--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile("shared.lua") include('shared.lua') /*----------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. -----------------------------------------------*/ ENT.Model = {"models/vj_hlr/hl1/protozoa.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want ENT.StartHealth = 5 ENT.HullType = HULL_TINY ENT.TurningSpeed = 1 -- How fast it can turn ENT.MovementType = VJ_MOVETYPE_AERIAL -- How does the SNPC move? ENT.Aerial_FlyingSpeed_Calm = 100 -- The speed it should fly with, when it's wandering, moving slowly, etc. | Basically walking compared to ground SNPCs ENT.Aerial_FlyingSpeed_Alerted = 100 -- The speed it should fly with, when it's chasing an enemy, moving away quickly, etc. | Basically running compared to ground SNPCs ENT.VJC_Data = { ThirdP_Offset = Vector(-5, 0, -15), -- The offset for the controller when the camera is in third person FirstP_Bone = "Bone03", -- If left empty, the base will attempt to calculate a position for first person FirstP_Offset = Vector(0, 0, 0), -- The offset for the controller when the camera is in first person } --------------------------------------------------------------------------------------------------------------------------------------------- ENT.IdleAlwaysWander = true -- If set to true, it will make the SNPC always wander when idling ENT.CanOpenDoors = false -- Can it open doors? ENT.Behavior = VJ_BEHAVIOR_PASSIVE_NATURE -- The behavior of the SNPC ENT.HasMeleeAttack = false -- Should the SNPC have a melee attack? -- ====== Sound File Paths ====== -- -- Leave blank if you don't want any sounds to play ENT.SoundTbl_Idle = {"vj_hlr/hl1_npc/protozoan/chirp03.wav","vj_hlr/hl1_npc/protozoan/chirp04.wav","vj_hlr/hl1_npc/protozoan/chirp05.wav","vj_hlr/hl1_npc/protozoan/chirp06.wav","vj_hlr/hl1_npc/protozoan/chirp07.wav"} ENT.SoundTbl_Death = {"vj_hlr/hl1_npc/protozoan/chirp03.wav","vj_hlr/hl1_npc/protozoan/chirp04.wav","vj_hlr/hl1_npc/protozoan/chirp05.wav","vj_hlr/hl1_npc/protozoan/chirp06.wav","vj_hlr/hl1_npc/protozoan/chirp07.wav"} --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnInitialize() self:SetCollisionBounds(Vector(28, 28, 65), Vector(-28, -28, 0)) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnKilled(dmginfo, hitgroup) //ParticleEffect("vj_hlr_blood_boob_yellow", self:GetPos() + self:OBBCenter(), self:GetAngles()) local effectPop = EffectData() effectPop:SetOrigin(self:GetPos() + self:OBBCenter()) util.Effect("VJ_HLR_Protozoan_Pop", effectPop) end