--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() pk_pills.register("stalker", { printName = "Stalker", type = "ply", model = "models/stalker.mdl", default_rp_cost = 8000, side = "hl_combine", health = 100, duckBy = 0, anims = { default = { idle = "idle01", walk = "walk_all" } }, aim = {}, attack = { mode = "trigger", func = function(ply, ent) local target = ents.Create("info_target") target:SetPos(ply:GetEyeTrace().HitPos + ply:EyeAngles():Forward() * 20) target:SetName("laser_target_" .. ent:EntIndex() .. "_" .. os.time()) target:Spawn() local beam = ents.Create("env_laser") beam:SetPos(ply:EyePos() + ply:EyeAngles():Forward() * 30) beam:SetKeyValue("texture", "materials/cable/redlaser.vmt") beam:SetKeyValue("damage", 100) beam:SetKeyValue("width", 2) beam:SetKeyValue("dissolvetype", 0) beam:SetKeyValue("LaserTarget", target:GetName()) beam:Spawn() beam:Fire("turnon", "", 0) ply:Freeze(true) ent:PillLoopSound("laser") ent:PillSound("laser_start") timer.Simple(2, function() if IsValid(target) then target:Remove() end if IsValid(beam) then beam:Remove() end ply:Freeze(false) if IsValid(ent) then ent:PillLoopStop("laser") end end) end }, sounds = { loop_laser = "npc/stalker/laser_burn.wav", laser_start = "weapons/gauss/fire1.wav", step = {"npc/stalker/stalker_footstep_left1.wav", "npc/stalker/stalker_footstep_left2.wav", "npc/stalker/stalker_footstep_right1.wav", "npc/stalker/stalker_footstep_right2.wav"} }, moveSpeed = { walk = 50, run = 100 }, jumpPower = 0 }) pk_pills.register("crab_synth", { printName = "Crab Synth", side = "hl_combine", type = "ply", model = "models/Synth.mdl", default_rp_cost = 15000, side = "hl_combine", camera = { offset = Vector(0, 0, 50), dist = 400 }, hull = Vector(200, 200, 110), anims = { default = { idle = "idle01", walk = "walk01" } }, aim = { offset = 120 }, --attachment="eyes", --fixTracers=true --simple=true attack = { mode = "auto", func = pk_pills.common.shoot, delay = .05, damage = 20, spread = .05, tracer = "AR2Tracer" }, moveSpeed = { walk = 150, run = 300 }, sounds = { shoot = "weapons/ar2/fire1.wav" }, jumpPower = 0, health = 5000 })