLOR_BLACK ) draw.SimpleText( text, font, x, y, clr ) font = "TargetIDSmall" surface.SetFont( font ) -- Draw second subtitle: karma if ent:IsPlayer() and KARMA.IsEnabled() then text, clr = util.KarmaToString(ent:GetBaseKarma()) text = L[text] w, h = surface.GetTextSize( text ) y = y + h + 5 x = x_orig - w / 2 draw.SimpleText( text, font, x+1, y+1, COLOR_BLACK ) draw.SimpleText( text, font, x, y, clr ) end -- Draw key hint if hint and hint.hint then if not hint.fmt then text = GetRaw(hint.hint) or hint.hint else text = hint.fmt(ent, hint.hint) end w, h = surface.GetTextSize(text) x = x_orig - w / 2 y = y + h + 5 draw.SimpleText( text, font, x+1, y+1, COLOR_BLACK ) draw.SimpleText( text, font, x, y, COLOR_LGRAY ) end text = nil if target_traitor then text = L.target_traitor clr = COLOR_RED elseif target_detective then text = L.target_detective clr = COLOR_BLUE elseif ent.sb_tag and ent.sb_tag.txt != nil then text = L[ ent.sb_tag.txt ] clr = ent.sb_tag.color elseif target_corpse and client:IsActiveTraitor() and CORPSE.GetCredits(ent, 0) > 0 then text = L.target_credits clr = COLOR_YELLOW end if text then w, h = surface.GetTextSize( text ) x = x_orig - w / 2 y = y + h + 5 draw.SimpleText( text, font, x+1, y+1, COLOR_BLACK ) draw.SimpleText( text, font, x, y, clr ) end end